Fiesta! / El Musket
- 25-March 13
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JJ Offline
Not sure how I feel about that. Something doesn't feel right about it. I think a part of it might be that the rapids are too high up, the foliage feels weird too. Also not really a fan of the haunted fences when they're not used on buildings. Peeps are great though <3 -
Fizzix Offline
Wow, I really adore that. I have a thing for tan castle walls, if you didn't know. Gotta agree with JJ about the graveyard wall, just doesn't feel right at all. -
Kumba Offline
Yeah, but imo that wall fits the 1770s time period better than any other. JJ, Those are actually river ride steps. If I lower them more the crappy path shows. Sucks that all LL paths slope and don't even try and look like steps. If anyone has a better way to make peep friendly LL steps I am all ears. The peeps are working out great and I hope to help start a trend of LL with peeps. Have not seen it enough since great uses of it by OZONE, Roomie and the guys who brought us SWS. -
Loopy Offline
It's possible just a bit of a pain:
1. Build the rapids/splash boats track so that it is below the path in the codex map control build order.
2. Place a small object (bush/barrel etc) so that it is between the two objects.
3. In map control, click the plus next to the small object and change the 0 byte to FF.
4. The path will be invisible and it can be used fully by staff and peeps.
Only thing to be careful about is that you can't build anything above where the small object was located without facing issues such as error trappers and black holes. There was a black hole in Xlapak where I had made the entrance huts for the suspended coaster invisible and accidently built something above it.
Edit:
customsteps.png (22.16KB)
downloads: 6 -
inthemanual Offline
I'd like to hear how he got the queue like that. Is it just something about the ordering in codex that I haven't played with yet? -
Roomie Offline
The way Loopy showed was how it was done In Copper Creek too. It's the way I've always used.
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