(Archive) Advertising District / Disneyland Philadelphia
- 18-February 12
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Casimir Offline
I applaud your stamina! Looks like it's gonna be a pretty huge park.
By the way, is that the actual resolution you play in? oO -
Lloyd Offline
Those Disneyland sets will sadly always look awful. I applaud you for the effort you've put into this, and you obviously play the game for yourself, which is great, but it takes a lot more to elevate this into the bracket of great Disney parks.
The hardest thing to capture is the atmosphere, get that and you've nailed it, but sadly i don't think you did. -
Dark_Horse Offline
I agree with Lloyd. It's a great park, but it's more of like a 2005/2006-ish Disney park. Reminds me of Disneyland New York by Lazyboy97O. Also, you can do so much better with normal CS rather than the Main Street roof set. -
Lloyd Offline
Yes, just summed it up perfectly there!...it's more of like a 2005/2006-ish Disney park. Reminds me of Disneyland New York by Lazyboy97O.
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leonidas Offline
I just know everyone is going to disagree with me, but I actually love your new foliage. It's crazy, over the top and rich. It works perfectly in the adventure area, it's so rich, almost like it's completely taking over, and while being a little repetitive it works; almost like a rococo wallpaper.
In the last screen though, even the crazy foliage can't save the bareness of the area. You should really reconsider the layout of that area. Maybe some higher trees can save it.
There is also quite a bit of atmosphere in those renewed mainstreet area's. It has this naive appeal, a bit childish maybe in it's simplicity, but it works.
Overall, I'm positively surprised by this update. -
Ruben Offline
I have to agree with leonidas I guess. It is still (quite) rough around the edges, but what went on between your previous posts and the last screens you've shown is a véry important development in your style.
For now I can just say keep practising. I can see you finally get what we (especially Trav & me) were saying in the topic, and you increased your skill significantly with that info. Probably the object selection and basis of this park are too far gone to get it up to par with what you cán do, but it's a good start.
I'd say keep working on this, but wrap it up in time, then move on to (well, I'd actually say smaller rather than bigger) and better things. Maybe try using a more refined workbench, created by a more experienced member, and play around with that.
And very important, a major thumbs up for listening and applying what people tell you. -
Maurice3 Offline
Well, thank you.
It is indeed hard to mak it in a completely different style but I do think that some buildings will be improved, I won't however change all the buildings.
I just don't know how I can get the Disney feeling or what the Disney feeling exactly is.
I know the last screen looks empty, I will place an attraction, I already have an idea.
I actually have the next 45 years planned out already. -
Lloyd Offline
This is the biggest problem if you're making a Disney park.I just don't know how I can get the Disney feeling or what the Disney feeling exactly is.
I remember having a conversation years ago with PyroPenguin about how to create this atmosphere, what a legend. Hours later of course it all seemed to click and things started to make a lot more sense.
I'd recommend reading some of the Disney Imagineering books if you can get your hands on them, everything Disney does in real life (park wise), translates into RCT2 exactly the same.
Needless to say, go and check out all the great Disney parks, tilted acres etc, and ask yourself what it is about them that gives you that Disney vibe. -
Maurice3 Offline
Unfortunatly I can't go to any Disney Park, I do read a lot about Disney but its still hard. -
Super G Offline
Read some trip reports at themepark.nl or themeparkreview.com. There are mostly lots of photo's to get inspiration of! -
AvanineCommuter Offline
I really don't agree with your choice of custom scenery but that's personal taste. It looks like know what you're building and overall it looks pretty solid. Given that this is a Disney park you probably should add more detail to some of the larger buildings' facades, as they are kind of plain and not very "Disney".
If you are submitting this I would suggest cleaning up the little details; mowing the grass in front of a small world for example. -
seleya1701a Offline
It's been almost a month, since the last post. I've been looking forward to download this park. Please when is it going to be released??? -
Maurice3 Offline
About a download I don't know anything yet, I will probably finnish it first.
1966
After a succesful first year Disneyland is prout to present the newest ride of the park: Country Bear Jamboree.
Pictures of the new ride and its constructionwork:
1967
This year the Main Street Vehicles made their first trip trough the Main Street, many were to follow.
1968
The first expansion for Tommorowland, guests can now fly their own flying saucers in The Flying Saucers:
Next year Fantasyland will get its own theatre. -
Liampie Offline
You got some good stuff going on! What's dragging everything down though are the square pathes of ugly foliage. The last screen from 1966 has a lot of that and the last screen of 1967 as well. You need to make it flow more... By smoothening the shape, but also by making a clever mix of plants: colour combination and the right high/low ratio and density.
That country bear building is really cool. Very old school atmospheric and free of prefab scenery objects.
Keep up the good work! This park is getting much better than I at first expected. -
Maurice3 Offline
Thank you very much, I appreciate your comments.
I know that the folliage has always been and probably will stay my weakest point,I am trying however to make it better with every new ride.
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