Ask the Experts / Help moving park entrance and glitched ride track
- 12-August 12
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ZeRoSkIlL Offline
Hey all,
While I've been home from university, I've taken up building again to kill some time. I'm currently working on a floorless B&M design. However, I would like the park to be peep friendly and I'm not very good with hacking.
The park entrance is located in the opposite corner of the map to where I started building everything. I counted the squares and my desired entrance is 30 from the corner of the map I want, but I'm not sure which axis is the X / Y. I know you can change where the peeps come from in 8cars, but can you move the park entrance as well? I would like to keep the entrance invisible and one block in-land from the border.
I have another issue. I was fiddling with raising/lowering a lifthill catwalk using 8cars and I forgot that there were a few bits of track underground along the lift. Now, there are two or three bits of track in sequence that give me error trappers when I attempt to edit them. It still gives me an error after I lowered them to the proper height. I want to avoid deleting the whole track at all costs.
EDIT: I've isolated the error trapper to a single piece of track. I tried removing it with 8cars to no avail. I'm really stuck here, any advice would help. I can post screen caps as well, if needed.
EDIT 2: The piece can be raised or lowered using 8cars and the track can be rebuilt in its original place. I'm leaving it above ground until it can be deleted. Worst case scenario, I bury it underground.
Also, the ride itself cannot be demolished without getting an error trapper.
If necessary, I'm fine with sending someone the Saved Game file to help debug.
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