H2H7 / [H2H7 Round 1 Match 2] - Italian Stallions vs Robber Barons

Which park is best?

  1. Itallian Stallions - Cyleal 9 votes [12.00%]
    • thirteen
    • Fisch
    • chorkiel
    • Ling
    • In:Cities
    • rct2isboss
    • jon
    • Zaiush
    • Centaur
    Percentage of vote: 12.00%
  2. Robber Barons - Cedar Point's Raptor 66 votes [88.00%]
    • bigshootergill
    • Anamorpheus
    • Kumba
    • G Force
    • Six Frags
    • MCI
    • Coasterbill
    • FredD
    • Liampie
    • Cocoa
    • tyandor
    • GeertD
    • Austin55
    • Da_Cool
    • pierrot
    • Maxwell
    • Sulakke
    • disneylandian192
    • SSSammy
    • turbin3
    • Version1
    • Recurious
    • Rofl
    • RCTER2
    • inthemanual
    • nin
    • dr dirt
    • Alex_English
    • Tolsimir
    • GammaZero
    • Louis!
    • Jappy
    • PizzaWurscht
    • pashearer23
    • PRMEshockzzNE
    • Chrixz
    • 5dave
    • Psi
    • trav
    • AvanineCommuter
    • voidnights
    • Pacificoaster
    • djbrcace1234
    • Mr. Coaster
    • Goliath123
    • Xtreme97
    • Steve
    • Mr.Brightside711
    • BelgianGuy
    • lightkeeper
    • csw
    • CedarPoint6
    • Corkscrewy
    • MorganFan
    • sneakyfrankie94
    • Otsdarva
    • Twitch
    • Xeccah
    • alex
    • RCT2day
    • Maverix
    • navalin
    • Ride6
    • dawidox
    • JimmyLaessig
    • tigre53
    Percentage of vote: 88.00%
  • ][ntamin22%s's Photo
    Thanks bro!
  • RCTER2%s's Photo
    gdb..you should build in this way  :D
    I think this is great.
  • Lotte%s's Photo

    i know i know... it just can be hard for me to get inspired, i generally don't really need reference images but it helps me a ton to get into a theme. once i'll have a look at a few real life examples i can pretty much do whatever i think of from there on but that was kinda difficult for me here. the screen you linked was inspired by this

     

    VPNEbHZ.jpg

  • Six Frags%s's Photo

    Guessed everyone, except ][ntamin.

    Just curious, I remember Walto had a Raptor park going a while ago, was that being used for this? It looks kinda the same from what I remember and don't know what the rules are on previous started work being recycled..

    But great job both teams, loved this match-up and am surprised the voting was this far apart from each other. Guess realism, when done right like in Raptor, is still more popular than fantasy..

  • Sephiroth%s's Photo

    The Raptor map was made completely from scratch. Walto's unfinished raptor/cedar point rec here is built on a different scale.

  • AvanineCommuter%s's Photo
    I guessed raptor's makers because I remember walto had a raptor Rec from before, and the hacks were so very Gee.

    I also guessed Trav and Gdb but didn't see Intamin. I think you guys had good work but dropped the ball on the execution of the concept. I would try to make sure to incorporate more details / ideas that can be executed to show the concept more strongly. Slightly dissappointing fantasy park.
  • Steve%s's Photo
    Wow, very surprising to see Intamin on that park. Probably the biggest surprise of round one. Nice work!
  • wheres_walto%s's Photo

    Thanks for all your comments guys. At first I was a bit skeptical about building raptor for a third attempt, but me and gee both shared it as the inspiration that led us to NE in the first place and couldn't pass up the chance to finish it together for h2h. 

     

    As far as who built what, it was basically gee doing rides, supports, and backstage stuff and me doing the midway.

     

    Gdb, trav, and ][, your park was much better than the vote differential indicated, and I'm really looking forward to your next projects. 

  • Stoksy%s's Photo

    Yep, picked walto definitely. Was a little surprised at gee being used so early but some of the hacks just screamed his work. Awesome job on the rec guys, glad that one finally got finished haha. Will get a full review up eventually...just need to find the time.

  • AvanineCommuter%s's Photo

    Big shout out to Walto for the amazing midway and the details that made a realistic park pop with so much activity. It was very well done; it's usually hard for me to be drawn into a realistic park but Raptor really did have a very engaging atmosphere for such a concrete heavy park :p

  • Lotte%s's Photo

    hey guys vote it 70% or more so ][tamin will have to bless us with another park before he gets the NE yahtzee

  • Stoksy%s's Photo

    Raptor (Robber Barons):

    Always interesting to see a recreation done to this extent, perhaps a little risky for H2H but the execution was near perfect.

