(Archive) Advertising District / Giari Palms Theme Park
- 12-February 11
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tdub96 Offline
I like it. The green works well here. It has a classic scenario calmness, serene feel do it. Im really liking this liam. -
musicman Offline
Me too, the one thing I don't like is the changes in path/fence type on the path going through the coaster, what is the purpose of that supposed to be? -
Louis! Offline
The foliage is awful, there is way too much green and grey which makes the screen look plain and boring. The layout seems good though, but as posix says it's very chaotic and seems very random. -
Cocoa Offline
yah honestly the foliage really ruins the screen for me. I'm finding it hard to focus on anything else. the coaster colors are also pretty ugly and the path that winds around it is wierd looking. the architecture is Ok though, sort of clunky. -
Louis! Offline
Ummm... it looks like youve just randomly placed a load of trees and bushes. Looks very n00bish. -
Liampie Offline
It is indeed random, but isn't most foliage? Is it the density maybe? I wanted half open foliage for a swamp feel instead of a forest feel. I added another tree to the mix, by the way. I don't think it'll solve your problem but I think it's an improvement. You'll see in the next update! Architecture has been tweaked as well. -
Louis! Offline
Yes foliage is random, however tree types are generally similar. For example, you don't really see evergreens mixed with firs (but no doubt someone will now find a picture proving me wrong)
I think with this its because there doesn't seem to be a tile free from foliage. -
Dotrobot Offline
He did mention it was semi realism. I usually only have a problem if somebody mixes a palm tree with ever green trees. -
posix Offline
you know, i don't really care if trees would grow next to each other in real life or not, i just think what he has in the screen doesn't look right. too much green, too little concept. it still looks nice, in a way, but it kinda kills itself, too. -
Milo Offline
The foliage/landscape mix is choppy and doesn't look good at all. It needs more flow. It either needs more of a cascading/lush feel or the terraced planter feel. What you have their is an odd mix between the two. -
Coaster Ed Offline
Those are all really pretty screens Liampe. The only thing I would really complain about is that it's a perfect example of something which is "nice" but doesn't stand out enough in any way to really be memorable. One way you could give it a little more personality is by coming up with ride ideas which are more interesting than just basic coaster layouts. Which could be something as simple as just having them interact with the landscaping in interesting ways. If the rides are interesting enough at least, you can get by with "nice" architecture and theming to flesh it out. Another thing you could do is make your themes a little more distinct than "old fashiony waterfront" and "swampy castle area". Put some iconography in there to tell us what it's supposed to be (preferably without having to literally tell us what it's supposed to be). -
Cocoa Offline
I think the problem with the foliage is that there is a lot of bare ground also so it looks like trees placed arbitrarily in an empty landscape. i also think the orchard looks out of place and weird. -
Louis! Offline
I was only giving a real-life example.
I'm saying that the trees used in this screen aren't right and don't work together, they don't look natural. -
Dotrobot Offline
I have no problem with the trees whatsoever. I think they look good because of the landscaping that goes with it.
I do have a problem with the coaster's colors. It just doesn't work here. Bright yellow with the same supports you have right now. Or maybe red with balck or beige supports -
Liampie Offline
Not too much happened since the last update, but that doesn't mean it's dead yet. I can make whole areas in days if I have enough inspiration, so it's all a matter of patience. This is something that happened: I changed some textures in the Giari Palms area:
Much more vibrant.
If you feel like building something in LL (not just now, ever), and you're into classic LL (little codex use), tell me and you can work on this map. The park will be a collection of random themes anyway. That sounds negative, but: "a park full of shit, but from the kind of shit feels smooth and comfortable and you secretly think it smells good but you're too ashamed to admit it." It's a guilty pleasure!Those are all really pretty screens Liampe. The only thing I would really complain about is that it's a perfect example of something which is "nice" but doesn't stand out enough in any way to really be memorable. One way you could give it a little more personality is by coming up with ride ideas which are more interesting than just basic coaster layouts. Which could be something as simple as just having them interact with the landscaping in interesting ways. If the rides are interesting enough at least, you can get by with "nice" architecture and theming to flesh it out. Another thing you could do is make your themes a little more distinct than "old fashiony waterfront" and "swampy castle area". Put some iconography in there to tell us what it's supposed to be (preferably without having to literally tell us what it's supposed to be).
A little late... Thanks for the feedback man! You're totally right about the lack of personality. That's because I look for themes to match my styles, whereas in more serious parks I look for styles to fit my theme. The latter results in a better park, I believe. It's not a serious project, but I will definately try to add more depth to my themes. Luckily for you, the second half of the B&M has much more intereaction with paths, landscaping and architecture. You'll see. If you're still not convinced, you're welcome to help a little.
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