(Archive) Advertising District / Harlake Theme Park (Candy Mountian!)
- 10-September 13
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TwistedHelix Offline
Harlake Theme Park
Right lets get some statistical shit out of the way first.
Game: RCT2 NCS
Style: Theme park heading more towards the fantasy side rather than realism (or at least that's the plan)with a attempt at throwing in a bit of old school NE goodness.
Theme areas:5
Themes:
Etnrane: Midwest/mix of other themes.
Theme 1: ?
Theme 2: ?
Theme 3: ?
Theme 4: ?
And a huge fucking lake as it wouldn't be old school NE without one.
Submitting: If I think it looks nice at the end then yes I might, if not then I'll just release it.
Entry 1:
Completion as of post:
Entrance: 60%
Theme 1: 0%
Theme 2: 0%
Theme 3: 0%
Theme 4: 0%
Basically its my attempt to give something back to you guys who all produced a shit tonne of awesome parks that I've spent many a hour looking at. Style I've gone for is old school NE fantasy based ones as they interest me a lot more than realism does and as with most of the work I (try and at least) do in RCT, it'll be NCS. Why? Because every time I try and use CS I get bored quickly for some strange reason and playing without it seems to hold my attention better.The map is fairly small as I want to actually finish it rather than get burned out half way through. Anyway lets show some screens.
Right now I apologise to anyone who's already seen most of these screens before in the dump but I wanted to repost them here for completions sake. The last screen however is brand new
(I apologise for the colours in these first two screens I didn't realise that paint screwed the colours up until it was too late.)
And finally the new screen of the area.
There you all go, hope you enjoy it so far as I'm really having fun with the project.
Cheers
TwistedHelix -
Faas Offline
This is amazing. I like how you made the round objects (which always look like shit) look good. I want to see some coasters up in this motherfucker. -
Liampie Offline
Seriously, where did this come from. Solid gold stuff with plenty more potential. Wow! -
Doomblade Offline
Great! Thanks for finally making a thread for this. I've got a feeling I'm going to lose myself watching this in-game. No complaints so far -
dawidox Offline
That is really great. Very inspiring NCSO. I really like that "vintage-wave". Your work has such a great atmosphere and I think you fully exploit the potential of NCSO. Really looking forward for your next update and for this park as a whole. Brilliant work! -
csw Offline
The screens are so atmospheric, I love them. The elevation changes are perfect. I would put a larger tree in the planter in the last screen, though. -
TwistedHelix Offline
Replies:
Faas: Thanks and your right about the round objects they can be fairly hard to work with. Alright you've twisted my arm here's a coaster for you.
gbd: Thanks and can't wait to see your park.
Liampie: Well I'm not that sure where it came from either. I just opened up a blank map and built some shit that I ended up liking and showing and well, it spiraled from there. Now given that I thought it'd be hard pressed for a bronze that's some pretty encouraging news. let's hope it can meet the expectations.
pierrot: Thanks.
Doomblade: No problem and I really hope the end result is worth losing yourself in.
SuicideCarz: Thanks
XCars:Cheers
dawidox: Cheers and i'm glad its inspiring and has a vintage quality and atmosphere as that was the main aim with it. Screw functionality, its a game, atmosphere is where it's at.
csw: Thanks and which planter are you on about as I can't figure out which one you mean.
posix: Cheers and don't worry, I only got a bit carried away as I wasn't sure if it was going to amount to anything when i took the screens above. Now I know I wan't to finish it the screens will be more sparse (sorry about that to anyone who wants more screens, hopefully the wait will be worth it).
Entry 2:
Completion as of post:
Entrance: 75%
Candy/Toy land: 30%
Theme 2: 0%
Theme 3: 0%
Theme 4: 0%
Just a couple screens of the parks second coaster and the main ride in the area initially designed for kids. That was until this concept came along and well the main ride in the kids area is now questionable suitable.
Welcome to the land of candy and toys and more importantly!
CANDY MOUNTIAN!
Yes that's right NE, were off to candy mountian. Hopefully though you'll come back from this one with everything.
Anyway shut up James and post some screens.
Hy Faas, faas, faas, faas. Were on a bridge Faas!
And the sweeeet (literally) drop.
Right there we go and I still have my kidney so its all good. Now I know some of you will probably hate this but I had tonnes of fun with its over-the-topness and my inability to leave empty space pretty much anywhere.
Oh yeah if you have absolutely no idea what the fuck I'm on about here go watch this video.
EDIT: Ok on the basis that youtube link is being a dick just go search CHarlie the Unicorn on Youtube.
Cheers
TwistedHelix -
Liampie Offline
I can't remember a Candy Mountain done before. Not even in JKay's Divinity Ridge. It's such a good idea, and your execution in the last screen is fantastic. The first screen is the least impressing so far. You mustn't be afraid to dream a little bigger, darling! Also, watch out with the architecture here. The candy stuff adds so much colour that you need the architecture to stick it all together, like glue. I wouldn't use complex/varied architecture in this area. -
csw Offline
Even though you said this, I can't help but feel the candy drop feels a bit like you just spammed different objects. Maybe a few very small blank spaces would benefit the screen.
Also,
+1 for Inception referenceI can't remember a Candy Mountain done before. Not even in JKay's Divinity Ridge. It's such a good idea, and your execution in the last screen is fantastic. The first screen is the least impressing so far. You mustn't be afraid to dream a little bigger, darling! Also, watch out with the architecture here. The candy stuff adds so much colour that you need the architecture to stick it all together, like glue. I wouldn't use complex/varied architecture in this area.
-
5dave Offline
IMO it's too much nature littered with colored objects.
I want to see a whole artificial mountain instead, would make more sense too!
Or at least the drop itself should be a built structure instead of a real mountain.
Keep it up, though!
"MFG" -
][ntamin22 Offline
I can't remember a Candy Mountain done before. Not even in JKay's Divinity Ridge.
Happy Place?
Love the carousel in the first screens, and very nice use of the rounded walls to tie everything together.
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