(Archive) Advertising District / PineHills AmusementPark Orlando
- 31-January 11
-
leonidas Offline
^ Agreed (edit: to Louis)
I couldn't disagree more with the statement that Quantity is required in order to achieve a certain level of quality. Yes a huge, finished park can be very impressive, just like music with a sick bass can be "impressive", but sometimes the most minimalistic music moves us in a more delicate en special way. The theory that more of the same quality means better quality is ridiculous. I think any decent designer, engineer or architect would disagree. The fact it does in some cases does not mean it applies to every single park out there.
The spotlight should represent the best of the best of this forum. Why limit ourselves with rules of the past that simply do not apply anymore. Yes effort and size should be appreciated and rewarded, but so should level of detail, realism, inventiveness and aesthetics. Every designer has a different focus, why exclude some of them?
Change can be for the better, I'm sure past-spotlight winners could appreciate seeing a project like this being rewarded.
Also, the more detail you put into it, the more work it will be to fill up a full size park. So in a way more detail, thought and care often means smaller projects.
Just my view on things. -
tyandor Offline
How often to we get releases here, yet alone spotlight 'quality' releases? Anything of spotlight 'quality' is extremely rare here, once, maybe twice a year anymore?
Which should stay that way. I'm not for lowering the bar just for the sake of getting more spotlights. A spotlight is something special. Increasing them by lowering the value of them takes that away. Besides we have the bronze/silver/gold system for a reason. Getting gold is an achievement too. Spotlights are supposed to be rare.
Besides as for the minimum size that's a bit more flexible these days, as the quality per square can differ quite a bit. Especially if you compare that with what was possible in LL vs rct2. One park I would have considered giving spotlight was the PT3 park Canthose Valley from 5dave. It's 'only' 85x85, but it's full with 100% win and filled with actual quality stuff. That's why I'm glad someone also brought up RCTNW work which I have a bit of a love/hate relationship with. His maps are huge, but I always have the feeling I have to view the parks zoomed out one level because the detail layer misses on ground level. A big map doesn't make it automatically better.
As for the size 'requirement' lets just say that if you are not able to fill up lets say a 85x85 park with quality stuff then lets face it, it probably isn't worth a spotlight.
Oh and to agree with Louis, sorry for hijacking your topic Gijssie xD (maybe we should continue this discussion in a differnt topic) -
gijssie1234 Offline
^ maybe you all can start a discussion tread about it,it doesn't matter to me if it will be a spotlight, gold , bronze etc. So now the last screen before releasing. I only have to make the map around the park black and build more details to the park.
here you see a playground, a section of the log flume ride , and a nice Open Air stage. There is playing an exciting, spooky show.
Also you can see a candy shop.
-
highroll3r Offline
wow. ive just read this. loads of mixed opinions.
in my eyes spotlight is the highest achievment possible on this site thus, one must put alot of effort ,time, quality and detail into theire submissions. i think that as the site has evolved and new objects get made the bar raises. we expect more in this day and age and to me its becoming harder to capture peoples attention, unless you show something truely inovative.
what im trying to say is that the spotlight standards grow in time. i personally dont think that any map under 100x100 should get spot. ill just keep it at that.
when i see a 2012 park getting spot i can tell your more then. as for now just keep building my fellow rcters.
edit that screen is so spotlight. -
Louis! Offline
Not as impressive as your last few screens but still brilliant. I love that ice cream cone. -
RMM Offline
i'm not saying lower the bar and let bronze winners be silver and let silver winners be gold. but i see no reason a 70x70 park of spotlight quality shouldn't be considered spotlight worthy.
nice screen. i love that circular building. -
geewhzz Offline
It is rmm there is no size requirements. It's up to the panel to say yes to it. At least 70% of it... -
tyandor Offline
i'm not saying lower the bar and let bronze winners be silver and let silver winners be gold. but i see no reason a 70x70 park of spotlight quality shouldn't be considered spotlight worthy.
nice screen. i love that circular building.
Oh but it does get considered for that. But remember, what can you actually fit on a parksize like that? It's maybe in the range of 2 designs combined. For me that isn't enough for spotlight. Again someone proof me wrong with a small park like that, but I just don't consider it to be very likely.
Anyway, to reply on the ACTUAL topic, that is quite a nice screen there. I am a little worried though the amount of grey you use in your work can also be a little troublesome. Also a little advise: don't rush it to a release. Take your time making it complete an look at it for a while for little things you might have missed. Also I recommend to have some landscape around the park and not to cut it of directly with blacktiles. While I have nothing against blacktiles, they're to often used to the extreme to artificially shrink the map. It's like people are sometimes afraid to show the context where the park is located. The maps doesn't have to be filled entirely by the themepark -
chorkiel Offline
I find that playground WAY to small, it's barely a playground it's more like two small towers on which the kids can eat their ice-cream. Which isn't necesarily bad, but then i'd make it more accesible.. -
Liampie Offline
Wow that must be the highest building in the park. Good stuff Gijssie!
One thing: the playground is way too cramped... And why that fence? Also I'd add benches for parents to sit while they watch their children. I'd want a bench if I were a parent. It's safer! -
BelgianGuy Offline
Technical to the point where it's sterile for me, too much of the same textures and the colours aren't that lively if there is colour all the same, take a look at cocoa's thread and view his screens and you'll see what I mean with colour composition that is lively...
don't get me wrong, you've got skill but you're just not using it the best you canI think...
and as liam said, try to stack your buildings a little more, the seems so small and it takes away a lot from the screen.
edit:
@leonidas, I don't think realism should be a criteria when it comes to submissions as that'll rule out fantasy style parkmaking even more than it is already... -
K0NG Offline
Probably my favorite screen in this topic. While the playground might be small, it works perfectly here. Love the diner(?) and the stage, while also small also works perfectly. BTW, considering that's a candy store...I'd think it's probably cotton candy rather than an ice cream cone. Looks familiar either way. I think this would be SO good with peeps, but I have a fear that's not going to be the case. Good stuff.
Off-topic: reading all the differing opinions on what constitutes a 'Spotlight'...remember that every submission (as Spotlight) that receives a high enough score is eligible for the award. It's all up to the individuals that make up the panel (although I've always felt that if a submission scores high enough to be 'nominated' for Spotlight, it should go to an open member vote), so all these opinions actually do come into play. -
Turtle Offline
That's my favourite screen by far, really really nice, and one of the only ones that doesn't feel sterile to me. -
leonidas Offline
@leonidas, I don't think realism should be a criteria when it comes to submissions as that'll rule out fantasy style parkmaking even more than it is already...
That´s my point, there should be no official criteria. A park can speak for itself, regardless of size, content effort etc. These things are completely subjective, you can´t determine quality without spoiling the full meaning of it.
But let´s stick to the topic, I agree with some of the things being said about the play-area. It's placement and size seem unnatural. Give it some space, more benches and features.
Tags
- No Tags