     

    BLUE! Perhaps unfortunate that the station for the skyride had to be based on such an eyesore. Realistic perhaps, but damn! The starbucks was a little odd being that really bright yellow, but the interior from the sign to the coffee cups(?) on the side was just awesome. You can tell that this, and to be fair the rest of park, was done by two [I can say that now :)] realism professionals. Even something as totally irrelevant in comparison to the rest of the park such as the position of the starbucks bathroom was just so perfectly contextual. Diagonal buildings are always a bit awkward, and I think that you maybe suffered from this with the light blue and buffet building. Both actually turned out really well, but something about isometric view makes diagonal buildings a lot more difficult to appreciate regardless on how well-executed they are. That being said, the interior of the buffet was simply flawless. On par with rent-a-bike from Belmont in my opinion. Something that I don't think has been done before and truly takes something as simple as showing off the interior of a restaurant and just brings it up to the next level.

     

    I actually thought that the toilets were perfect for what they represented, although the rest of the area post-queue line towards Blue Streak whilst probably accurate to real life didn't really work as well in RCT I thought. Things were really bare, and as a result so much more lifeless than the rest of the park. Maybe it's down to space, but this area was a lot weaker than the rest of the park. I did like the context-creating addition of Blue Streak and the road/maintenance access in that area though.

     

    I'm still not entirely convinced by using Liampie's trees as planters. Just something about the texture doesn't quite ring true with me without some sort of underbrush. Each to their own I guess. I think that the addition of the mulch path was a really great texture to add here, and helped a lot with the more manicured feel that the planters had throughout the central pathing. The shadows were awesome I though, maybe a little inconsistent in places which wasn't ideal but another really great idea.

     

    The games booths and Jonny Rockets were a gorgeous combination of colour, form, and texture. Just so really awesome, and one of my favourite parts from your unfinished recreation Walto! So glad to see it re-used here. I did think however, that some of the architecture on the Raptor-side of the central path were a little flimsy. Just the use of the 1/16th poles just seemed a little dated and not quite as solid as a lot of the other architecture. But again, maybe that's how it is IRL. I still felt that it could have be done a little nicer.

     

    The Carousel was well done, but for some reason the roof felt a little low. Probably because of how large the circuit was for the ride, it just looked a little squashed to me. I maybe would have considered either raising the roof, or using the medium-sized turns for the track rather than the largest ones. Plenty of people have commented on the brilliant of the laser tag and arcade; I completely agree. Just another really interesting idea executed to perfection. The music on Snoopy's balloon race is probably the best custom music I've seen used in-game...no regrets playing with sound just to look at this park. The peepable kiddy flats are very nice, annoying that any subsequent parks with non-peeped flats won't be quite as good haha.

     

    After all the small details of the rest of the park, the coaster itself is still really interesting. The addition of the square footers were perhaps needed given how dense the support work is. It allowed the ground layer to not look quite so crowded as it perhaps could have, and also allowed for small details to be added to the grass and sand without it looking like a huge mess. Realistic touches like that are really something else, awesome job there! The subtleties with the grass using Liampie's 1/4 roof object was incredible, just adding that 'something' that gave life to a fucking grass tile. Like what?! The textureless queue covers were a little odd, but when you've got texture and details everywhere else perhaps something simplistic offered a nice contrast. I wasn't totally convinced by the 1/4tile queue that you made, just because when it's done in that way it's really difficult to see where the path is because of the height of the 1/4tile queue rail. It blends together into a massive sea of white, instead of the rails dividing the path they take over the path; which is aggravated by there not being any peeps queuing in those areas.

     

    Still, probably the best technical park of Round 1. Still maintain my 85% rating for this, and glad that it was submitted for design; it's certainly deserving! Really well done to the Robber Barons here, and especially geewhzz and wheres_walto for yet another pinnacle of RCT-realism.

  • trav%s's Photo

    Okay, so only just got the time to reply to this really.

     

     

    I just want to go through Cyleal a little. I had this idea in my head of something a lot more extravagant than the final product here, but due to time constraints and real life taking charge, my build time was limited. Typical H2H reasoning, but I'm not trying to use it as an excuse, just an explanation.

     

    The whole idea of Cyleal was to create a completely fantastical world, with many floating islands and much more of an emphasis put on the magical aspects, with many more small details, but it just ended up with me building the village section and the whole central part of the castle in the space of 2 days. 

     

    I have to say well done to the Barons here as well. While Raptor isn't personally my cup of tea, I can still appreciate the amazing work put out. Walto, you stepped up big time so really well done there, and the rest has the typical Gee magic that people love. 

     

     

    If you did like Cyleal, thanks! I'm sorry that we let a lot of people down though; it seems like the general consensus is that the basic idea was there but the execution was a bit of a let down, which I'd agree with. Who knows, maybe I'll visit the idea again in the future and build it without a time limit so I can get everything down that I actually want to.

     

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