Ask the Experts / Updated invisible hut tutorial images

  • bigshootergill%s's Photo

    I can field that question for you chemist, I'll send you a PM...

  • Stoksy%s's Photo

    ^lower a corner of the land, and use MoM (Map Object Manipulation) to then lower the diagonal path onto it.

     

    EDIT: whoops, didn't see bsg had responded.

  • chemist%s's Photo

    thank you everyone for the help!

  • chemist%s's Photo

    this is my main problem EVERYTIME i try to make track invisible, then i get error trapper...UGHHHH

    https://gyazo.com/e3...48fe3bb1ebf90dd

  • chemist%s's Photo

    Anyone can help? I have no idea why its showing as corrupt.

  • Otsdarva%s's Photo

    Try opening 8cars 1.32 before opening rct. If the vehicle type drop-down menu in the edit ride's menu is still gibberish then redo the process until the proper words appear. Make sure you're using a small full-tiled object underneath the track you're making invisible. To check if the object is a small type, build it and if it can be deleted using the clear scenery tool, then it's a small type.

  • chemist%s's Photo


    Try opening 8cars 1.32 before opening rct. If the vehicle type drop-down menu in the edit ride's menu is still gibberish then redo the process until the proper words appear. Make sure you're using a small full-tiled object underneath the track you're making invisible. To check if the object is a small type, build it and if it can be deleted using the clear scenery tool, then it's a small type.

     

    Okay I'm about to try right now, let you know in a few minutes. 

  • chemist%s's Photo


    Try opening 8cars 1.32 before opening rct. If the vehicle type drop-down menu in the edit ride's menu is still gibberish then redo the process until the proper words appear. Make sure you're using a small full-tiled object underneath the track you're making invisible. To check if the object is a small type, build it and if it can be deleted using the clear scenery tool, then it's a small type.

     

    FINALLY IT WORKED! I had no idea you had to open 1.32 before rct2. I always thought the other way around, only problem now is I cant build on top of the area where the huts were. -____- whomp 

  • G Force%s's Photo


     

     

    FINALLY IT WORKED! I had no idea you had to open 1.32 before rct2. I always thought the other way around, only problem now is I cant build on top of the area where the huts were. -____- whomp 

     

    If the objects simply aren't showing up on the tiles of the huts then you probably have to re do the hack by using the remove "null items" in 1.32 .  Otherwise you just have to zero all clearance so you can build inside the huts, despite the fact they are invisible.

     

    Also, its important you open up 1.302 before RCT2 and make sure its on the correct capability settings (including "reduce color mode") for both trainers.

  • chemist%s's Photo

     

     

    If the objects simply aren't showing up on the tiles of the huts then you probably have to re do the hack by using the remove "null items" in 1.32 .  Otherwise you just have to zero all clearance so you can build inside the huts, despite the fact they are invisible.

     

    Also, its important you open up 1.302 before RCT2 and make sure its on the correct capability settings (including "reduce color mode") for both trainers.

     

    Thanks G Force, but im confused now. Why does everyone else in the past say open RCT2 first before using the trainers. Thats what it usually says in the content page on 8cars. 

  • G Force%s's Photo


     

    Thanks G Force, but im confused now. Why does everyone else in the past say open RCT2 first before using the trainers. Thats what it usually says in the content page on 8cars. 

     

    Back in the day, before Windows 7/8 8cars ran a lot differently and didn't require all this extra compatibility to work correctly, so a lot of the stuff on 8cars doesn't work like it did on those older OS's.   Personally, I have always opened the trainers before the game and that has worked best for me, seems to reduce error trappers and issues with restoring clearance, but it could all depend on personal experience really.  I dont know if there is a correct answer tbh. 

  • bigshootergill%s's Photo

    For me I open 8cars after I open rct2... it works fine for me... so each one is different

     

    Also I'm glad you finally got it figured out chemist!!!!

  • chemist%s's Photo

    haha i see guys and thank you bigshootergrill! I got some nice parks in the works! I hope you guys will like it, give me a week or two most of it will be done.

  • chemist%s's Photo
    I'm having a new problem . I make the ride invisible with the huts but now it's saying I have a object in the way when I try to build . And also I can build on the area where it's invisible but nothing is showing up when I place down a item . It's making the items invisible.
  • djbrcace1234%s's Photo

    you'll have to zero clearence items to be placed where those hits use to be. Also, if you used the clear scenery on any invisible section, what you mention happens. If you want to delete scenery, do it manually. You'll have to use the null function on MOM now to re do the huts.

  • chemist%s's Photo

    Aww man that seems to be the problem, well i just got a virtual machine so im going to play it on windows xp to avoid more problems.

Tags

  • No Tags

Members Reading