Related Games / Theme Parkitect, new RCT-based game

  • RRP%s's Photo

    That 2nd video :)

  • RCTER2%s's Photo

    Honestly I think the graphics is bad actually. The video of the 3D camera mod looks terrible, even worse than RCT3 in 2005. This is a potencial game, but they should improve the graphic...

  • Whitehawk%s's Photo


    Honestly I think the graphics is bad actually. The video of the 3D camera mod looks terrible, even worse than RCT3 in 2005. This is a potencial game, but they should improve the graphic...

     

    It's pre-Alpha. 

  • RRP%s's Photo

    3d view would be the ideal place to test high resolution textures,and see if the game dies.Might have a look into it next week

  • RRP%s's Photo
    Had a bit of a tinker,managed to remove one of the path textures,convert it to a readable format,retexture it. No luck getting it back in game yet though. Anyone have any experience of modding with unity?
     
    http://i.imgur.com/aioV4s5.jpg
  • Roomie%s's Photo

    Which software are you using? I've got some free time this week to take a look at how things work.

  • RRP%s's Photo
    UnityAssetsExplorer to unpack the assets file and convert the .tex (image) to .dds
    Seems like itll let you import and resave the bundle aswell however. I get an error whilst trying to import the .dds and cant find any way to manually convert the .dds (DTX5 interpolated alpha i think is right) to .tex an then import. Rather than letting the program convert it for me
  • Roomie%s's Photo

    Yeah i get a size error when i try and re import

  • CedarPoint6%s's Photo

    The other day I made a more or less recreation of Lightning Racer (sort of close but not near exact).  Since then I've started filling out the park and trying my hand at buildings that look sort of like buildings.  I think some of them have turned out well with the very limited palette currently.  

     

    theming4_zpsbkpywlj1.png

     

    theming3_zpsf2orjvh1.png

  • Steve%s's Photo

    AWESOME. Let's see the duelers!

  • Louis!%s's Photo
    Those buildings look lovely
  • Roomie%s's Photo

    New official update.

    We can't play with these yet but its a nice addition.

     

    Update 64

    Art Stream

    It’s the end of the month, which means its time for another art creation livestream! Join us on GarretsTwitch channel on Wednesday, starting at 12pm PST.

     

    Devlog

    We added a Vertical Drop Coaster!

    tumblr_inline_nve0u1H0Dm1si3zx7_1280.png

    It features vertical chain lifts, vertical drops and beyond-vertical drops.

     

    tumblr_inline_nvdr25ccYU1si3zx7_540.gif

     

  • RRP%s's Photo
    Awesome stuff. Carrying on what i said before. Ive found that you can unpack assets files with quickBMS more efficiently. Also read that anyone can pack there own assets file using the personal version of unity.
    http://docs.unity3d....setBundles.html

    Gonna look into that next
  • Roomie%s's Photo

    Let me know how it goes RRP. I've had no luck with the Assets explorer so far.

     

    On a side note.. This is new :p

    https://www.youtube.com/watch?t=7&v=7di42L0dZdA

  • Steve%s's Photo
    Those newest dev log screens...wow. The lift supports and the little ladder in there, too? Awesome.
  • Mattk48%s's Photo

    d1Z-thats-not-how-it-works-thats-not-how

  • Roomie%s's Photo

    Hacked in a decent looking mine train. Unfortunately it doesn't work too well as the trains currently act as steam trains so the friction setting is a lot higher and the trains go a lot slower. Looks nice though :)

     

    mine.jpg

  • 5dave%s's Photo

    d2ilo3c3in9ieg4l2.jpg

    IMO the game would look better with proper shadows and less saturated colors...

     

    "MFG"

  • Roomie%s's Photo

    Improved shadows are coming. I think thats been confirmed. There are very few graphical options at the moment but hopefully sometime in the future that sort of thing can be added.

  • Roomie%s's Photo

    SO for those who have bought the game. Go back to the link in your emails and you can download the newest version Pre Alpha 3 

     

    It's a small update but some nice changes in there.

     

    Below is the change list.

     

    - added Mac support
    - added Double Ferris Wheel ride
    - added Vertical Drop Coaster

    - added Helix track segments

    - added newest available game version check to splash screen

    - added edge scrolling (disabled by default) - added settings menu (+ settings for enabling edge scrolling, changing sound volumes)

    - added coaster brake release sounds

    - added support for 4:3, 5:4 screen aspect ratios

    - added separate tab for transport rides

    - added ride last maintained/toilet last cleaned displays 

    - added new Workman outfit

    - adjusted support height limits to more closely match real rides

    - balance: made guests less picky/stingy with rides

    - balance: lowered how tired people get from walking

    - balance: guests become more interested in different rides over time

    - new attractions are more popular for a while - redesigned save/load windows

    - set default graphics quality to "Fantastic" instead of "Fastest", OOPS (you can change graphics quality in the launcher before the game starts)

    - increased zoom range

    - performance: lowered people memory usage, reduced people load times ~12x

    - made Entertainer recolorable

    - fixed vomit footprints not being rendered properly anymore

    - fixed chain lifts not catching trains properly sometimes

    - fixed shop/flat ride/fence/path builders freaking out a bit when hovering cursor over vertical terrain

    - fixed sometimes not being able to build a ride/shop next to vertical terrain even though there's enough space

    - fixed a case where trains did not derail when they should - fixed broken water on lower quality settings

    - fixed queue signs being misplaced if spawned on stairs - fixed 5° banks not behaving properly, throwing the entire track banking off

    - fixed missing collision/height limits checks on first tracked ride segment - fixed building blueprints through trees

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