(Archive) Advertising District / Movie World Marseille

  • FredD%s's Photo

    Moulinsart Castle??? Hey dude, it definitely needs more colours to look like the actual castle! That grey seems a bit boring, you should try light brown. ;)


    In the comics and animated movies I saw, the castle was always white. In Spielberg's movie it was more dark, so I chose to do it in gray. I already have enough brown colors in the park, so if I can, I use other colors ;)

    If you have any interest in making it more true to the castle in Kuifje I think it should be a white brick, and the entrance (centre) should be smaller compared to the left & right wing.

    If you just want it to be loosely based on it, then you did quite a good job on creating a fun building. I especially like the interaction between the coaster and the path, should be great in real-life.

    Just one more comment. That path & small gate on the right... Is it just me or are you pulling an Eftelingetje? It's like you lead people through some shabby side-door instead of the main entrance with no clear reason. (Much like Efteling does with Droomvlucht, Fata Morgana, Piraña etc.)


    I tried to build it as good as I could. For me it didn't have to be all right, it had to look good and identifiable with Moulinsart. I know the middle part should be smaller, but that was hard to do with the objects I have. Since I dind't follow the RCT community for a while, this park object list is quite slightly outdated.

    No, no Eftelingetje here (I'm not such a fan of the Efteling, I know y'all Dutchmen will be shocked now). It's because in the movie/comic, Tintin climbs over the fence wall to "break in" at Moulinsart. So it's more logical that the visitors also enter Moulinsart via a hole in the fence wall. So there actually is a reason why I have build it like that ;)


    Too many flanges. That's the main thing I noticed. I like the roofs.


    I don't understand what flanges are, can you explain?

    Looks nice, although I would like to see the Q come in through the gate where the exit comes out. Haven't seen the Tintin comics or Movie, but I enjoy that screen.


    Well first of all, you should read the comics because they are awesome! And also the movie is very good. Like I said to Ruben, there's a good reason why the queue doens't come trough the gate. In the story Tintin climbs over the fence wall to "break in" at Moulinsart so I tought it wouldn't be logical if the queue comes trough the gate. It'd be like a thief who rings the bell to come in your house.


    Thanks for the feedback!
  • FredD%s's Photo
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    I think it's quite noticeable this is one of the hardest theme's for me...
  • trav%s's Photo
    ...What theme is it?


    It looks like medieval crossed with Mexican.
  • FredD%s's Photo
    It's supposed to be a pirate village :p Good point when others can't recognize the theme :( Lucky it won't be a big themezone.
  • trav%s's Photo
    One hint I'd give there is use a lot more wood in the buildings if you're wanting to make it look pirate'y. I'd also say make the streets a lot thinner and more cramped.
  • Ruben%s's Photo
    Hmmn... pirate themes are rather difficult. Logical, because they are (and were in real-life) a blend of Spanish, English, Dutch & native American styles, combined with (in many cases) a lack of good materials/lack of interest in solid building.

    How can you improve this? Try and make it look less refined, don't use the arches too much. Instead you can try using poles/mostly simple square windows/doors, wooden structures and thatched roofs. I think it'd already make a big difference if you'd use a dirt road instead of the current wooden path. Then add some sort of wharf/landing stage at the shore. Maybe a jetty in the water.


    \Maybe this can inspire you, since I think this stiyle is quite easy to recreate in rct:
    http://www.mini-univ...tica_Tortuga (9)_klein.jpg
  • chorkiel%s's Photo
    the lower part of that most left buildings gives me quite a pirates of the carrebean feel!
    I think it looks quite piratey except for that castle.
  • MorganFan%s's Photo
    You should probably take out the neatly trimmed foliage if you're going for ruggedness.
  • Cocoa%s's Photo
    Well I immediately thought pirates so kudos to that. and anyway caribbean pirates is basically just a mix between european and mexican. stick a boat in there and that will make it very obvious :D
  • BC(rct2)%s's Photo
    Really cool! I like the pirates theme.
  • FredD%s's Photo
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    Thanks for the feedback and tips.
  • Ruben%s's Photo
    The concept is really nice, but there are some issues with it:
    -There's treasure on the roof again. Guests cannot possibly see this so it'd be a waste of money.
    -I still don't like the path type. Some good old dirt/cobbles would look a lot better.
    -Why are the windows in the tower red? Why not just grey/brown/black? This looks kinda weird.

    Other than that I quite like it. the station has a nice shape to it and the overall composition just has this natural flow. Good job on that! :)
  • trav%s's Photo
    ^You can't say that guests wouldn't be able to see it as you don't know how high up the log flume goes and how it interacts with it's surroundings. It may be for the benefit of those on the log flume.

    But I agree with his other points, definitely change the path type.
  • BC(rct2)%s's Photo
    The supports of the roof in the log flume station are really cool.
    The rest is amazing like always! ;)
  • FredD%s's Photo

    ^You can't say that guests wouldn't be able to see it as you don't know how high up the log flume goes and how it interacts with it's surroundings. It may be for the benefit of those on the log flume.

    But I agree with his other points, definitely change the path type.


    Well it's just after the big drop of the log flume so it is possible to see from there and there's also a big beemer going around the log flume so from there there's also a chance to see the roof of the tower. I can understand why you guys want another path type, but I don't want to use the sand path because that's ugly if it ain't the full tile version. Which is not selected in my game. Objects and clearly also path selection, are quite outdated in comparison with the newer parks, I notice it myself very hard now I'm busy with the H2H6 starters bench for the Outcast contest.

    Also, I forgot to mention that Xtreme97 made the entrance and exit hut of this log flume invisible. Big up for that!
  • trav%s's Photo
    Have you got the invisible path selected in your bench? Because if you do, you can use that to border the sand path type to make it full tile.
  • FredD%s's Photo
    I don't think it would be a good solution because then I'd have to build invisible path trough attractions and scenery. I think it would cause too many glitches. Thanks for the idea.
  • trav%s's Photo
    Invisible path doesn't glitch with attractions or scenery because it's invisible. Peeps can walk over it but you don't have peeps in that last screen so I assumed they weren't in the park.
  • FredD%s's Photo
    Yeah I never allow peeps in my parks when still building on the park :nod: It's not a bad idea but I still think that has more disadvantages than advantages. I'll think about it.
  • Ruben%s's Photo
    Orrr..... You could lower the land, use invisible path and build a ''path'' with the 1x1 woodblocks instead of this path. It's both wood, but the structure of the object is way nicer.

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