(Archive) Advertising District / Disneyland Resort Singapore
- 05-January 13
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Disney Imagineer Offline
Hi guys. Even though it says I've been a member here since 2008, as you can see I've been inactive on the site. I've owned RollerCoaster Tycoon 2 since I got it for Christmas when it originally came out - but believe it or not, I've never actually created a park before; I've just goofed off dreaming of someday creating a theme park, and not just any park... a Disney theme park.
Since I was a kid I always dreamed of becoming an Imagineer, working for Disney. I'm constantly brainstorming and conceptualizing ideas for new Disney attractions, and after finding out my cousin was a player, I decided it was time to repurchase the game and bring my ideas into a reality. So I bought it for four bucks on Amazon, and here we are.
I originally had a completely different park in mind, one that will probably be posted at a later date, but then I got another idea for a park and was so excited by it I just had to act on it and build it first - Singapore Disneyland.
So for this park, my main goal (and always will be) was to be original and put my own ideas into the park. The normal themed lands for a Disneyland park (Adventureland, Frontierland, Fantasyland, and Tomorrowland) had been done so many times I thought I would try something different.
I was introduced to Disney through the classic movies (Alice in Wonderland, The Three Caballeros, Pinocchio, Snow White, and so on), so I thought it would be neat to theme the lands in my park after locations from popular classic Disney movies. A couple days ago I chose some of the most memorable and suitable locations from the classics that I would like to visit in a Disney theme park. I've also been drawing some concept art, planning, and conceptualizing some ride possibilities for these five themed lands. I haven't decided if there will be a "Main Street" land, or a long stretch of street leading up to the castle I've chosen. I may try to do something completely different.
I was debating on whether to use one giant map for the entire park or to split the park up into multiple maps. This will be a multi-map park, with each themed land having its own map. I think its a little less intimidating confining yourself to one small map as opposed to having one huge 175 x 175 size map, and I'll be able to focus more on the themed lands I'm working on without the daunting realization of what I haven't completed. As far as I know, Disneyland Resort Singapore (like Hong Kong) will be a one-park resort. I considered the idea of making a Studios park to go with it, but that's been done a lot and I have some other plans to possibly use that idea for another resort in the future.
Now you'll have to bear with me because this is my first park, and first attempt at creating a park. So, now on to the first land.
Wonderland
Themed Areas of Wonderland:
Cheshire Cat's Forest
Tea Party Garden
Walrus and the Carpenter's Beach
Rides/Attractions:
Alice's Curious Adventure: A dark ride/fast-paced indoor coaster with a vertical drop down the infamous Rabbit Hole and a launch at the end of the ride as Alice is being chased by the citizens of Wonderland.
The Backwoods of Wonderland: A slow-paced, dark ride through the unseen sanctums of Wonderland as lead by the Caterpillar.
The Mad Tea Party: A spinning tea cup attraction.
Dormouse Tea Pot Umbrella Drop: A gentle, family attraction where guests board umbrellas and are lifted into the air and dropped into a giant yellow tea pot.
Spinning Little Oyster’s: A spinning oyster attraction.
The Jolly Caucus Race: A fun, fast-paced spinning attraction themed to the never-ending race around Caucus rock.
Restaurants:
The Walrus and the Carpenter’s Oyster Shack
Hatter & Hare's Tea Room
A Very Merry Unbirthday Restaurant -
Disney Imagineer Offline
It pretty much did, yeah. That's what I was going for, actually. That section is the forest where the Cheshire Cat appears, with different colored trees. I went wild. I call it Cheshire Cat forest. I think another name of it from the movie was Tulgey Wood (pronounced Tul-jee). -
Wicksteed Offline
Finally somebody using the full potential of these colourable trees, instead of using them as normal trees with wrong colours...
Otherwise it looks rather unfinished yet.
Oh and Welcome to NE -
AvanineCommuter Offline
The buildings and the tea party scene seems under detailed and over scaled. I can imagine this being a cool scene to recreate with normal scenery items at a human scale, but right now it looks really fake and too big compared to the peeps. Also, be more discriminatory with what scenery objects you pick; that roof and those fences look really terrible.
The trees are great, love the colors, but think about how you can create a more enticing foliage mix by placing them more judiciously... right now all the trees are just plopped down randomly around the path. Try looking at how foliage grows naturally and recreate that feel with smaller underbrush or varying the density of the patches of trees so it isn't so uniform. -
Disney Imagineer Offline
Thanks, glad you like it. It took a long time to place the trees, interchanging different colors constantly trying not to repeat the same color schemes within the same vicinity. I think it took about an hour.Finally somebody using the full potential of these colourable trees, instead of using them as normal trees with wrong colours...
Otherwise it looks rather unfinished yet.
