(Archive) Advertising District / Movie World Marseille
- 18-November 11
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FredD Offline
All movie company's put hands togheter to make a series of themeparks where every movie can has a place, no matter what company it belongs to. For the first park, they choose Marseille as the location. Marseille is the 2nd biggest city in France and almost every theme/attraction park in France that is on a decent level is located in the north.
Not so realistic scenario, but hey, it's just a game. Doesn't really matter...
A little part of the parking. There's also a kiss&ride zone.
The entrance square, with the ticket boots. Next to the ticket boots, a hotel will be build. But finishing the park and his attractions will be done first before the hotel can be build.
The entrance.
The main square, with a little kiosk in the middle.
Toilets at the left building, and a restaurant at the right building.
A huge merchandising shop with al the merchandising from the whole park. And right, a place where you can enjoy a drink (don't know the correct English term, and I don't mean a café, but something more classy).
The entrance gate to the rest of the park. Visitors can enter the main square at 9h30 but the rest of the park will open at 10h.
A double carroussel named Seabiscuit.
The first coaster has been build and did his test runs succesfully. He'll be named The French connection. -
deanosrs Offline
Absolutely love the 3rd, 5th and 6th screens! Great work there. The whole park needs some more landscaping though, height changes are a great tool for an RCT builder not to be underestimated.
You're right, this is only a game and I always enjoy looking at parks that the parkmaker is clearly enjoying building. -
Liampie Offline
Got inspired by Paul's Europa Park? Glad to see you back here. Screens are very nice, much better than your previous parks which were too minimal! -
DictatorOfFrenchToast Offline
Just get rid of those regular ole ride entrances and it'll be even more amazing -
Cocoa Offline
those are quite nice. my only beef is that the buildings would have no purpose if you hadn't told us what the purpose was. put some racks and merchandise for the shops, some outdoor seating for the restaurant, and some male/female signs for the toilet.
also that layout seems to be quite awkward and ugly, but it might just be the angle -
FredD Offline
Absolutely love the 3rd, 5th and 6th screens! Great work there. The whole park needs some more landscaping though, height changes are a great tool for an RCT builder not to be underestimated.
Thanks, normally I don't use height changes that much. And for this part of the park, it was also not really needed. But that will come with the attractions.Got inspired by Paul's Europa Park? Glad to see you back here. Screens are very nice, much better than your previous parks which were too minimal!
Nice to see you back also! You were one of the better builders at RCTGuide (oh God I miss that site). Yep I got inspired by Paul's Europa Park. I always look at other parks to get some inspiration, but I always change something, give it my own touch. I think you can be happy if someone is inspired by your work.Just get rid of those regular ole ride entrances and it'll be even more amazing
I don't want that the entrance of every ride to be invisible/gone, and I don't know how to do that. For some rides, an invisible entrance can be usefull, but not for all of them.those are quite nice. my only beef is that the buildings would have no purpose if you hadn't told us what the purpose was. put some racks and merchandise for the shops, some outdoor seating for the restaurant, and some male/female signs for the toilet.
also that layout seems to be quite awkward and ugly, but it might just be the angle
I'll see if I can put some tables there without disturbing the path too much. I don't want too many signs on the buildings because I don't wanna overload the square with signs. And signs for a toilet is not necessary I think. I made the layout with the theming like I wanted to do in my head. I also wanted a good capacity (not fully satisfied with that, but this will do). It will look much better if it's themed I guess.
Thanks for the feedback -
ScOtLaNdS_FiNeSt Offline
I agree about the shops and restruants, Also agree with cocoa the coaster layout does look extremely awkward, Im not a fan of multiple lift hills because i think it destroys the flow -
chorkiel Offline
This made me scared that it would be an excuse for shit work.Not so realistic scenario, but hey, it's just a game. Doesn't really matter...
It wasn't, the screens look great.
The only thing I didn't like was that the architecture was a bit repetive and it seemed uninspired. -
FredD Offline
I agree about the shops and restruants, Also agree with cocoa the coaster layout does look extremely awkward, Im not a fan of multiple lift hills because i think it destroys the flow
I placed extra signs and a few tables. I didn't make screens of it yet, but I will show it in the next update. I made the coaster layout with the theming in my head. So I think it will look much better when it is themed then it is on the sreen. Multiple lifthills are needed if you want a long track with a good capacity without losing too much speed.Needs less bread and more cake.
I don't understand what you're trying to say with this? Can you explain this please?!This made me scared that it would be an excuse for shit work.
It wasn't, the screens look great.
The only thing I didn't like was that the architecture was a bit repetive and it seemed uninspired.
I'll try to work on that last.
A teaser:
Also, I decided to name the coaster after the French movie Taxi, which has been shot in Marseille. So in the story of this attraction, you'll be Daniel and will have to escape from the police in order to not lose your driver's license. You'll race with Daniel's famous white taxi in the harbor of Marseille. -
Liampie Offline
That's pretty cool. The only things I don't like is the bridge (ugly texture, ugly fences, too bare) and the steps over the entrance gate. Instead of steps you should make a more eye-catching ornament. Lastly, shame about the glitch... -
ivo Offline
I like how you always come out of nothing and built a park in a split second.
Seems pretty nice what you have going on there. Typical Fred stlyle. -
FredD Offline
I'm really having fun on this one. Going faster than I expected.
Thanks Liampie and Ivo for your comments. Ik zal nog eens naar die brug kijken, misschien het beste gewoon het pad erover laten doorgaan?! En over de fences, ik gebruik die anders nooit want het zijn inderdaad niet echt de mooiste fences maar ik vind ze hier gewoon wel goed bij het thema passen. -
chorkiel Offline
^not every coaster that's partially inside is based on 'de vliegende hollander'..
fred, I like that but the path seems boring, you need something to break it up a bit. -
Super G Offline
No but it has a tower with track comming out, and a Lifthill as a bridge between the building and the tower. -
RCTMASTA Offline
...Daaang, that's pretty good.
I'm pretty sure what MA meant by that was, "there's too much of the same thing, try to differentiate." Or maybe that's just my interpretation.Needs less bread and more cake.
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FredD Offline
You found inspiration from "De Vliegende Hollander"??
Nope, I was more thinking about an inclined shaft that takes dirt to an incinerator. Like you can see on this photo on the right.fred, I like that but the path seems boring, you need something to break it up a bit.
Thank you, you're right about the path. I placed some lantarns en trash cans. I'll also build something on the path. I hope that will help....Daaang, that's pretty good.
I'm pretty sure what MA meant by that was, "there's too much of the same thing, try to differentiate." Or maybe that's just my interpretation.
Thanks for the compliment and the explanation
This coaster is for 70% themed now. Won't take long to finish this and then I'll post an overview screen.
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