Related Games / Theme Parkitect, new RCT-based game
- 25-August 14
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RRP Offline
Its back Roomie. https://parkitectnex...rackmodifyalpha
As before,be careful with your save file
Yet again there's more.Small lights scenery.
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Cocoa Offline
Quick q: what do people over at shyguys world and other rct3 sites think of this? Do they dismiss it as rct3 ripoff or are they excited too? -
RRP Offline
Quick q: what do people over at shyguys world and other rct3 sites think of this? Do they dismiss it as rct3 ripoff or are they excited too?
Love it i think,shyguy himself has been making a park for a while now,and recently started making custom scenery for parkitect. Ive been posting there for a while aswell,although activity at shyguys site has died off a little bit since the nexus was launched. Quite a few (me included) are posting the same content on nexus and shyguysworld
http://www.shyguyswo...oard,123.0.html
The harshest criticism ive read has been (unsurprisingly) from NE members
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Roomie Offline
Messed around with the coaster modifier a bit earlier. But its a bit rudimentary in this alpha form. I quite often find tracks just split rather than changing properly and I often cant build the next piece when modifying the current one.
But it has potential
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muuuh Offline
here are some new screens.
entrance:corkscrew:log flume:Chinese Area:Chinese Area - Dragon:El Loco: -
RRP Offline
Looks stunning muuuh. Are are you still wanting to make your own version of the colour correction?
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muuuh Offline
Wow first screen is gorgeous. Are these yours muuuh?
yes, those are screenshots from my park
@RRP: yeah `d love to, even though I got quite used to the default colors right now.
But I still don`t know how to make the color correction exactly how I want it to look like. Basically exactly as yours but with more bright colors for ride tracks/trains, since B&M`s tend to have pretty bright colors in general. -
RRP Offline
^ take one of your screens,edit it in photoshop (colour balance,saturation etc) to make it look how you want. Then apply the exact same changes to the lut.png
My one is slightly more yellow,lower saturation,lower brightness.
Devlog Update 83
It’s been a very busy week for us!
Pre-Alpha 7a was released earlier this week with a couple of good fixes, so you should get that if you haven’t already. Pre-Alpha 7 introduced a few issues on some Mac and Linux systems, but we’ll have to wait for Unity to resolve those.
We added some decorative TV screens to the game that show a slide show of your park:
Delivery crates received stickers showing their contents:
There’s a new animation for the mechanic, so you can actually see him fixing the ride now instead of magically making it work again:
And most flat rides received a setting for adjusting how many rounds they go: -
MCI Offline
^I´m asking myself that question every day since I first joined RcT-World ten years ago.
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NE Official Offline
Your attention please! You can now open a topic for your own creations in this very new subforum. One topic for all your creations, or one topic per project if it's a longer term thing. Just like the old Advertising District. Do as you see fit. -
Roomie Offline
Another Devblog
New L shaped entrances are a great feature.
Devlog Update 84Garret spent a lot of time this week on money balance. As usual with balance it’s nothing final, but you can actually build some profitable parks now. Feels better and is a good first step towards a working economy
There’s been a suggestion over on our subreddit recently to allow connecting paths to the ride entrance/exit from the sides instead of just from the front that gained a lot of support, and we were able to make it happen:
And we added a toggle for looking through scenery:
Scenery can’t be clicked in this mode, so this allows to access shops, rides, paths or whatever else was hidden behind scenery, and you won’t accidentally delete it.
Community Update
You might remember H-POPS as the guy who added the first custom flat ride to Parkitect a while ago. He’s been very busy since with creating a fantastic looking modding tool that allows bringing custom objects into the game without requiring any code. It also has some other helpful features like setting up collisions on objects, which has been tricky to do for mods so far.
And most of all it has really great tools for animating rides with just a couple of mouse clicks:
It’s making use of the games code for ride animations, so ride animations created with this are able to perfectly match the feeling of our own rides.
We also gave him some of our internal tools for integration into his modding tool.
This is not available yet, but it looks like it’s progressing nicelyLuuk Holleman from ParkitectNexus released a nice Billboards mod recently:
These billboards can show your own images, and it even stores them in the savegame, so you can easily share them with other users of this mod!
Some new flats have been added by modders too
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Cocoa Offline
wow all that stuff looks great. Now if only they would make queues that don't like like candy canes... hehe
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Roomie Offline
They are completely colorable to whatever colour you like. So can make them path grey if you like. They do still have the squares though but sure mods for that will arrive. -
RRP Offline
Next week is the last Wednesday of the month once again, and that means it’s time for another Art Stream! Join us on Garrets Twitch channel at 2pm PST to chat while watching some new Parkitect art being created.
Devlog
We’re all very busy currently, working on many different parts of the game at once and it feels like we’re getting lots of good stuff done. It’s exhausting, but that’s alright
We finally found a look for flowing water that we’re satisfied with:
The object deletion tool was improved to allow deleting stuff much faster, which is mostly useful for scenery. Simply hold and drag the mouse around after right-clicking an object to only delete objects of the same type/from the same category:
And we added the first park utility building, the Staff Room:
For now it’s simply a place for staff to take a break so they don’t have to hang out on benches with the park guests.
And another first: we added the first dark ride, the Ghost Mansion Ride!
It’s a slow ride with self-powered trains.
The cars can rotate into any direction as defined by the track designer:
Similar to brake segments the segment length influences the rotation speed, so you’ve got a bit of control over that. For example here’s a rotation on a short segment:
And the same rotation on a longer segment:
This ride is more limited in its build options compared to big coasters with their loops and whatnot, but having this rotation option makes it still interesting. Pretty happy with it overall
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