(Archive) Advertising District / Thrill Village
- 08-April 12
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BC(rct2) Offline
Hy there! I have a new project with franciscowdwpatrao, that is my school friend!
The park name is Thrill Village and here are some starting pictures that we wanna show you!
>this is the park entrance, BTW, how do you say in spanish and french "welcome"? We need it to the sign before the entrance!
>the other side of the entrance building...
>the first coaster that we build, called Jazz
>the wooden coaster entrance, btw called Cyclone
>working on the scenery...
>the last part of the layout
Hope that you like the start... -
Ruben Offline
It's all still very blocky, flashy, single line paths etc. Wooden coaster lay-out looks a bit wide/messy. Try to put some more time in it and be a bit more critical about what you build. (Unless you just build for pure fun, without intention to get ''better'' than please do go on and enjoy. )
However... that element in the second to last screen. (with the tree in the middle) I like it, a lot actually. Don't believe I've ever seen it before. -
BC(rct2) Offline
Thank you! I think that Cyclone with landscaping will not make the coaster wide/messy, but if that doesn't result, we will make another layout! About the paths, we are working on that to, but now we are just working on the layouts and the scenery of the coasters and supports, etc...It's all still very blocky, flashy, single line paths etc. Wooden coaster lay-out looks a bit wide/messy. Try to put some more time in it and be a bit more critical about what you build. (Unless you just build for pure fun, without intention to get ''better'' than please do go on and enjoy. )
However... that element in the second to last screen. (with the tree in the middle) I like it, a lot actually. Don't believe I've ever seen it before.
Thank you! -
Ling Offline
Could use a few more types of shrub pretty much everywhere, but the coasters look good. -
BC(rct2) Offline
Working on that!Could use a few more types of shrub pretty much everywhere, but the coasters look good.
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BC(rct2) Offline
Ok, some people heard about my coaster design Kamikaze but the layout wasn't so good and I have to do it again, and that coaster will be for this park! Kamikaze#2:
>this coaster it's really huge and I like the layout;
>this part was inspired by the real coaster in life, btw Shambhala;
>another part of the coaster;
Do you like the layout? It's fine?
.:BC:. -
Liampie Offline
I'm liking the helix in the last screen. The rest not so much, it's way too long and repetitive! -
Ruben Offline
Wow... that's rather long indeed.
The MCBR is totally useless over there, its at 4/5th of the course, and is only followed by 2 bunny hops. The predrop also looks rather unnatural to me.
Maybe lose the predrop, and move the element you show in the last screen to the place where you now have a low turn on the far right of the map, then directly have the bunny hops (so not a MCBR) in the same direction (towards station) as they are now, to make it run towards the station smoothly by using óne turn.
Get it? Don't know how to make it sound any clearer I fear. -
BC(rct2) Offline
So, if I start like Shambhala and remove one cobra roll (I think that it's called by that) and do the rest like the same?I'm liking the helix in the last screen. The rest not so much, it's way too long and repetitive!
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ScOtLaNdS_FiNeSt Offline
Shambala doesn't have any inversions, I think what he means is instead of having the turn upto the MCBR just have a long curve onto bunny hops. -
Ruben Offline
That ''turn upto the MCBR'' is the one thing Liampie specifically said he liked. And I agree, once again a véry cool, creative element. What he means is that the loads of bunny hops are useless and repetitive. -
Ruben Offline
Well that took a while... I actually meant it like this:
However, I also thought of another (imo much better) idea that would take out quite a lot of those nasty bunny hops. If you lose óne of the first two big ones, óne of the 2nd two big ones and thén directly after the second cool helix-element (the one you've shown in the last screen of your original post) place two small ones and you'll be at the station. Result:
4 bunny hops (decent amount) and 2 cool elements, and I think one hell of a ride. Like this:
(So after the lift only use the parts in black circles, and end with two small hops on the red line. Course goes like: Lift, first drop, big bunny hop, cool element nr.1 (the remake part) then big bunny hop again, cool element nr.2 (the one liam liked) then 2 small bunny hops and back at station.)
Once again, the elements you use are pretty cool, but those bunny hops are just tóó much. These are just two of many possible solutions to decrease the amount of ''boring'' and repetitive parts in this coaster. -
BC(rct2) Offline
Thank you sooooooo much for the help!
And sorry for all this problem!
Thank you again!
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