Oh and Welcome to NE
Cool. /> I'm glad. Thanks!somehow I love that trees.
Thanks for your reply. I'm still in the process of detailing the buildings. The paths you see inside the tea party garden will eventually act as a queue line for The Mad Tea Party. Guests will walk around the long pink table, then enter the tea garden cottage which will act as a small queue house (which is why it's bigger than I would normally make it if it weren't a queue house). For it to be a queue house requires length, and for the building to be proportional in all dimensions it had to be this size. The exterior is far from finished. I'm using basic stucco walls and wooden beams to try to create my own Tudor style. I'm having some trouble with the detailing because whenever I try to cross two beams together, it says only one can go in the given spot (no overlapping the beams), so that's why it looks a little spotty at the moment - trying to figure that out. As for the roof, that's the most suitable roof I've seen thus far, because the roof from the film is made of straw. I see what you mean though. Maybe there are more pieces to that set I haven't seen yet. I have to admit, I was pretty fond of the fences.The buildings and the tea party scene seems under detailed and over scaled. I can imagine this being a cool scene to recreate with normal scenery items at a human scale, but right now it looks really fake and too big compared to the peeps. Also, be more discriminatory with what scenery objects you pick; that roof and those fences look really terrible.
The trees are great, love the colors, but think about how you can create a more enticing foliage mix by placing them more judiciously... right now all the trees are just plopped down randomly around the path. Try looking at how foliage grows naturally and recreate that feel with smaller underbrush or varying the density of the patches of trees so it isn't so uniform.
I may try to rework the forest a little. I agree, I think there could be more smaller foliage mixed in. Another aspect of the forest I wanted to accomplish was creating it so it would be confusing like a maze. The forest was confusing for Alice when she was there, with signs pointing in all sorts of directions (and if you look closely, you can see signs in the forest).
Thanks for the comments guys! I'm really looking forward to continuing the park with your feedback. I appreciate it. -
Hepta Offline
Pretty awesome first attempt! Have you looked at some of the Disney Parks in the database? They might be useful help for capturing the feel of Disney in RCT2! -
Disney Imagineer Offline
Thank you! /> I have been. Disney parks are my favorite ones. I'll check those out. There are some on there I don't think I've seen before.Pretty awesome first attempt! Have you looked at some of the Disney Parks in the database? They might be useful help for capturing the feel of Disney in RCT2!
So I found some better roofing pieces that are apart of the same set I used here for the cottage. I chose these roofing pieces in advanced mode in the Scenario Editor (everything I've created thus far has been constructed in the Scenario Editor) so I thought these roofing pieces were the only ones but apparently they are a part of the Lord of the Rings Shire set, and after looking through the Lord of the Rings set I found some more pieces which I'll switch out, so the bottom of the slants aren't round (it bugged me too). -
Cocoa Offline
those trees... my eyes...
a disney park is a huuuge project. make sure you have the park well planned out and though about before you just jump in. based on the scale you build, too, you're going to need a LOT of space. good luck -
disneylandian192 Offline
Something I think you are going to have trouble with is scale consistency. The trees are hugely dwarfed by the house. I agree with comments above regarding a low level of detail. When building in a larger scale the rule is that detail is increased. If you kept with this level of detail but shrunk the scale I think it would become much less noticeable. I do like what you've done with the party table itself, but I don't see how this will work with the queue with one path in and the same path out. Don't forget Disney uses hidden show buildings more often than not. You mentioned the scale is of necessity to fit the entire queue, thats like building a massive Haunted Mansion so the whole ride can fit inside. -
Disney Imagineer Offline
I agree, it will have to be thoroughly planned out and a project this size requires lots of vision. I'm doing lots of planning to make it come to pass. I've watched Alice in Wonderland so many times its starting to drive me crazy. lol...thanks!those trees... my eyes...
a disney park is a huuuge project. make sure you have the park well planned out and though about before you just jump in. based on the scale you build, too, you're going to need a LOT of space. good luck />/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>
Good woah? Bad woah? />/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>/>woah
I'm testing out using smaller cottages. The queue in the tea party garden that wraps around the table won't circle back around, it will start as you enter the garden, go to the right, go all the way around the back side of the table then enter the cottage, I just left the path there because it looks better without a huge gap of it missing (guests won't be able to walk all the way around). I agree with your statement of using a hidden show building, but when I created this park I didn't allow myself enough space between the cottage and the park boundaries, so now the space that the cottage is in is all the space I have to work with for the cottage queue house (not enough room to place a hidden show building behind the cottage). Like I said earlier I am using the Scenario Editor and normally you could expand on your park map and add more land to give more space, but the land behind the cottage isn't expandable. So its something I really have to consider. I've considered completely restarting Wonderland, better placing the cottage well-within the park boundaries so a show building could fit behind it, completing remodeling Cheshire Cat's Forest to make it more realistic as a forest and coming up with a better concept to construct the tea pot (which is the giant yellow structure to the right on the map, in case you were wondering), and at the scale I plan on making Alice's Curious Adventure, the map will have to be much bigger than I originally anticipated. So I think unless something changes, this will be my next step.Something I think you are going to have trouble with is scale consistency. The trees are hugely dwarfed by the house. I agree with comments above regarding a low level of detail. When building in a larger scale the rule is that detail is increased. If you kept with this level of detail but shrunk the scale I think it would become much less noticeable. I do like what you've done with the party table itself, but I don't see how this will work with the queue with one path in and the same path out. Don't forget Disney uses hidden show buildings more often than not. You mentioned the scale is of necessity to fit the entire queue, thats like building a massive Haunted Mansion so the whole ride can fit inside.
