RCT Discussion / Intro and question...or questions?

  • Vater%s's Photo
    Hey all, name is Mike and I'm a long time member but this is my first post. I signed up at NE way back around its inception but never posted (I was a Danimation member and later became a mod, though I think I was a mod long after the debacle where iris flipped out on Dan and Alex :lol:/>/> ). My account was deleted years ago when there was a large purge of inactive accounts, so I signed back up in 08.

    I was really into RCT during the Danimation days and played around with RCT2 for a good while before losing interest in the series. I've recently picked up RCT2 again and am trying to get my head around all the custom scenery and crap that I never messed with before. I only made one mega park in RCT1 using a couple trainers and of course the drexler patch, but this scenario editor and custom scenery is all new to me.

    Anyway, my question (the first of possibly many, but the rest will come later) is, what is the purpose of the custom path tiles being one height unit off the ground? Is there a reason there needs to be space underneath? I'm trying to build a road using these, and I can't place the angled tiles where I want them because the land isn't low enough. It just seems silly that I can't place these tiles directly on the ground.

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    Any help is appreciated.
  • Xeccah%s's Photo
    lower those land tiles by one, you'll have to raise them with MoM after you place the land tiles
  • gir%s's Photo
    The name sounds familiar, welcome back! Unfortunately I know nothing about RCT2.
  • Corkscrewy%s's Photo
    Using those pathe tiles makes it possible to place scenery on top of it without having to zero clearance. But how to do the angled pieces. Just color the land tile under it and open 8cars. Go to map object manipulation and click lower 1, large scenery, and whatever land tile u have the path object over. I hope that makes sense.

    -Josh
  • Maverick%s's Photo
    Well I don't have an answer for you, but I do have some songs by a band named Fork from like ten years ago. Good to see you around again. :)
  • inthemanual%s's Photo
    They're more for the path not glitching out with scenery on top of it than for not having to zero clear, since you usually top it with an invisible path and you still have to zero clear to build through that.
  • Liampie%s's Photo
    I can't find a diagonal path tutorial with pictures right now, the best I got is this: http://www.nedesigns...n-ground-level/

    I think it will do. :) Welcome back and good luck! Stick around!
  • Vater%s's Photo
    Thanks for the responses, guys. And Liampie, that thread is a big help, I'll be trying it tonight.

    Well I don't have an answer for you, but I do have some songs by a band named Fork from like ten years ago. Good to see you around again. :)/>/>

    HA! Holy CRAP! What's up man? I can't believe you still have those. I think I have more from a demo we never finished a year or two later. Band is loooong gone, though.

    I see a lot of names I remember from the D-net days, but it seems like so few post anymore. I don't think I've spoken to anyone from that time in at least the last decade. It's good to be back, hopefully I'll stick around.
  • Vater%s's Photo
    Ok, next question (apologies if this is an old one that's been answered a million times, but search is "temp disabled" apparently).

    What gives with all the floating, ghosted scenery pieces? How do I get rid of them?

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    I'm using 8Cars, and there's a "Remove Floating Objects" feature that I assume would fix the issue I'm having, but according to the readme is "not yet implemented."
  • Arjan v l%s's Photo
    ^^ there's also a topic about this in ask the experts.
    We call it ghost objects, this happens with multi-tile (MT) (large scenery) objects when zero-clearancing. When you zero-clearance an MT object and it touches another MT object, you'll get ghost objects. It's very annoying ofcourse and you'll need to use shift and control to try not to let the items contact one and other the next time you do it.
    You can get rid of them by placing the object that created a ghost object, on it in the same direction (so you might need to try a couple of times).
    When you've placed the object on the ghost object in the same direction, then you can remove it (you might need to delete it several times, before it's gone).
    You don't need to zero-clearance to get rid of 'm.

    Hope this helps and welcome of course. :)
  • Vater%s's Photo
    Thanks Arjan. You're right, this is infuriating, and most of the time when I place identical objects in the same spot as the ghost object I still can't get the ghost object to delete, even after many repeated attempts.

    Would you mind linking to the thread (assuming you're able to do a search) in the ask the experts forum?
  • Corkscrewy%s's Photo
    when you do that i have to click a few times as if you were placing it and than right click to delete it. do that a couple times if you have to but it should disappear.
  • inthemanual%s's Photo

    Would you mind linking to the thread (assuming you're able to do a search) in the ask the experts forum?


    Search is broken for everyone. You need to go to the forums, find "ask the experts" and find what you're looking for in there.
  • Arjan v l%s's Photo
    Hacking Tips

    This will be useful. ;)

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