(Archive) Advertising District / Avonturenpark Montferland

  • Seb%s's Photo

    Plus the entrance and exit should be on different sides.


    Why?
  • Ruben%s's Photo

    Why?


    No reason, don't listen to him. ;) It might be because American parks don't have as many one-sided stations as European parks (not sure, just trying to understand shotguns?' reasoning) , but over here it's alright to do so, especially on smaller coaster types like wild mouses/kiddie coasters etc. etc.

    Sooo... Shotguns?, you're wrong! :bandit:
  • BC(rct2)%s's Photo
    @shotguns, it's not necessary have the entrance in one side and the exit in other side, there's no rule about it and there's no problem with being realistic because there are so many parks with the entrances and exits on the same side like this:
    Posted Image
    But maybe you're saying that because the space into the entrance and exit is really small, in that way I understand you but still be not necessary do that.
  • imawesome1124%s's Photo
    ^Umm... the entrances and exits are NOT on the same side on that. Trust me, I've been on it.

    Very few coasters have the entrances and exits on the same side and the ones that do are insanely slow at dispatching trains.
  • ScOtLaNdS_FiNeSt%s's Photo
    The only reason why rides(rollercoaster)may have entrance and exits on different sides is to ensure fast peep flow on the ride. So as soon as the people take their foot out the cars on oneside the other peeps can put their foot in. Instead of having to wait for the people coming off to clear the ride platform before anyone else can get through the bars. Also actual park peep flow. If there is a major ride in a particular part of the park with no doubt lots of people waiting to queue then the last thing they want is to dump even more people into the area. So they just redirect them out and around and then they can go back into the area if they want.

    Well it makes sense in my mind anyway :p
  • BC(rct2)%s's Photo

    ^Umm... the entrances and exits are NOT on the same side on that. Trust me, I've been on it.

    Very few coasters have the entrances and exits on the same side and the ones that do are insanely slow at dispatching trains.

    ups, never mind, was just to explain that there are many coasters with ent. and exit on the same side
  • Seb%s's Photo
    Well I know that most coasters have opposite entrance/exit platforms, even these Gerstlauer Bobsled coasters. But we're talking RCT here, I want to create a park with quite a realistic feel, yes, but I'm not going for uber-realism where you can see the peeps loading in the cars on one side and unloading on another. Besides that screen is far from finished, even the layout isn't up to date anymore. I only showed it to Ruben to let him know that there needs a lot to be done on that area. So pointing out that the entrance should be on the same side, on the other side or 250.000 feet in the air is in this stage kinda pointless imo. Gr Seb.
  • Seb%s's Photo
    Posted Image
    Gr. Seb
  • BC(rct2)%s's Photo
    Beautiful screen
  • RWE%s's Photo
    Well done. I like it.
  • Arjan v l%s's Photo
    Sorry for being nitpicky, I would replace those decoblocks above the purple windows with deco roof pieces, and i think the 2 small pirate windows underneath the castle wall piece don't suit.

    Other then that beautiful and inspiring. :)
  • CrazyBlack%s's Photo
    It`s really good working´.Lot`s of Details and more.I like it :nod:
  • Ruben%s's Photo
    Honestly, I think it's a step back from what you've shown us so far. It looks good, no doubt, but it isn't up to par with the genius you've shown us the last update or two. The building feels too ''thin'' and those balconies are out of place. On the other hand, I love the roofing/wooden framework/windows on that middle part. Maybe expand that for a bit and redo the sides. I think it'd work a lot better if you'd for example make a somewhat more impressive tower to the left, and replace that right tower with a wall that's crumbling down and runs along the path for a bit. Just to make it look a bit more dynamic/less clean as that doesn't seem to fit the style of the rest of the park.
  • Seb%s's Photo

    Honestly, I think it's a step back from what you've shown us so far. It looks good, no doubt, but it isn't up to par with the genius you've shown us the last update or two. The building feels too ''thin'' and those balconies are out of place. On the other hand, I love the roofing/wooden framework/windows on that middle part. Maybe expand that for a bit and redo the sides. I think it'd work a lot better if you'd for example make a somewhat more impressive tower to the left, and replace that right tower with a wall that's crumbling down and runs along the path for a bit. Just to make it look a bit more dynamic/less clean as that doesn't seem to fit the style of the rest of the park.


    I wasn't planning to change the gate in the first place because I like it the way it is. But I can try to implement your ideas in the second gate on this area, then change this one afterwards if I like it. What kind of style does this park actually have to your idea? I didn't have a particular syle in mind when building this park so I have no clue what that should be. Gr Seb
  • BC(rct2)%s's Photo
    I think that is perfect the way it is, but that's with you if you change it or not.
  • Mr. Coaster%s's Photo
    I'm not quite sold on it, it looks so detailed that it's messy. I feel that if you took off the vines on the walls it might look better. Oh, and that large white wall in the corner isn't too pleasing either. :p
  • Seb%s's Photo

    I feel that if you took off the vines on the walls it might look better.


    No, It doesn't because I already looked at this option. Gr Seb
  • Ruben%s's Photo
    What I was aiming at was that this was (so far) reasonably detailed semi-realism to realism. Right now that structure looks more like some slightly outdated Dutch-realism (love that term. :) ). It just feels too thin, the balconies feel very unnaturally placed, and parts of the windows above them are placed on a blind wall, with no room that needs lighting behind them... Those kinda details just don't feel right to me for this otherwise realistic park. :)

    I know, I'm nitpicky, but I really liked your last 2 or 3 updates and I was hoping you could keep it up at that level. ;)
  • Seb%s's Photo
    Well, there are a lot of people here who are much better builders than me but thanks for liking my work. This park is some sort of experimental garden for me to see what the possibilities are especially with zero-clearancing. Sometimes it gets a little over-detailed but there's always the possibility to tear it down and start all over. That's what makes this game fun for me anyway. Gr Seb.
  • leonidas%s's Photo
    The architecture is not 'over-detailed'. (something Dutchies very often wrongly claim, when buildings are slightly ornate). I do agree that it might look better without the vines, it would really clarify the architecture, which on itself doesn't look messy. I do feel like the surrounding area and path in front of it looks sort of cramped, the building should have more breathing space.

    But other than that; great architecture!

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