Changing the subject. So I've been thinking a lot about Alice's Curious Adventure and what I want it to be like. I basically am creating it to be similar to the Disneyland dark ride, but with a twist; and I want you guys to be involved in sharing ideas or giving comments so I thought I would go ahead a little early and tell you about my ideas (since I don't currently have any new screens to show you). I don't have all the details planned out yet but I do have some and I would like to share; and since the ride will take place completely indoors I'm debating on what the structure of the ride will look like on the exterior (like for instance - the Haunted Mansion has a mansion, Rock 'n' Roller Coaster has a Record Label), with the main dark ride/coaster portion taking place in a show building and underground.
The ride starts off moving through the first scene from Alice in Wonderland, in the English countryside, where Alice was reading with her sister Mathilda on a riverbank. Alice sees the rabbit, then chases it to a hole in a hill. This portion of the ride where Alice would be running and chasing the rabbit will cause the ride to pick up the pace a little bit, with a few curvy twists and turns and small drops, for the ride vehicles to gain speed. The trains will approach and enter the rabbit hole, traveling a few feet forward once inside, like Alice did when she was crawling on her knees. Then the vehicles will lock into a holding break, then drop at a 90° angle down the hole itself, whizzing past objects (yes I may try to incorporate theming into the drop). After that, there will be over-banked turn, a few bunny hills and the vehicles will slide in to the brakes, entering the third scene from the movie: the long, curvy hallway leading to the talking doorknob (which in the movie happens after Alice opens a series of doors, goes into another room then sees him, but in this case the other doors aren't that important so we will see him in this hallway). After this the riders will take the same journey through Wonderland Alice took, experiencing the following scenes (give or take a few, subject to change):
List of Possible Ride Scenes:
1. English Countryside
2. Rabbit Hole
3. Talking Doorknob
4. Caucus Race
5. Tweedle Dee and Tweedle Dum
6. Walrus and the Carpenter(?)
7. White Rabbit's Cottage
8. Flower Garden
9. Caterpillar Scene
10. Cheshire Cat Scene, entering Queen's Quarter's
11. Queen's Quarter's
12. Escape from Wonderland
13. English Countryside
It seems like a lot, and I know its a huge undertaking, but I really think I can complete this. I've owned this game since I was twelve-years-old, and I've always had the ideas in my head but never attempted creating a park and now I am, so I have a lot of motivation for it. The finale (Escape from Wonderland) will take place in the story where Alice is on trial for pranking the Queen of Hearts.This artwork is a screengrab from the original Disney film, it is not mine.
The riders will enter the Queen's courtroom: a long, tall room with the vehicles moving forward towards the scene. On either side of the track are cardsmen, side-by-side, leading to the Queen's judges box. Alice is on the stand, and directly in front of her is the Queen in her box. The train will at this point launch through both boxes into Alice's attempted escape from Wonderland, which will be a fast-paced ride traveling through hedge mazes and will end as the riders hit the brake run passing through the talking doorknob's keyhole.
Edit:
I've start re-hauling Wonderland, beginning with a new queue for The Mad Tea Party. I wanted to get your all's opinion on different types of hedging I'm considering using. They're really just blocks, but there are two kinds and I need to know which one looks best.
Option 1, or option 2? -
Disney Imagineer Offline
What hedges do you recommend, then? They have to be able to give the exact same queue look I have here (including the stacked archways). Most of the hedges I've tried (when stacked) leave long horizontal gaps in between the newest hedge and the previous hedge.Try an actual hedge? These don't look anything like hedges..
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chorkiel Offline
I don't know any hedges that don't that but either way I think it looks better than what you currently have.
Number two has nothing but its color to make you think of it as hedges.
Number one has its sides and colors but the top texture just doesn't look like hedge.
I suggest using the normal hedges over what you currently have though. -
Grand Admiral Offline
You should use actual hedges instead of concrete walls that are green. That's how the on in DLP is too.
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