Related Games / Theme Parkitect, new RCT-based game

  • Cocoa%s's Photo

    thats pretty nice steve, but mostly I'm posting cause I like your new profile pic.

     

    ^agreed, same with the ugly striped/tiled paths. Real queues look like regular paths with switchbacks!

  • Liampie%s's Photo
    Row of cypresses. Yeah, this is Steve's work. Are you recreating your recent RCT2 park?
  • RRP%s's Photo


    thats pretty nice steve, but mostly I'm posting cause I like your new profile pic.

     

    ^agreed, same with the ugly striped/tiled paths. Real queues look like regular paths with switchbacks!

     

    You can have regular paths as ques if you want

     

    U9dLjA0.jpg

     

    Recent update included a flat tarmac roof which will overlay paths nicely.

  • Cocoa%s's Photo
    I would love a slightly larger and/or uncovered merry-go-round so we can make oldschool fancy ones with scenery (i know you read this, developers :p)

    But srsly looks great, im getting a new laptop possibly tomorrow so will defs download
  • Steve%s's Photo

    RRP, how?!

  • F0ndue%s's Photo

    I do not have an oversight over the entire development history, but there are two things that I am wondering about. Am I right that the tracks can still only go in 8 general directions if they were laid out on  a compass?

    I know that there has been a debate about clearances, but why not allow a full zero clearance mode either via cheats, an advanced building mode or a third party programm; a trainer like 8cars? I know we're not the primary focus group for this game, but I applaud the developer for working so closely with the community. 

  • RRP%s's Photo

    @steve

    VAAa3EW.jpg

     

    @Live on earths ass: Most of it is already zero clearances. Tracks can start/end on the 8 directions,however because you can adjust all piece length you can easily be way off grid in some parts. Its a bit like if rct came with 1000's of track pieces at varying sizes.

  • Roomie%s's Photo

    Unlike RCT though there is the opportunity to hack it to any angle Like here. Where the orange are the standard angles and green is one i set myself. 

    So the ability is there its just not in the standard game because it produces offset issues which are tough to fix

     

    anyangle.jpg

     

     

  • RRP%s's Photo

    Be interesting if anyone ever works out how to import nl1/nl2/.3ds coasters directly. Remember your experiment roomie,soon got a bit complex with seb's explanation about banking though :)

  • F0ndue%s's Photo

    Thanks for the explanation. 

  • Roomie%s's Photo


    Be interesting if anyone ever works out how to import nl1/nl2/.3ds coasters directly. Remember your experiment roomie,soon got a bit complex with seb's explanation about banking though :)

     

    Its doable of that I am certain .i just don't have the skills to do it myself. 

  • X7123M3-256%s's Photo
    I found this library a while ago. Could it help with what you're doing? I think it only supports NL1 tracks though.
  • RRP%s's Photo

    Update 74

    Improvements for the color picker have been on our list for a long time and it gets requested a lot lately, so we started working on that. We still need to clean it up and make it look nice, so here’s just a screenshot of the current work-in-progress state:
    tumblr_inline_nz08i7vKj31si3zx7_500.png
    There are new tools for picking colors from existing objects and recoloring them, and palettes can be saved.

    Objects can have varying amounts of custom colors (1-4), which made designing the user experience for this window surprisingly difficult. I’m not entirely satisfied with how it currently works, but we got some ideas how to improve it. A couple more days of thinking and work and it should be fine.

    As a nice side-effect, with a little extra work we could also make these tools work for changing the colors of individual track segments and coaster cars:
    tumblr_inline_nz09x3Ig9Y1si3zx7_1280.png
  • Roomie%s's Photo

    Hoorah. Good to see this being worked on. Its not a game changing dynamic but its really bloody handy :)

  • RRP%s's Photo

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  • Steve%s's Photo
    Looking good, RRP. That coaster/dark ride(?) looks pretty cool. Is that sloped curved lift hacked? Or am I just seeing things?
  • RRP%s's Photo

    No hacking other than the observation tower inside the gerstlauer spiral lift.Spiral lifts you can build by default. Quite enjoying just freestyle building. Massive planning holes coming soon :)

  • Mattk48%s's Photo

    love that log flume

  • MorganFan%s's Photo

    I just got a $15 Amazon gift card from a White Elephant Christmas Party. Should I get this game? Is it worth it? Or should I wait until it's past alpha or at least beta?

  • In:Cities%s's Photo
    It's worth it now. And the updates/downloads are always free and easy to install.

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