(Archive) Advertising District / Fränkisches Abenteuerland

  • Chocotopian%s's Photo
    Love the white trims along the buildings, they’re done really well and are a great way to brighten up the wood tones. The flat roofs are working for me too. I wouldn’t have thought a completely flat-topped building would work (like the green balcony one), but in the screens you’ve proved it does. Very nice work here.
  • Luigi%s's Photo
    Looks nice. I only think the coaster is too close too the edge of the map. I also think it needs some extras to break up the path a little.
  • Dotrobot%s's Photo
    This is great. Either a strong gold or spotlight imo.
  • Jonny93%s's Photo
    Thanks for your comments!
    @Luigi: What should i do the map isn't bigger.
    @chorkiel: Maybe I change the 2x2 building.

    Here is new picture from the vekoma mine train:
    Posted Image

    Greets Jonny93
  • Dotrobot%s's Photo
    I'd put vines on the walls to make it seem more green
  • trav%s's Photo
    Your landscaping needs a lot of work, it's far too jagged and random.
  • ScOtLaNdS_FiNeSt%s's Photo
    I agree with Dotrobot because its completely brown it looks like god has done a 'Gigantic' shit. With more colour it will look better, I really like the rest of your park & with improvements to this im sure i will like this to :)
  • DictatorOfFrenchToast%s's Photo
    I concur it does need vines. But I for one like the jagged and random cliffs they look really good! :) But whats with that mega gray flat roof thing? Seems strange to me
  • chorkiel%s's Photo
    ^I agree with dictator.

    Though, some vines could do !
  • Jonny93%s's Photo
    Thank you for your comments!
    I hope i can make this "brown shit" better as now.
    At the moment i work at "deep in africa". I have a small progress at the hotel:
    Posted Image
    Comments are welcome!

    Greets Jonny93
  • chorkiel%s's Photo
    Loving that screen !
  • John%s's Photo
    Looks great. My only suggestion would be to make the archway out of stone or some building material other than the land blocks because it looks a bit odd that an entire hotel is supported by a cut out of mud...

    Very nice work!
  • Dotrobot%s's Photo
    really cool. although im not sure about that lone orange umbrella.
  • Jonny93%s's Photo
    Thanks for your comments!
    @John: Thanks for you tip. Would you prefer a wooden or a stone structure under the the bridge building?
    @Dotrobot: Yes you are right, looks a bit strange. I changed the color.

    Here is a new picture from the china area:
    Posted Image
    China will be a indoor world with one rollercoaster, a darkride and a flatride.
    I hope you like it!

    Greets Jonny93
  • wheres_walto%s's Photo
    The architecture- excellent
    The paths- atrocious
  • chorkiel%s's Photo
    The architecture is awesome !
    but the pathing is too crammed.. (like walto said)

    give it some more room to breathe.
  • Liampie%s's Photo
    No tarmac. You're ruining a potentially beautiful atmosphere.
  • prodigy%s's Photo
    I'm not a big fan of this. You mainly own standard-skills, which worked really brilliant at your mainstreet. But different themes need different ways of structure and not simply copy and paste with other objects... Without the roofs it wouldn't look like China in any way...
  • deanosrs%s's Photo
    Really? I like the paths actually. They add depth. Like the whole screen to be honest!
  • Cocoa%s's Photo
    I agree, I don't really feel that the paths work. And if you got rid of the red part of the wall around the area and made it lower and just grey brick it would look nicer.

    one final thing is I would suggest making the bottom floors of the pagodas open, so it could be a shop or cafe or whatever. some stalls and other path objects would also look nice.

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