Related Games / Theme Parkitect, new RCT-based game

  • RRP%s's Photo

    another new custom flat ride

    https://www.youtube.com/watch?v=N144rzs7Njc
  • RRP%s's Photo

    nostalgic

    https://www.youtube.com/watch?v=7TBoP2OSW9Q

     

    https://parkitectnex...mping-fountains

  • RRP%s's Photo
    Devlog Update 80

    Art Stream

    Garret will catch up on the December art stream next week. Join us on his Twitch channel on Wednesday, 12pm PST to chat while watching new Parkitect art being created.

    Powered byworld time buddy 24 am/pm

     

     

     

     

    Devlog

    It’s been a bit of a boring week for the devlog. Garret has been ill all week, but he’s better now.

    I updated the game to use the latest Unity version, which as usual fixed some old issues we had in exchange for adding some new ones. Here are some of the more interesting glitches I encountered:

    tumblr_inline_o13hoxc4b41si3zx7_1280.pngtumblr_inline_o13hnlnue61si3zx7_540.gif

    After a bit of work it’s running fine again now.

    I also spent some time on internal tools, like this one that identifies some common problems with our audio setup:

    tumblr_inline_o13hz5qG4A1si3zx7_400.png

    And finally I tried an idea for getting the problem with people walking in circles on wide paths a bit under control:

    tumblr_inline_o13rihc6aF1si3zx7_500.gif

    It works alright on 2 and 3 tile wide paths, which seem to be the most common ones. On wider paths or big plazas it doesn’t work perfectly but reduces the problem. I think it’s a good tradeoff between an ideal solution and being performance friendly, but we’ll have to see what happens once everyone gets to play with it.

  • RRP%s's Photo

    e5b842a5ec9c199c0eb33edb506ce9ab4fee94b0

  • Louis!%s's Photo

    <3

  • RRP%s's Photo


    <3

    If you don't buy a copy soon louis,i will buy you one.

  • Louis!%s's Photo

    That is a serious beast of a layout.

     

    I'm sorry but this game is so what RCT3 should have been.

  • RRP%s's Photo

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    https://parkitectnex...4d18ba978/titan

  • Liampie%s's Photo
    RRP, your screens are always either too large or too small... This coaster looks spectacular.
  • RRP%s's Photo

    8d310f17d2ef2a8e839417ac2dbbbb3c64092b50

  • RRP%s's Photo

    Devlog Update 81

    Art Stream
    We had another fun art stream this week - and to get back on our normal schedule there’ll be another one next week! :D
    As usual, it’ll be on Wednesday, 2pm PST on Garrets Twitch channel.
    Counting Down To
    Devlog
    The deco builder window received an overhaul this week. We added object categories to organize everything a bit better, and the window also opens faster again because it doesn’t have to load everything at once.

    tumblr_inline_o1gd8uOJfu1si3zx7_1280.png
    The categories themselves aren’t finalized yet.
    Garret set up this style guide for wall pieces to make sure all of our wall sets (and modded ones) will somewhat fit together.

    tumblr_inline_o1gi78blLR1si3zx7_1280.png
    We also released some objects for modders as scale reference. You can get them here.
    He also reworked the existing castle walls to fit this style and added a bunch of nice new objects :)
    Raised dirt paths turn into these shaky wooden constructions now.

    tumblr_inline_o1gi90Opmm1si3zx7_1280.png
    We also added some SSAO. It’s really subtle and hard to see in a side-by-side comparison, but it does make a difference in the game and works well with our art style. Some closeups, first without SSAO:

    tumblr_inline_o1giu6yNOd1si3zx7_1280.png
    And with SSAO:

    tumblr_inline_o1giujTUfz1si3zx7_1280.png
    If you properly want to see the difference, open the images in new tabs and switch between them.

  • Steve%s's Photo
    Those new path bridges look great. Could really enhance some atmosphere. What's SSAO?
  • X7123M3-256%s's Photo

    SSAO=screen space ambient occlusion. It's a method of approximating how much light from the environment will reach a given point, to give a better lighting effect, especially in situations where the ambient lighting is primarily diffuse.

  • RRP%s's Photo

    You can see the difference here steve.Open 2 tabs and switch between

    Without:

    http://40.media.tumb...si3zx7_1280.png

    With SSAO:

    http://40.media.tumb...si3zx7_1280.png

     

    This is a interesting mod aswell https://parkitectnex...roved-wandering

  • RRP%s's Photo

    Another WIP for the woody build off contest

    cd8dbfa4714b1e509100b64d871432d33f94c0d1

     

    And a bit of of a Coaster Ed styled kids area

    c9a53203207ea8f15280ec96aad17af59c7b352d

  • alex%s's Photo

    split lift hill?

  • RRP%s's Photo


    split lift hill?

    Yep,trying to maintain a decent height whilst keeping the footprint tiny.
  • RRP%s's Photo

    Making progress

    IznVPtH.jpg

  • Louis!%s's Photo

    That's really nice. And the support work looks great too!

  • Roomie%s's Photo

    Not had too much time to play recently but still messing around. Still love the inverts in this game.

    wild.jpg

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