Ask the Experts / Peep Jam

  • Maverix%s's Photo
    Posted Image

    So basically all the guests that enter the park, after whatever it is they do, end up here. There are, of course, a few lone peeps that venture out of this on there own but they all need to be free-spirited and willing to venture out on their own. If anybody could either fix this for me or give some advice as to what to do it would be greatly appreciated.

    Thanx,

    Maverix
  • RCTMASTA%s's Photo
    Is that exit path pointing towards the entrance? If so the peeps could be trying to use that path to get to the park entrance. You'd be surprised how incredibly stupid those peeps can be. :p

    Only thing I can think of would be to place some "no entry" signs, though that could just migrate the problem.
  • Nitrous Oxide%s's Photo
    I get this sometimes aswell, I've noticed that deleting it and rebuilding the paths works most of the time for me. Also, if there is something there that they're looking for, example; a shop that looks like it is connected to a path but really is not can cause a pile-up. Or say you click the Open button under the Rides / Shops menu can open stalls that are away from a path can cause this. This has happened alot to me when using a stall and adding walls in front of it to hide it. You have to build the stall and path connected before zero-clearancing and adding any scenary / wall in front of it. But I have encountered the problem RCTMASTA mentioned. Peeps trying to leave the park but cannot find the exit.
  • Goliath123%s's Photo
    It helps if you tell us where the peeps are going, if there heading to hyper twister rollercoaster 1 for example which is on the other side of the park but the direct route folls that exit then it is best to build an invisible tunnel to what ever they want to go to.
    Peep jams aren't rocket science you know.
  • K0NG%s's Photo
    Thing is, RCT peeps are fucking morons. There are certain spots on the map that they just won't navigate away from. Because they're searching for something that their internal GPS can't find on these random areas unless the path naturally leads them to it. Unfortunately, sometimes you build shit right on these spots and there's not a fucking thing you can do but change the path layout. This particularly sucks when it's not just in the middle of a large area that is easy to change...as appears to be the case here.

    Good luck, you're gonna need it.
  • Utktrumpet22%s's Photo
    Sign me up for two jars of peep jam, please. I do prefer peep jelly, but pretty much anything consisting of crushed peeps sounds delicious.

    Wait. Nevermind.

    The trick I use when I have this issue is the same thing Nitrous Oxide said - delete and rebuild the path. Sometimes it works, sometimes it doesn't, but it doesn't hurt to try and at least if it does work you don't have to rework the entire pathing layout. Hope it works out for you.
  • BelgianGuy%s's Photo
    the best trick is to build an invisble walkway underground to where they are heading, solves it all in a jiffy
  • K0NG%s's Photo
    ^ Yeah, that's probably the easiest way...if you don't mind having an underground pathway in your otherwise intricately planned park that serves no purpose other than to disburse retarded peeps. I prefer to find the cure rather than treat the symptoms.

    But, that's just me.
  • SSSammy%s's Photo
    peeps r dumb, and k0ng, you are fragile. it's easier to build a path rather design a park for terminally thick peeps.
  • K0NG%s's Photo
    Except that the park is supposed to be for the peeps. Terminally thick or not, they're the ones that populate it, ride the rides and barf up the cuisine. It's not like I rebuild the areas that they get stuck in...I just initially lay out a lot of path in each area, see where the peep jams occur and avoid putting path there.

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