(Archive) Advertising District / Au Naturel
- 17-March 12
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posix Offline
Amazing.
Such a good cliff +2 rides interaction. And all your screens look like you're in a state of really good flow with this project. Can't wait to see more of this. -
RCTCA Offline
Beautiful stuff Loopy.
Like posix said, GREAT interaction among the cliff, train, and rapids. I really hope you make this into a full fledged park, but if not, looking forward to scoring this. -
Loopy Offline
And here it is, the solo I mentioned in the Park Updates topic. I've released a few screens of this park over the past few months and I've started making some real headway with it again in recent weeks. I'll dump all of the screens released thus far as well as a little something new at the end of this post but first a little more about the park.
This will be something a little different from me. Kind of my take on Dollywood/Silver Dollar City. I want this park to look naturally breathtaking through excellent use of the landscape and foliage whilst retaining my usual codex reliant style.
I don't envisage this having the volume of themed areas as found in Silver Valley, more a carefully chosen array of around 5-6 themes nested in a stunning landscape which I hope will be equally as enjoyable to view. With some luck, this approach will allow me to avoid the issue of the object limit which stopped me from making Silver Valley all I wanted it to be.
I'll put together a little progress report either tomorrow night when I get back from work or Friday morning when I've got a some more free time. Until then here are the screens:
The Wilderness
Pan for gold or if you're feeling brave take on the park's wooden coaster, Pioneer:
Indulge at the Old Mill restaurant and enjoy a wide array of home cooked dishes:
Hold on, it's going to be a wild ride on the White Water Rafting Adventure!:
Thunderhead Canyon
The old town of Thunderhead hasn't quite been the same since the miners moved in. Have a hair raising ride on The Dynamite Blaster (note: name may change):
Name to be Decided
The spirit of the wolf is with you as you race over the treetops, through the many hills and caverns on the park's 215ft behemoth, Nightwolf:
I may post a teaser screen sometime within the week as a Christmas present but that's all for now. I'm having an amazing time building on this park so hopefully I can keep up the motivation to get it finished. -
posix Offline
Too superior. Full size? If so, yes I do think this stands a spotlight chance. You're amazing Loopy. -
][ntamin22 Offline
please tell me that's a minetrain car as a crate of dynamite, I love that.
I'm not sure what the bank on the bunny hop is for.
I'm not sure how I feel about the footers yet, but you might be able to get the support track to show properly if you tweak the build orders, or possibly do coaster/path/coaster on top of each other. Also this is more personal preference, but I'd set the path to FF.
I think I'm going to very much enjoy the backwoodsy feel, and I do love a good ground-level invert. Love the roof in the invert screen as well- is that car ride over wooden lift? Looking forward to this! -
Milo Offline
Looks great. You've been holding out on us heh.
Maybe that train could have a bridge in the last screen, even something simple. -
Cocoa Offline
my god this is so amazing. It feels like... it feels like it has the natelox charm, a bit like disney's forgotten kingdoms. but your level of detail combined with atmosphere is so freaking good -
Loopy Offline
Thanks guys, glad you like it.Too superior. Full size? If so, yes I do think this stands a spotlight chance. You're amazing Loopy.
It is indeed full size and probably approaching the 30% mark.
please tell me that's a minetrain car as a crate of dynamite, I love that.
I'm not sure what the bank on the bunny hop is for.
I'm not sure how I feel about the footers yet, but you might be able to get the support track to show properly if you tweak the build orders, or possibly do coaster/path/coaster on top of each other. Also this is more personal preference, but I'd set the path to FF.
I think I'm going to very much enjoy the backwoodsy feel, and I do love a good ground-level invert. Love the roof in the invert screen as well- is that car ride over wooden lift? Looking forward to this!
I added the banking to try and make it a little more interesting for the riders and to differentiate it from the other straight hills.
I've played around with the build orders and didn't have much luck because part of the support is underground. My plan when I get around to it is to lower the land half a unit with hex editing to try and pull some more of the support through.Looks great. You've been holding out on us heh.
Maybe that train could have a bridge in the last screen, even something simple.
A railway bridge is on my to-do list along with a few other slight improvements and changes (I need to custom support Dynamite Blaster etc.)
Thanks for all the comments so far! -
Louis! Offline
There's something about your work that is just so impressive compared to everyone else's. Your ability to produce this standard of LL is machine like. I love it all.
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