General Chat / Your strong and weak points in RCT
- 21-March 03
-
sircursealot Offline
Strong:
-archy
-themeing
-originality (abstract stuff!)
So-so:
-coasters
-creativity
-layout
Weak:
-landscaping
-naming
-laziness -
rctfreak2000 Offline
Strong Points:
-Adventure Rides (hehehe, Machu Peachu. Boo ya Mantis )
-Woodies (varies at times though)
-Coasters
-Originality ( - looks at mantis)
Iffy:
-Really oddball made-up ride names
-archy
Bad Points:
-Repetativeness (at times)
-Bad ideas...
-Harassing Iris to look at my stuff (hehe) -
bokti Offline
I find it strange and interesting that nearly all NE parkmakers, who are suposed to be the best at a game called Rollercoaster Tycoon, have put 'coasters' as one of their weak points.
Funny.. I found it strange that nearly all NE parkmakers(not just the 'official' ones) have 'Creativity/Originality' as one of their strong points.
At least sirsurealot is honest. -
The Drizzle Offline
Strong-
-Coasters
-Realistic Coasters
-Theming
Bad-
-Everything I didn't say in the "Strong...thing.
-BiO- -
Twisted Offline
Strong
-Coasters (sometimes)
-Yep
Weak
-Creativity/Originality
-Theming (stupid trees)
-Spiky rockiemobobs
-Lazyness
Anything I didn't mention I either suck at or can improve on.
Have A Nice Day!
-
rctfreak2000 Offline
You moron. Move creativity up to the Good points. Those powerlines in TOW were a new idea, and a lot of your stuff is different than most.Strong
-Coasters (sometimes)
-Yep
Weak
-Creativity/Originality
-Theming (stupid trees)
-Spiky rockiemobobs
-Lazyness
Anything I didn't mention I either suck at or can improve on.
Have A Nice Day!
-
Roberto Roboparks Offline
I don't think I can name any strong points. My weak points, however, are:
- I'm not very creative
- Naming
- Repetativeness in my parks
- Some coaster types
- Nearly everthything that has something to do with the Beast, like merging for example. -
Evil WME Offline
well then..I find it strange and interesting that nearly all NE parkmakers, who are suposed to be the best at a game called Rollercoaster Tycoon, have put 'coasters' as one of their weak points.
strong points-
-Coasters
-Creativity (hacks, unrepetitiveness (sp?), and i seem to have my own "style")
-Architecture
-can´t copy other parks
weak points-
-overuse of jagged rocks. i hate myself for that now. next park won´t hardly have any
-sometimes i seem to forget elavation near my paths etc, too bad really
-have too many building blocks, and get tired of projects quickly
-very bad park layouts
-transport rides
-can´t copy other parks
anyways.. xsector needs to cheer up sometimes
LOOK AT YOUR GODDAMN MEMBER TITLE
1. King of Theming
2. Spotlight winner
3. Blockbuster Winner
anyways, since xsector didn´t include any strong points for himself..
-fast worker
-very good themer
-original
-made a lot of good parks, and has been here looooong -
x-sector Offline
Aaaaaaaahhhhhhhhhhh your so lovelyanyways.. xsector needs to cheer up sometimes
LOOK AT YOUR GODDAMN MEMBER TITLE
1. King of Theming
2. Spotlight winner
3. Blockbuster Winner
anyways, since xsector didn´t include any strong points for himself..
-fast worker
-very good themer
-original
-made a lot of good parks, and has been here looooong -
Scarface Offline
good points
Architecture
Water rides
General theming
Bad points
Coasters (layouts)
Path layouts
Planning
Getting started after the entrance is done...
Naming
Lazy
slow worker
So basically that proves im shit ( i drink too much ) -
Ablaze Offline
Yeah ^ lol
Strong Points
Fast worker
Can take on lots of projects and finish them
Theming
Architecture
Bad Points
Atmosphere
Repetitiveness
Creativity (Im working on it) -
spiderman Offline
Strengths:
-Coasters (namely hypers and B&Ms)
-Theming
Iffy:
-Architecture (some sucks some is good)
Bad:
-Inverteds, I am terrible at them
-Atmosphere (well at least in RCT2)
-Different land levels throughout the park around paths (i'm working on it)
-Building time
-Constistency -
Nic Offline
Good Points:
- Having good ideas. Tanzania anyone?
- Good names for rides
Bad Points:
- Lazy
- Can't do buildings unless I have a template.
- Tend to copy people "better" than me -
Final Standing Offline
Oh, I guess I am the best RCT'er.
Weaknesses
Path Layouts - I mean I take a while to create a good path layout for an area. It looks great after I am done but it takes me a while.
Completing a Good Park - And finishing it! I have completed many parks but not of my best work. I will when I get my LL back! -
Blitz Offline
strong points:
-duelers!
-layouts
-building shite nobody understands and makes peoples heads implode...
weak points:
-just about everything else =P -
KaiBueno Offline
Strengths:
-Creative concepts/layouts/fantasy elements
-Use of color
-Landscaping
-Effective use of 'rocks'
-Select coasters: Virginia Reels, Steel Looping (Schwarzkopf), B&M twisters, Mice
----
Weaknesses:
-Select coasters: Wooden, Inverts, TOGO stand-ups
-Realism (coasters, park layouts)
-Duelers/Racers
I'm probably missing something here and there...oh, and I don't know why speed (or lack there of) is applicable to either category...
One other problem I have is I'm over ambitious. I get overloaded on projects. With Gavin here, I really need to slow down a bit...
Kai -
Coasterking2k Offline
Strong Points
Architecture
Natural Elements (Water and land forms)
Themeing
Working pathways and flowers
Weak Points
Ride design
Ride speed
Ride names
Overuse jagged rocks
Give up too easily on projects
I'm unknown (It is a weak point because it means i get less feedback) -
Raven-SDI Offline
Hello.
STRONG POINTS
- Coaster Design and layouts.
I create very realistic or unrealistic coasters that can exist. This is probably my best attribute in RCT and RCT 2.
- Overall Concept Design.
My ideas are quite unrivaled. Them coming to fruition is a totally different story.
- Overall Theme Coordination.
I consider myself an RCT Feng Shui artist. I can generally layout an entire park with the theming without even starting. Placement is the key to a great park.
WEAK POINTS
- Actually blending rides with their theming is a toughy. I usually make the rides first, which can be good or bad.
- RCT 2 Architecture. I fucking suck at it...
- Refusing to use what's "in". I hate using coaster parts as supports, it degrades the game and makes things look Picasso-esque.
- Finishing projects. I usually get sidetracked with everything else in life...
Raven-SDI
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