(Archive) Advertising District / PineHills AmusementPark Orlando
- 31-January 11
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chorkiel Offline
OR we can make a NE-awards category for best comment and give it to him next year ? -
gijssie1234 Offline
here is a overview from the whole park !
cena, is the object allready done ...? maybe i gonna make the park without it and than i can i used it to my universal park we will see! -
BelgianGuy Offline
it looks so empty and still not very much to see even with the fact you're showing everything...
I want to like it but I'm over the it's screaming potential thing, sorry. -
Dimi Offline
SSSammy's right, it looks awesome and I'm sure the empty spots will be filled with interesting architecture, small rides and foliage. -
Liampie Offline
I hope to see more architecture. The park has no soul yet and I think architecture might change that. -
BelgianGuy Offline
^I agree with liampie, it all looks so dead and only technical in approach, I feel no love comming from the screens, -
posix Offline
+ the map is smaaaaall. had a hunch it wasit looks so empty and still not very much to see even with the fact you're showing everything...
I want to like it but I'm over the it's screaming potential thing, sorry. -
BelgianGuy Offline
well size doesn't really matter anymore does it, I think the parks from prodigy proved that, and I'm afraid this'll end up giving the same result, I simply hope you'll have some more of a theme than just some generic park cuz that'd be boring as hell tbh, you can do better than generic and I hope you'll show us that. -
prodigy Offline
I like it very much, I still think you should fix the path-textures which are not matching.
The park's size is big enough, I mean the level of details is becomin higher and higher and if the players are not having more time the clear relust is, that the parks are becoming smaller and I think an high-detailed small park is a lot better than a 250x250 or 125x125 park, or what ever you understand under a big park, with only a few details.
Criticism should be only based on how well something is done and not in which style. I for example like realistic and generic parks and I hate fantasy-style parks, but I would never criticize them or vote them down, or whatever, cause their style, cause it would be unfair. Here are a lot of people who love realistic and generic parks and all the people who are bored about that parks should simply don't watch them. I don't watch fantasy-style parks, but I'm not writing how the fuck boring and stupid this parks are when I see one. That would do nothing to anything and it would be only a very personal point of view and it would say nothing about how good or bad a park is... -
BelgianGuy Offline
I agrre with prodigy but I do think a little bit of quantity is needed for a high accolade imo, I meana 50x50 with a lot of details should be voted lower than a 100x100 with just as much details put in there because a large park takes much more effort.
I do think this is big enough but I still don't like how unfinished it is. -
leonidas Offline
Yeah, I guess there are two way's of interpreting design in this game.I hope to see more architecture. The park has no soul yet and I think architecture might change that.
You have the free 'new' way of misusing RCT as a free design simulator,
in which you can create all your romantic fantasies. (what I prefer)
And you have the more technical approach, functional theme-park design,
as the game was kind of intended.
I personally like people rising above all limits, artistically free design,
but perfect realism is something we should admire too.
I do know what you're trying to say though.. Many of these "ordinary park" concepts
feel empty and unimaginative, but they do have some kind of vivacity,
because of their realism they feel alive, and we can Imagine them actually being there in real life.
I guess this park will really live-up, when all gabs are filled, and peeps are walking around.
The lay-out is really off-the-grid, which is something quite unusual to RCT2.
I love the pathways, but you might want to reduce the alls the edges.
I'd love to see some theming though.. Even for coaster oriented parks it seems un-themed.
Keep it up Gijs! -
Midnight Aurora Offline
This is a great post. Respect.Yeah, I guess there are two way's of interpreting design in this game.
You have the free 'new' way of misusing RCT as a free design simulator,
in which you can create all your romantic fantasies. (what I prefer)
And you have the more technical approach, functional theme-park design,
as the game was kind of intended.
I personally like people rising above all limits, artistically free design,
but perfect realism is something we should admire too.
I do know what you're trying to say though.. Many of these "ordinary park" concepts
feel empty and unimaginative, but they do have some kind of vivacity,
because of their realism they feel alive, and we can Imagine them actually being there in real life.
I guess this park will really live-up, when all gabs are filled, and peeps are walking around.
The lay-out is really off-the-grid, which is something quite unusual to RCT2.
I love the pathways, but you might want to reduce the alls the edges.
I'd love to see some theming though.. Even for coaster oriented parks it seems un-themed.
Keep it up Gijs! -
K0NG Offline
Yeah, I guess there are two way's of interpreting design in this game.
You have the free 'new' way of misusing RCT as a free design simulator,
in which you can create all your romantic fantasies. (what I prefer)
And you have the more technical approach, functional theme-park design,
as the game was kind of intended.
I personally like people rising above all limits, artistically free design,
but perfect realism is something we should admire too.
I do know what you're trying to say though.. Many of these "ordinary park" concepts
feel empty and unimaginative, but they do have some kind of vivacity,
because of their realism they feel alive, and we can Imagine them actually being there in real life.
I guess this park will really live-up, when all gabs are filled, and peeps are walking around.
The lay-out is really off-the-grid, which is something quite unusual to RCT2.
I love the pathways, but you might want to reduce the alls the edges.
I'd love to see some theming though.. Even for coaster oriented parks it seems un-themed.
Keep it up Gijs!This is a great post. Respect.
Yeah...a great post from someone that doesn't do RCT2. Followed by props from someone that doesn't do RCT at all anymore.
My dick is hard. Respect. -
Midnight Aurora Offline
This is not a great post.Yeah...a great post from someone that doesn't do RCT2. Followed by props from someone that doesn't do RCT at all anymore.
My dick is hard. Respect.
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