(Archive) Advertising District / Maverick
- 28-July 11
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coasterfreak101 Offline
I think your first one was a lot better, actually - it feels smoother, and in this last one you're missing the very last airtime hill and the turn into the final brakes. -
Cocoa Offline
I think what you had before was better for the after launch run bit. what I suggest is doing one right turn and a diagonal turn, and then straight track to the top, where you turn back and do the descent. there is still something wrong with the corkscrews though... to me they always felt more like warped zero-gs than corkscrews. maybe if you raise them off the ground a bit and stagger them so they are not directly next to each other. -
Maverix Offline
Ok, some finally adjustments and I think I got it. For those who think the first version of the second half was better, the real ride turns 135* and thus ends up closer to the station than the 90* turn does. This way it's two turns that turn a bit more than normal but still have the ride end up in about the same area instead of two turns that don't turn enough if that makes since. I also re-did the stengel dive, made the last turn to the brakes more like an overbank turn rather than just a hill and lowered the first hill for scale/ speed reasons.
If I get approval, I'll start working on supports and surroundings.
Enjoy! -
geewhzz Offline
^agreed, also i hope you're designing the ride so that the train on the back leg of the course duels the one on the first leg. -
Phatage Offline
Try diagonal for the turn after the launch?
http://goo.gl/0H4Dp
(Also note that one of the Bird's Eye Views on Bing is during construction, really cool to see the barrel roll still there, would have been one of the best inversions ever imo)
Other than that, I think it looks really good. Maybe add a piece of flat banked track to further show that the second stengel dive isn't a non-inverting corkscrew or something else that accomplishes that. -
Pacificoaster Offline
Based on bing maps and a recreation I did of the ride a while back, I would keep the first drop, airtime hill, and turn after the launch how you had in your first post but keep the diagonal bunny hop and brake run as your most recent versions. You will understand when you begin to add the swings and surrounding structures. -
Flap Offline
Someone did this before and used the quarter loops instead of the Corscrews, But after all this looks quite better, but a bit too small, but you are limited.
Great layout by the way, i cannot say if it's right cause i didn't ride it,
But a brilliant solution for the Twisted Horsehoe rolls. -
Maverix Offline
Thanks for posting that gee, I remember seeing that a while back. Would you mind if I used the layout with some minor adjustments? I would give you credit for it if you would like. -
Maverix Offline
Alright well there is one thing left to do before I can get serious about the surroundings and such. I want to make the ride have 6 trains like the real coaster, but still have merged giga coaster track. I know it's possible to do a continuous circuit merge as I've seen it done before (I think almost all the coasters that are merged in SRF's Mysterium Adventures do this) but I can figure out how. I know you need to have the original ride's track run underground and back to the station, which I've done, but I can't get the train to go on to the correct track and still have it be a continuous circuit. Any help would be greatly appreciated. -
RRP Offline
i believe you build a complete circuit (can be a tiny loop) then merge that circuit onto the other track so the train cant get onto the smaller loopAlright well there is one thing left to do before I can get serious about the surroundings and such. I want to make the ride have 6 trains like the real coaster, but still have merged giga coaster track. I know it's possible to do a continuous circuit merge as I've seen it done before (I think almost all the coasters that are merged in SRF's Mysterium Adventures do this) but I can figure out how. I know you need to have the original ride's track run underground and back to the station, which I've done, but I can't get the train to go on to the correct track and still have it be a continuous circuit. Any help would be greatly appreciated.
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Maverix Offline
^I've tried but every time I try I either can't get it off the little loop or its not a complete circuit. Any help?
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