Related Games / Theme Parkitect, new RCT-based game
- 25-August 14
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muuuh Offline
wow I gotta say this game has some serious potential to become my new favorite rollercoaster simulation. Even though the amount of objects to decorate the park with are very limited at the moment, it was absolutely worth buying it.
This is what I got after 5hours of playing:
parkitect22222.jpg (114.08KB)
downloads: 75It takes some time to get used to the coaster-building mechanics but I think I did a decent job for my first time playing
Does anyone else have problems with the scenary tab? Every tab is adjustable but this one is literally stuck
in the middle of my screen while decorating.
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Roomie Offline
That sounds like a bug. Mines movable and adjustable.
its just annoying there is only 2 scenery tabs at the moment.
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Roomie Offline
On a separate note its been a whole year since i got to use this graphic.
Since the rather crap 1 entry i got running this here last year I've moved it on from NE and have now offered up the same prize list to a Christmas competition over at Parkitect Nexus (I did originally want to run it here but we still don't have a forum)
The competition has taken the form of a Christmas Bobsled build off with all the usual crappy theme park prizes and the chance to have your track in the game.
https://parkitectnex...ristmas-edition
And its only a few days old and there are 2 entries already. Huzzah.
Merry Christmas
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In:Cities Offline
Since we don't have a Parkitect forum and I'm going to be a dick and plug my own park;
[Yes, I color corrected in Photoshop because I can.]
AMG Logo.jpg (29.36KB)
downloads: 80SCREEN - 1 Sugi.jpg (119.81KB)
downloads: 102SCREEN - 2 Busshi.jpg (111.37KB)
downloads: 102Suck it Kumba I do what I want
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Steve Offline
Holy shit. Best screens of this game I think I've seen yet. Foliage is incredible and I love that architecture. -
][ntamin22 Offline
hmm. Probably a decade of staring at RCT screens has informed this, but I feel like things are slightly out of scale in a bunch of weird ways that are messing with me.
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RRP Offline
[ntamin22' timestamp='1449934972' post='687887']
hmm. Probably a decade of staring at RCT screens has informed this, but I feel like things are slightly out of scale in a bunch of weird ways that are messing with me.
Could be the view? Can you elaborate a bit more?
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alex Offline
This is looking better and better with every screen. I'm still not totally sold on the aesthetic. A simple, abstracted style can be beautiful but they really need to do something about the palette. That combination of bright green grass, orange paths and weird purpley-greys is hideous.
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RRP Offline
Anyone got any tips for custom bezier curves on coasters? Is it possible?
Ive been attempting to build a custom drop on a layout,but after editing the ride it doesnt want to connect up,even though the track pieces are at the right height.
Do i need to build the custom drop and then build the coaster traditionally from there?
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RRP Offline
Heres the default layout
Im trying to make the first drop steeper.Something like an additional 1 unit down on the drop curve.
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Roomie Offline
Great looking layout there RRP. I shall have a look at it properly when i get off shift
Latest update on the dev blog is more various misc stuff for the game
Update 75
It’s been a bit of a slow week, with a mix of smaller stuff and some non-development related tasks getting done.
The color picker has been completed for now:
Recoloring objects received a quick transition effect:
Gordon put sounds for the Bobsled Coaster and Vertical Drop Coaster into the game.
We’re testing some new rain:
(The animation is very fluent in the game, choppiness is due to GIF)
Guests don’t have to wait until their coaster car is at the front of the station anymore before they can leave. This allowed us to give rides a “wait until full” setting, which also means that the Alpine Coaster cars won’t run empty anymore.
And you can let your guests take a bath now:
We don’t show stuff that doesn’t make it into the game here very often, but here’s a little something - we thought it would be fun if a claw from a claw crane machine grabbed the guest when you pick him up, including rope physics:
It didn’t work as well as expected. The swinging made putting the guest down exactly where you wanted pretty annoying, so it got scrapped.[/size]Oh and outside of that update Sebioff posted this on their forums. For those who didnt like the colour scale. There will be soon a tool to allow you to change that to one you do like
You can thank In:Cities for that little gem being developed
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RRP Offline
Can't wait to get my hands on the recolouring tool and cheers roomie. Love how you can save hacked ride layouts and share them.
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Roomie Offline
I have an idea which i want to try out which could make it quite easy. I'll let you know tomorrow
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