Custom Scenery Exchange / My God of War Project

  • BLARGEN69%s's Photo
    Howdy there everyone! I've been a RCT player ever since the first game came out, it's still to this day one of my favorite game series of all time and the first game is still at the top of my list. Though I never really cared for 2 as much growing up, I recently got back into 2 when I realized the potential it held with the TT Mythological theming to make a park based on Sony's God of War games....
    Since then I stumbled upon amazing sites like this and just am absolutely infatuated with what I once considered a horribly subpar sequel.

    Lemme cut to the chase. Even though I have been an RCT player for ever I ain't ever actually attempted to make custom rides/scenery ever, I never really knew their potential til just the other day, quite frankly. Though I had heard rumors about it when younger.

    I still am new to the site and am unsure whether or not I am breaking some form of site etiquette by bringing this up (and if I am please tell me!) but I would really like some help from the community with this project of mine to make it the best I possibly can. That includes reccomendations, comments, and perhaps if someone is truly a GOD(harhar)send a few custom items to improve my project. If not maybe someone well versed in the subject that is willing to teach me how to create custom items, I would totally love ya forever if you did that for me.

    I ain't really thinking too outlandish, just a few simplistic objects, I like the customs to feel like something that actually would BE in RCT if that makes any sense...

    One that interests me the most is the idea of a custom scenery that would take the sprite of a Peep/Guest and make them fall from the sky (to emulate the recently deceased falling into Hades). And a few statues, mostly a statue of the titular Kratos (nothing extravagent, no animated, just a simple static statue) and maybe a statue of Hades.
  • K0NG%s's Photo
    I think you're gonna have to settle for having actual peeps fall from the sky. Because of the height required to create that animation, it would hardly be worth the time and/or effort it would take to make it.
  • BLARGEN69%s's Photo
    Thanks for the advice, I had a feeling it wouldn't be feasible, especially given the way the view would work and where they would even spawn from, I imagined it somewhat of a reverse balloon. THough isolating it in just the Hades portion of the park would be hard too.
  • chorkiel%s's Photo
    I said you wanted to use TT.
    If you're thinking about releasing it here, TT and WW are 'don'ts'.
    Most people on here don't have TT or WW which makes it unable for them to open your park.

    For the project, I can't help you since I don't know anything about God of War.
  • Cena%s's Photo

    I think you're gonna have to settle for having actual peeps fall from the sky. Because of the height required to create that animation, it would hardly be worth the time and/or effort it would take to make it.


    Just raise a random ride exit to FA, then make it invisible using FF method and you are done..
  • deanosrs%s's Photo
    Ok so I'll actually answer some of the questions of the OP which not many people have bothered with so far!! I doubt someone new to the community knows what the FF method is. I don't even know...

    First off, welcome! And absolutely not breaking any etiquette at all.

    To clarify what was said above. It's best to release parks that work with RCT2 base without WW or TT. Much of the scenery in these add ons has been released to work just with RCT2. I don't have a download link; however the Disney Spotlight parks have a lot of it in, here are the links:
    http://www.nedesigns...neys-phantasia/
    http://www.nedesigns...k/19/disneysea/

    I would recommend completely uninstalling WW and TT then reinstalling the RCT2 base to make sure we can all open your park when you're done.

    Object creation is not something I know all that much about - I did dabble in it a few years ago. There is a program you can use which is kind of like an isometric version of paint for RCT2 object creation. I think this is a link to the download:
    http://www.fileplane...cteditor123.zip
    One of those things that is best to grab and play around with, and then come back here to post some questions as you get stuck. Hopefully someone with more knowledge than I will be able to help you out.

    I think, and someone may correct me here, that converting other WW/TT objects may be as easy as opening their files (found in your RCT2 objdata directory) and then resaving them? Not sure about that though.

    I haven't played God of War myself, but video games are always a great source of inspiration - I'm playing through Uncharted 2 and constantly find myself flicking back to RCT2 to build some stuff!

    Best of luck with your project, be sure to post some screens in the advertising district as you get going and we'll post useful feedback.

    (Chorkiel - this post was I hope useful, yet I don't know anything about God of War either!)
  • K0NG%s's Photo

    Just raise a random ride exit to FA, then make it invisible using FF method and you are done..

    I was referring to making an animated scenery piece when I said it would hardly be worth the effort. That's why I said he'd have to settle for actual peeps.
  • BLARGEN69%s's Photo
    Thank you guys for your responses and answers! Very much appreciated! That idea of falling peeps from an exit is a really good solution, thank ya'll so much! And to Kong if that's what you meant initially sorry I didn't know I thought you were saying it pretty much in a "give it up" sorta fashion.

    I must ask though what is the FF method? And what is FA an abbreviation of? I am unfamiliar with RCT terminology. By the way thank you all very much for the info on Wacky Worlds and Time Twister, I never would have known that otherwise.

    Knowing that I must know is there some easy way to keep my park that I have been working on the way it is even after uninstalling TT? I have slaved over this park for days on end now it would be devastating to lose all I have worked on thus far. Also a similar question; I didn't research into custom items until after I had started working on my park, if I were to create custom scenery and import it into the game is there a way for me to import my pre-established park I have been working on, rides and all, into the scenario builder so I can put the new custom items in without losing a thing of my park?

    Lastly thank you SO much for your lengthy comment deanosrs! It was super duper helpful and friendly, and thanks even more for the link!
  • deanosrs%s's Photo
    There's a program called ParkDat that allows you to put new custom scenery items into your saved game file - without even having to take it back to the scenario editor.

    I would worry a little less about objects and just work on the building for now. It's amazing how much you can do with the existing object set and some good imagination! I'll post in your ad district topic now and I'm sure others will give you plenty of useful feedback too.

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