(Archive) Advertising District / Nauticus

  • Ruben%s's Photo
    @Posix: That, ór just build designs and don't try to go for the park feel. ;)

    I really like your landscaping, the foliage can use a lót of work though.

    Right now you basically have 2 kinds of trees and a shortage of shrubs, all just scattered around. I think the best way to up the level of this ride right now is to think about your foliage a bit more. It's a lot more than just randomly placing trees. Try to get some variation in it, for examply by using more types of trees and not randomly scattering but carefully placing trees. Creating more dense spots and open fields can help a lot.

    Its pretty weird, it feels like you are at a very high level in some aspects (supporting, landscaping) whereas some other areas could still improve a great deal (layout, foliage). You don't see that often.

    I'll definitely keep following this, but please give some more thought to why/where/how you plant your trees/shrubs. It'd be a shame if you don't use the potential of the magnificent landscaping to the fullest by ''rushing'' the foliage. :)
  • Scoop%s's Photo
    i'm starting to get excited for this now. It is progressing well. like ruben said the foilage isn't to good. It needs more veriety but who knows maybe you haven't gotten to that part yet.
  • MEGAMINDY%s's Photo
    Hey guys.
    First of all im not trying to create a park feel in this project.
    But you are right about the trees and bushes, i need to put more attention to that.
    I also feel like im rushing this, since this was made within 3 days.
    And i guess my knowlegde of phisics and the love for nature and mountains come in hand for the landscaping ;)
    The folliage is nevern been my specialty, i try to get inspired by work of other members/projects on here but i dont got the hang of it just yet.
    And i dont really have an excuse for the bad layout, sorry for that :p
    Thanks for the support anyway.
    MM
  • A.S.Coasters%s's Photo
    Even though you're making a coaster and not a full park, you've created a queue line and station/etc. meaning that you're putting it in a park setting, which means you have to acknowledge how they're set up; along with the feel they give.
  • MEGAMINDY%s's Photo
    Im trying to make this corner of the park like a city.
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    What do you think about the buildings and the atmosphere?
  • In:Cities%s's Photo
    Its pretty sterile at the moment. It could benefit from some more amaller buildings and foliage. Also, the fountain is huge! You're a good builder though:] Just need a little more refinement!
  • leonidas%s's Photo
    It looks exactly like a city.. which is not good.
    A themepark is fake, themes are adopted in a way that is inviting/atmospheric/cozy etc. Theming has a strict function within a themepark. Here, there's just a piece of an ordinary city without clear function or careful placement.

    I love the coaster station though. And the coaster itself looks crazy, especially over the water like that. Awesome job!
  • Ruben%s's Photo
    Those buildings feel randomly placed, and don't seem to have a function. Also, the theme/style is véry different from the style of those huts around the coaster, without clear reason.


    I think you might want to consider taking some more time for creating a concept/theme/story or the like, because building good stuff is more than just... building stuff. It's also about thinking what, where, why and how to build something.
  • MEGAMINDY%s's Photo
    The coaster is situated between a city and a forrest next to a lake with some old abandoned water villages, i dont really see what the problem is with that. Altough the coaster and the other buildings do not really interact, I thought it added some spice at this boring part of the "park". Also i really wanted to practise my folliage since its one of the things i have to work really hard on. I get that concept and sense are very important within this design, so i try to fit it in. I could have chosen an other architectural style, but i realy liked the contrast between the nature and urbanism within the park, so i went for a 90s style. Also the buildings are not completly randomly placed; i wanted a square in front of the coaster entrance/station so the peeps could look up to the coaster, the themes was water so to me the fountain was a must, i thought that placing buildings around that square would make it look more cosy. The Buildings around the square could have been smaller, but i like the way the ended up .Also i will add some smaller buildings . And i will try to make it more obvious that those buildings belong there. My idea is now to make the whole south end of the map a city, i think a harbor is wel in place because of the water theme.
    I hope i didnt confuse you guys to much with my little story here.

    this is the progress on the south west corner.
    notice the marlboro add.
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    here you can see what part is going to be a city (90s- San Diego(harbor), New York, Milano inspired)
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  • Scoop%s's Photo
    It looks good but only when you look at each half of the park. what could help is if you built a harbour type place near the water that goes out to a lake or the ocean (Just a suggestion). Also those jungle trees clash with the theme. It is looking really good though. :)
  • MEGAMINDY%s's Photo
    Little update
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  • Scoop%s's Photo
    In my opinion there is too much gray and not enough detail.
  • MEGAMINDY%s's Photo

    In my opinion there is too much gray and not enough detail.

    You are right about the grey. But more detail are yet to come.
  • 6000000flags%s's Photo
    You have improved a lot already. Keep being awesome. There is a bit too much gray, I'd start by making the fountain brighter.
  • MorganFan%s's Photo
    This pretty much looks like a fancy prison.
    You should add more accents to your buildings, like that green roof thing you have going there. Each structure needs to be unique, and have its own sort of flavor.
  • Felipe//%s's Photo
    Drop this coca-cola ad, idea is cool, but it's not looking good that way.
    For a city, grey tarmac would be the best option for the path, but then you'd have to color up your buildings. They aren't feeling really urban, 'city-ish'. I'd make the fountain a bit smaller, but that's not urgent, in fact.
    This project is a great surprise for me, I wasn't really excited at the beginning, but it seems that it has potential to turn out into sth really good! Keep it up! :)
  • Turtle%s's Photo
    This is turning out really nicely. You're improving so fast, and you're obviously playing enough to fill a map in a few days, which really excites me!

    You have the right ideas with the direction you're going with this. While the theme isn't completely apparant, your basic skills or architecture, layout, theming are very good. I love the Malboro ad on the side of the building, and the Coca Cola one gets the point across without being perfect.

    Some things to think about for your next project (which i'm already excited for) -

    - Tackling a more specific theme than "city" or "jungle" may result in the ability to take inspiration from a more specific group of photos, thus resulting in a more focused end product. You had the right idea with the Far Cry buildings in relation to the jungle theme; carrying this over a whole map will result in more in depth theming.

    - You have a good understanding of architectural form and function, but don't be afraid to play around with colours and textures. A good mix of colour and texture is vital for interesting work on a large scale.

    - When you build a certain aspect of your park, such as a plaza, the station, architecture etc., play around with certain things 'invading' other thing's spaces. It's hard to explain, but a park layout will be boring if everything sticks to a rigid floor plan. One building here, another one next to it, a plaza next to that, then a station, etc. A more interesting and natural park flow will be achieved when you break the straight lines. Awnings jutting out from buildings, flowers sticking out into a path slightly, architecture with a bridge over the path, or upper levels looming out over a plaza... This is one of the most subtle things to grasp, and only a few players have the ability to make such parks, but it really makes a park feel more organic.
  • Austin55%s's Photo
    A+ post Turtle. Hard to follow that up!

    Another thing I'd like to say though is not to be afraid of using different textures to build your building. Every building in there is stone, which looks to but is just overcooked.

    Keep at it man its all very good.
  • MEGAMINDY%s's Photo
    Thanks for the support guys. I am really glad that this project is interesting to you.

    Turtle: The tarmac wil only make the park look even more gray.
    Most of the walls are gray because I didn't yet dare to make buildings completely yellow or so. Also the bricks are the most natural thing I could find in the bench I am using.

    MM
  • Austin55%s's Photo
    Check out Felipes sig! There's lots of shades of brown, grays, white and black even. What You've done with the one brown building with the yellow stripes looks good. Dont forget things like window, shutters, signs, flower boxes, and any other building ornaments can be bright colors to.

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