Related Games / Theme Parkitect, new RCT-based game

  • Sebioff%s's Photo

    Q/E work for rotating the camera too, or Alt + Q/E for free rotate. Will make controls more customizable as soon as Unity adds their new input system (which might be a while...).

     

    Scenery tab is due for a rework soon. We'll group objects by theme and categorize them (e.g. "Trees", "Benches", etc.). That should help :)

  • Roomie%s's Photo

    Edit: Sebioff beat me to it :p

     

    Actually the scenery tab is resizeable. at least it is on mine. I have a 4k monitor so i have almost all of them visible at once. (use the bottom right corner of the window)

    window.jpg

     

    I believe there are plans to separate into tabs later too. 

     

    And the downward sloped curve is coming :)

  • In:Cities%s's Photo

    The scenery options with this game have so much potential.

     

    Stoked to hopefully see more foliage options soon! The ability to raise / lower scenery options coupled with the ability to 'stack' them with eachother is definitely a huge plus in terms of building scenery - although it only seems to be applicable to the scenery pack mod by Kenney at the moment. Still, it feels a bit like playing rct with NCSO as far as being resourceful and utilizing objects in creative ways. 

     

    Attached File  ParkitectAsian1.jpg (88.11KB)
    downloads: 97

     

    I absolutely love the ability to free-rotate the cam. And the map view option is so great. I just wish I was able to zoom out a lot more while using it :) Can't wait to start focusing more on rides soon.

     

    Loving this game so far.

  • Mattk48%s's Photo

    Wow, hype for this. Every screen shows more and more potential. I have no doubt that this will be a great replacement for our RCT someday. 

  • Roomie%s's Photo

    Josh you are insane. thats so much better than anything ive ever made :p

  • RRP%s's Photo

    Looks great Josh

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  • In:Cities%s's Photo
    Man that is awesome. So smooth.

    I love how the distance of the grade can be adjusted so much.
  • Steve%s's Photo

    Holy shit Josh so good. Confirms my faith in this game even more. RRP, too blurry! Want a better shot of that overview!

     

    Can't wait for this game, beyond excited.

  • Louis!%s's Photo

    omg this game

  • RRP%s's Photo

    Here you go steve

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    Still just practicing unplanned really. 1 thing i've found is its important to establish a swatch set of colours early on, as you cant currently go back and repaint scenery without rebuilding it. Hint,hint seb,texture/colour paint brush please.

     

    You also have a fun time guessing hex codes if you build,close game then try and continue :)

     

    Built this then decided itd be better to build using real colours from photos rather than guessed. Will probably go over most of it again with a better swatch set.

  • Mattk48%s's Photo

    The RGB colour system is going to allow lots of freedom, coasters and atmospheres will feel unique

  • In:Cities%s's Photo

    Been messing around with this a bit more.

     

    Not really planning anything out too extensively -  this is more or less a test park haha.

     

     

    Attached File  ParkitectAsian2.jpg (113.84KB)
    downloads: 83

     

    Attached File  ParkitectAsian3.jpg (110.63KB)
    downloads: 77

  • Steve%s's Photo

    I recognize that blue building anywhere! Honestly, recreate the whole Japan pavilion; it would look great.

     

    And thanks RRP, awesome.

  • In:Cities%s's Photo

    Hahah You can definitely tell where I got my influence!

     

    Going to start on a ride tonight. Probably that intended concept Mt Fugi coaster.

     

    Its cool to be one of the first to build in this style with this game. Even though scenery options are extremely limited, its fun to do the whole 'NCSO' approach and try to figure out how things can be reappropriated as different objects. [Slanted walls as Asian inspired ridges on the roofs, low hedges as wood benches/railings, mushrooms as tables, etc.]  Also, I realized that if you build a scenery piece that cannot be raised [basically anything but the new wall mod pieces] on a raised piece of land, and then lower the land, the piece will remain in place. An example is the farthest left table in the restaurant that was originally build on a raised section of land, but I lowered it to make room for foliage. 

  • robbie92%s's Photo

    Josh, that looks awesome. Both you and RRP's work are making me really want to explore this. I'm not a good enough hacker to explore what Roomie's doing :p

  • Roomie%s's Photo

    Yay half loops with an offset are in the game now. I can stop hacking mine together :)

     


    Update 71

    We released a hotfix (Pre-Alpha 4b) for the lag spikes mentioned in last weeks blog post. Get it from your download link if you’re not using it yet :)

    This week we added offset half loops that move one tile to the left or right:

    tumblr_inline_nxpnt5Oqso1si3zx7_1280.png

    The path builder received more attention this week yet again. Back when I implemented the drag-building for paths we didn’t have tunnels yet, so there were situations where dragging didn’t produce any useful results.
    That’s been changed now:

    tumblr_inline_nxpnvbIOd11si3zx7_540.gif

    It’s a tool that you use a lot, so it should be as easy to use as possible. I think we achieved that and I’m really happy with it now.

    Originally we planned to mainly work on gameplay this month, but you might have seen that people started adding custom objects to the game:

    tumblr_inline_nxumvzq6Rx1si3zx7_1280.jpg

    Building elements mod by KenneyNL

    Which is totally awesome! :D

    We want building pieces from different sets to somewhat work with each other, and depending on how we implement our building tools these pieces might need to be modeled slightly differently, so Garret started working on a castle walls set to figure out how this’ll work and to sort of set a standard:

    tumblr_inline_nxumon5I401si3zx7_540.png

    So we’re switching plans a bit and work on building tools for a couple weeks longer :)

  • nin%s's Photo

    Attached File  ParkitectAsian2.jpg (113.84KB)
    downloads: 83
     Japan pavilion, I see you.
  • RRP%s's Photo

    https://parkitectnex...?page=1#post-56

  • Cocoa%s's Photo

    I demand more screens! Keep building things  

     

    :p

     

    I'm also definitely interested in that pov mod... someone should check that out with these pretty rollercoasters

  • RRP%s's Photo

    ^^

    TVFRoE9.jpg

    rvqVaCA.jpg

    3gdUu6n.jpg

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