Related Games / Theme Parkitect, new RCT-based game
- 25-August 14
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Roomie Offline
The inclusion of Steam Workshop should be allow people to sort out most things once its released. Although unlike RCTW the developers don't seem to be relying on the community to sort everything out. They'd prefer to do it themselves.
Its fairly amazing that this whole game is being programmed by 3 guys as far as i can tell. Like RCT one is programming, one art and one sounds. And it still looks better than the whole team lead RCTW.
Obviously there are a lot of issues so far but hopefully over time everyones criticisms will be addressed. I mean just look at the tracks on page one of this thread compared to the tracks people are knocking out now.
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Steve Offline
The wooden coasters look absolutely awesome to me. The fact that you can stretch hills to make them more fluid and can do everything on the 45° angle (diagonal break runs finally!) is astounding. If the scenery can be bumped up and has the ability to be stackable, I think this is the game we always wanted. -
G Force Offline
The wooden coasters look absolutely awesome to me. The fact that you can stretch hills to make them more fluid and can do everything on the 45° angle (diagonal break runs finally!) is astounding. If the scenery can be bumped up and has the ability to be stackable, I think this is the **coaster builder** we always wanted.
Fixed that for you. -
Steve Offline
No I was right the first time. If we get similar scenery and you can hold shift (or any key) to stack it, how is this NOT going to be better? Just because of the graphics? I think the graphics are fine. If this turns out the way we hope I wouldn't be surprised to see many of us play this game full time. -
Louis! Offline
if scenery becomes as amazing and incredible as our rct2 cso, and the game allows for custom designed objects, and the game becomes more and more finished. i also would agree with steve that this could very much be a future 'featured' game here.
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Roomie Offline
Did a bit more messing around. Having find a way of cheating the height limits already (yay) i made a massive wing coaster.
Quite easy to make but again shows off the need for steeper hills to keep things a bit more compact.
Showing of some more diag inversions too.
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Louis! Offline
A cobra roll on a wing coaster would be amazing in real life haha let's hope B&M are watching us like they used to
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Roomie Offline
So after spending so many years hacking LL I decided to take a look at how easy it would be to hack Parkitect.
Turns out due to the way save games are handled that hacking saved parks should be really easy. In 3 hours last night I managed to hack in a corkscrew for a woodie, Create a basic No Clearances, make multi coloured trains and create a fallen over tree.
Track round the inside is pretty smooth but the hand rails look a little jaggedy.
It's pretty easy to hack things to the same place and create a sort of zero clearance.
Multi coloured trains were easy, And it would be easy to change every car to any colour and different colour trains. I'm assuming this is a function that they'll eventually add anyway.
Fallen tree
Going to mess around some more tonight
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nin Offline
I'd love to see more fluid landscaping. The fact that so much of this is blocky is a turn off.
Those screens of the dam and stadium are incredible though.
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RRP Offline
More fluid landscape might be possible by hacking nin. One of the very early versions i tested had smaller height increments. Seb said that those might come back at a later date anyway.
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Roomie Offline
RRP do you have a saved game from those earlier versions? I'd be intrigued to take a look. Even if it doesn't load in the newer versions. -
RRP Offline
I don't think there even was a save feature for it . There were a few other little tricks in the version i tested (not sure if they were removed)
You could stack non stack-able scenery by building on raised land,then adjusting that land. The object would stay in 'floating' location.I experimented a bit with this building a cabin out of logs and rock formations made of many small pieces.
You could also access track segments which weren't finalized by building forwards then back then forwards again
e.g build 2x 45deg turns,then select a 90 degree turn as you next section,but dont build it.Delete a 45 degree piece and press build. You'd then have a 90 degree turn starting and ending on a 45 degree angle. These were locked because some didn't line up perfectly at the time unless you built exactly the same in the opposite direction.
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Roomie Offline
Ah shame about the save. Would have like to have compared it to a current one.
You can still do that trick with the un-stackable scenery and the land. But it all drops to the floor when you save and load the game again.
shame about the 90 degree turns from diagonals its something i hope they add back in again in the future.
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