(Archive) Advertising District / SoK
- 08-January 11
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Dimi Offline
I think you're overusing those black roofs and I agree with Louis on the landscaping, but otherwise it's nice. -
musicman Offline
Actually, the more I look at it, it may look better with dirt/grass mixture under the plants in some areas instead of plain grass. As it is currently it just seems a little too green. -
nin Offline
I agree with Louis here. It seems that you're really starting to drift away from the "this is still located in a real park with real characteristics" as that no long reminds me of a Busch park. Kumba (the design) was so good because it wasn't only a well designed coaster, but it felt as if it were the actual ride at BGT. SoK doesn't seem that way, sadly.
And I don't like the big tunnel, either. -
gijssie1234 Offline
I agree with Louis here. It seems that you're really starting to drift away from the "this is still located in a real park with real characteristics" as that no long reminds me of a Busch park. Kumba (the design) was so good because it wasn't only a well designed coaster, but it felt as if it were the actual ride at BGT. SoK doesn't seem that way, sadly.
And I don't like the big tunnel, either.
agree.. sorry -
Metropole Offline
It's nice Darren. The stairs (that the peeps use) are really well done, and I like the spiral staircase also, great work. A few points i want to make:
Using the RCT on ride photo sections seems kinda weak here. Considering you have gone to all this effort to create objects for both Kumba and this to keep it as close to real life as possible, and then you go and use the dumb smiley face photo section. Ewww.
Those fences really don't like tall enough to keep the peeps out of the coaster area.
At this point, I can safely say I dislike the coaster colours. Given the color scheme you've gone for (especially the rooves), it just doesn't work for me. I understand that it's extremely unlikely that you would change the colors now (it's near impossible to do that once you've themed a coaster, it nearly never look "right")
You have some inconsistancies with the flange sections on some of your supports where they meet the footers. On some they are red, and on some they are grey.
I agree with those on the entrance to the cave also.
Hope that's enough to go on -
highroll3r Offline
yeah man......that caves got to go.............its to much of a slag....just sittin there, legs open basking for your deposit. -
Kumba Offline
Thanks for the comments, im glad you all think it's 100% amazing and had no criticism to give me
Anyways got the safety nets set done, I think it adds a lot. Check it out...
Only a 3 object set. A flat one, diagonal flat one and a slanted one.
The SoK coaster station update should be up next week... -
Fizzix Offline
I've always tried to figure out a way to accurately make safety nets, but could never pull it off. These objects will be super helpful, and this keeps looking better. -
RamSam12 Offline
This is all coming together quite nicely. Going back to the screens from before the new ones, might I suggest putting a fence and gate between the path and the stairs up to the photo section. It just seems too inviting to guests to walk up the way it is now. Metropole has a good point about that on-ride photo section. I've often held off on using those myself since they are so ugly. A new simple camera object combined with making the actual photo invisible (so guests can still purchase photos) would do wonders in improving the asthetics of this and other coasters. The tunnel isn't that bad at all...besides being flat in the front which I don't like. Just feels a bit forced the way it is now.
As for the new screens, both look great. I like how you have Kumba here showing how SoK would fit into the park in real life. The landscaping (contrary to the general consensus here) is just fine since this is a tropical environment afterall, and those jungle bushes (regardless of how bad they may look in RCT) are necessary for the realism. -
Comet Offline
I don't think you actually need the netting other then were the track crosses the path in the first screen
Otherwise this is all looking great -
posix Offline
this is the thing, the nets look super fantastic, but you didn't have to find means with the game to make them, you just added a new object. it's a different kind of skill to make objects, and it requires much less creativity. -
Louis! Offline
That 'cage' of a safety net is hideous. Absolutely kills the atmoshpere. Support work and foliage is looking good though.
Shame you wont take any of the criticism on, considering a lot of it has come from acolade panenlists, I don't think this will do as well as Kumba did. I know that you are building for yourself etc, but I always think that if the general concensus is that something will look better a different way then I would change it as I'm sure I would prefer it like that too. But each to their own I guess. -
Cocoa Offline
very nice, but I think all the bare grass on the same level as the path looks sort of awkward and unfinished. -
Metropole Offline
Nice work darren. Love the new custom nets. I'm definately in need of that roof type one. I'm not entirely convinced on the necesity of them in these screens though. When rides have train above track and aren't doing inversions, I don't think they need a safety net to protect passers by. Feel free to prove me wrong though.
The support work here is really effective and the foliage is once again top notch.
2 issues:
1, why the brakes in screen 1?
2, there seems to be a support in screen one that is either glitching a lot, or is placed on top of the netting, which is a definate no-no.
Keep it up man. -
chorkiel Offline
I can't wait till it's finished because I think in full version it'll work out more than these small screens.
I like the nets and the idea of adding Kumba in it.
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