(Archive) Advertising District / PrØject CryptØ

  • GigaForce%s's Photo
    Very nice....nice to see you trying new styles...BUT DONT GET BORED WITH DARK :-(
  • PyroPenguin%s's Photo
    New screen looks great, but the theming looks like something out of USCR (objects everywhere). Lighten up on the martian objects and remove the street lights because thoes contribute to the clutter. The buildings are looking great though, nice and intricate.
  • Pym Guy%s's Photo
    Great job, that is definatly my fav screen so far.

    I love the look of how it's where they lost their technology and people are building over it.

    Great theming, great atmosphere... great everything!

    And um... Show us more screens! (thats my complaint :p)

    -Pym-
  • gymkid dude%s's Photo
    oh, how leet.

    It's so unique and creative! I knew you had it in you!
  • Ozone%s's Photo
    Looking very nice
    Overall, it's crazy
    Very crazy.
    Exquisitly wicked story line.

    :D keep it up and give us a name for the section.
  • Corkscrewed%s's Photo
    Much brighter than some of your other stuff, which I like, but the use of so many different types of walls still has me a bit iffy. They blend well if you don't look at them carefully, but if you study them closely, they start looking disorganized and disfunctional. I'd say simplify your architecture just a tad. Other than that, it looks great!
  • REspawn%s's Photo
    this, my freind...is easyily the best rct1 park in progress i have ever seen. The martian theming compliments the archy and pathing stlye comfortably- comfortably as a leather sofa stuffed with duck feathers, that is.

    I absolutely luv the detail.


    to quote... uhh... myself..

    ...wubly...



    Great Job CRCTN, keep up the excruciatingly good work.


    [eww...]
    [*throws up in corner*]



    =+sb2k2+=
  • BchillerR%s's Photo
    Very nice. That building there is awsome, the detail and the colors go beautifuly, i wouldn't change a thing. The bones definiately add to the dark effect, and you seem to make the checkered paths work. Great Job!


    BchillerR
  • mantis%s's Photo
    It's pretty cool. I just think you're not being consistent with your building textures - yes, it's good to vary them throughout a park, but to have so many different types in a single area, let alone a single screen, becomes a bit disorganised....i'd just say try and control the textures a bit more into a single theme. Like, you have bobsled roofs, path roofs, metal roofs, wooden roofs, dirt roofs and tiled roofs all in the same picture!

    I like the clutteredness, and I disagree with you, Corky - this isn't UCSR clutteredness at all. If you're referring to the kind of blanket effect Butterfinger went with in, say, the (dreadful) Yucatan area, then I think this is a lot more guided and more effective. The objects compliment each other without being totally samey, and I think they add depth where simple trees and quarter tile egyptian objects wouldn't suffice.

    Just my thoughts, and another thing - if you're going to put those ghastly faded brown wooden fences around paths, then don't put them only on certain bits without due cause - choose wisely.

    Very Good, nonetheless - great to see you breaking out of the mould and taking the rest of us with you!
  • Prince%s's Photo
    It looks great the last to pictures semm very beautiful and lovely, keep up the great work! BTW, how far is the park from completion?

    ~Prince Ashitaka~ 8@
  • Ablaze%s's Photo

    It looks great the last to pictures semm very beautiful and lovely, keep up the great work!  BTW, how far is the park from completion?

    ~Prince Ashitaka~ 8@

    Well not completion of the park but its near completion of the first area.
  • thorpedo%s's Photo
    YAY!!! I love it.

    All of the themes combined make a wonderful atmosphere, and the archy is wonderful, and the theming is wonderful, and the colors are wonderful, and I'm shouting for joy!

    Almost.
  • Coaster Ed%s's Photo
    I like the overall randomness of it mainly because you still have a good red and green color scheme there to tie it all together. I think you should try some more unusual architecture shapes though. You use a lot of the slanted roof elements combined with the block elements which is a nice style but it would be even better if you put someother shapes and roof patterns in there too. I still don't get the cactus thing either though. Why does everyone use cacti? I like the look you have overall even if I think it's a bit too cluttered.
  • Corkscrewed%s's Photo

    I like the clutteredness, and I disagree with you, Corky - this isn't UCSR clutteredness at all.


    I didn't say it was UCSR cluttered. I just said it was a bit too cluttered for my tastes.
  • Metropole%s's Photo
    Looks really good. All the different themes come together well and it looks great. Like the supports on that woodie!

    Keep it up!

    Metro
  • JBruckner%s's Photo
    Its going great, really. The indepth clutterness is great and really brings me into the park itself, so yeah, good atmosphere is what I just said. Like always keep working on it.
  • Evil WME%s's Photo
    just getting better and better, love the usage of the rib cages, the house thingies, and the space objects..

    now.. if only you were to delete those "lombard" trees.. yuck.
  • hpg%s's Photo
    Wow, awesome job Nick! A little bit cluttered but still looks great. :0
  • Ablaze%s's Photo
    As I like to keep you updated and interested everybody I will be posting some screens tonight or tommorow. So look out for those. And Evil what do you mean by the "Lombard" trees?
  • CoasterWizard%s's Photo
    Awesome!
    I love all 4 screens. Really nice colours, and the atmosphere is really good. The use of awnings and coaster track is really nice. You have put contrasting themes together, which is hard to pull off, but you have done it properly.
    Looking forward to more screens!

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