(Archive) Advertising District / SoK
- 08-January 11
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Kumba Offline
Comet - I know I am over-doing it a bit with the nets, but as it's a safety issue I find over-doing it to be within reason.
posix - Yeah that's somewhat true, but I am already know as a pretty creative parkmaker, so I am using these Kumba designs to expand my custom scenery skills and add some useful objects to the community. I think you'll be happier with my next design, which is an LL design
Louis - Well people don't always have the same opinions. I happen to love that "cage" as otherwise everything else is all white path and I got a little tired of that. Also on Kumba I never added path covers since they would cover to much, but at BGT you end up walking through some tunnel-ish covered paths. Also yeah this will be very unlikely to top the record setting 92% Kumba got, but I never expected it to.
Metro - Because I forgot to make them invisible of course. Damn B&M stand-ups are so bitchy when it comes to ratings. Will take that out, already did it to the on-ride photo. Yes that's a glitch, but only way around it would be to make nets that fit around B&M supports which seems like to much work to me and im running out of space for new objects
Cocoa - That's just a small unfinished patch of land. Now there are plenty of ugly jungle bushes there
Chorkiel - I did not really add Kumba, I basically just removed all the blank tiles to the right of it and did this new coaster. After SoK is released there will be a version released with both and even a few updates to Kumba
So there, feedback -
Louis! Offline
Oh yeh I know that many people will like the cage, that is just my opinion, I was talking about the landscape as a lot of people were of the same opinion there -
Liampie Offline
I don't like it either, to be honest. The cage looks sloppy and the nets are way overdone. Moreover I'm not a fan of the object, more specifically the 'lines'.
I think you're killing the (otherwise great) design with this shit... -
Kumba Offline
I'll admit it has that line, which im trying to fix, but it's still better than the shit one you made
Tho most of your objects are pretty good Liam -
posix Offline
kumba, i actually think it's good what you're doing. the objects look very solid and clean to me. creating them is just kinda detached from "parkmaking". -
highroll3r Offline
imo object makers are much more advanced in the game. fact. if only i could make custom signs for my rides........... -
Kumba Offline
My laptop might be in the hands of the ever slow best buy geek squad, but I luckily I do all my RCT on my good old PC. SoK is now pretty damn close to being done and I am not that far off on finishing the object making.
Still there is a problem. For some reason gee's "hack like a winhacker" make anything invisible hack will not work for me. Must be the .SV6 file or my 8Cars 1.32. It's a hack I know how to do and have done many times on parks like V-Key and of course, Kumba. I had the same problem in Red Quake and neither me or Goliath could do the coaster's station.
So I need your help. Please PM me if you think you can do the hack. Also in the PM include a link to a release of yours where you have done the hack, or do it on my Kumba bench and send that. I need to know you can help and don't just want a free early copy. I need the hack done on SoK's station and huts. If you can use winhack I might need a little more help with a couple of other things. In return for your help I will give you a share in the design.
Anyways here is a look at the station and MCBR...
As you can see it's unfinished as I have not yet finished the station or added the roof since I need the hack. I also expect some doubters on the supports on the MCBR, but it was the best I could come up with. The transfer section is right under it. The good part is that it is pretty realistic in that you have just about all the stuff the mechanics need to service in one area. Also there are two bays for trains to transfer to. Forward is for maintenance and backwards is for repairs -
Goliath123 Offline
You might be doing it wrong like in Red Quake, you didnt lower the ground 3 levels. Anyway looks nice. -
RamSam12 Offline
Waaaaaay too short of an ending brake run. As a realistic parkmaker, I would have expected better from you. As for the supports on the MCBR, they look fine on the right, but on the left they do not seem to be adequate. I can explain several suggestions in more detail on AIM sometime if you're interested. -
BelgianGuy Offline
i don't like the way too long ending helix up tbh, and what sam said is true, the brake run is too short in realistic terms... -
Cena Offline
Darren, I haven't had time to reply to your PM, but I can help, after my exams, which are finished on the 27th of May. Up to you if you want to wait or not. -
Kumba Offline
Yeah the end breaks... CP6 said everything was great and realistic OTHER than that too, so it's been on my mind. Thing is I like having good passing coaster ratings and before themeing I was on a 9.99 with intensity, so any changes to the track and that's fucked. I agree it should be longer, but with all the themeing I have done and the rating issue I think it needs to stay that way. There is no winning here as if I make it longer I lose the ratings and need to re-theme, if I don't extend it it's un-realistic on the same map as my Kumba rec which is ultra-realistic... maybe high ratings on a B&M stand-up is tolerable... need to think about it...
Lower the ground 3 levels? If you mean to where you can build track dirctly under it with a object under that, then yeah I tried that.
Cena it would be great if you can help. RamSam might be able to do the basic hacks now, but idk about the ones I want winhack for, so if that is still needed on the 27th then your the man -
Toon Offline
Good to see someone can finish something I started!
Support pieces and the park both look great! -
Metropole Offline
Not a fan of this one Darren sorry. The way the brake run supports meet the roof of the transfer tracks just looks really awkward and not connected properly. It also doesn't look well supported enough. Also the way the spiral stairs cut a bit out of the roof overhang seems a bit lazy somehow. Small I know.
I do love the look of the station interior though. -
Jaguar Offline
Oh, don't be so picky. Everything looks great so far, as expected from the Chuck Norris of RCT. I personally dislike the station roof supports though.
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