(Archive) Advertising District / Workroom
- 03-December 10
-
trav Offline
For my money the main function isn't stacking. You could do that before with the Beast trainer just fine. It was obnoxious but you could do it and get a lot out of it.
No, the main function of Codex is cloning. This allows for wall stacking, building on water quickly, makes track sculpture easier and also allows for easier changes to work that's already done.
Maybe it's because I haven't worked with the Beast trainer, but stacking is pretty much the same as cloning for me here. I don't see much need to clone unless you're stacking.I didn't say that Codex did anything rct2 couldn't, but I do prefer working with the numbers of the codex window than the keys of the rct2 control scheme. Abilities that are "built into the game" have no more merit than a well built utility that does the same thing in a different manner.
And I'm not saying that it's a bad thing that Codex brings LL to that level and so doesn't have any 'less merit'. I was more aiming those comments at those people who were wishing for a Codex alternative in Rct2, pointing out that it doesn't need one because they're already built into the game.Tile for tile I do an immense amount of pre planning since I've worked with Codex and am constantly thinking and testing to see what objects work, what doesn't and how I'll execute something that is supposed to deviate from normal game mechanics (stacking something from underground to above the ground to avoid supports is one example of this). LL in general promotes more of this sort of thinking than rct2 does and I personally find it more invigorating and rewarding.
But that's because you're an LL player over an Rct2 player. When it comes to Rct2, the amount of pre planning you do for each tile is down to the custom scenery you want to use; what texture would look best next to the texture that you've built on the tile next to it, what colour would work best, would it work better if it was symmetrical with that tile? Yes you still get this in LL, but to nowhere near the same amount, and I think that's what a lot of LLers tend to forget.
I also disagree that LL promotes more 'testing' with objects and rides; Rct2 does just the same but instead of it being through hacking, it's through simple zero-clearance and using custom scenery to create things which actually look like what they're supposed to look like, rather than having to squint through a rose tinted kaleidoscope to see what the builder is trying to achieve. I mean, you guys say it time and time again, you're constantly testing the limited palette of LL to try and produce the best stuff you can with it, so if you guys are outright coming out and saying that, can you blame the newer members for not understanding why you're limiting yourself and saying that things are 'Good for LL'?
Please don't take this the wrong way, I love LL, and I am extremely impressed with the stuff that people like you, Pierrot, RMM, Louis and all the others make. BGSS is still in my top 3 parks ever created, and I think atmosphere is so much stronger in LL than in Rct2. I'm just offering my opinion on the LL/Rct2 feud after playing with LL for a few weeks and getting to know Codex a bit more. -
posix Offline
I don't recognise what it is this time and thus I can't really love it. Still looks impressive nontheless. -
Brent Offline
He's gotta be on drugs... that's the only logical explanation. But yes, it is impressive. -
RMM Offline
I also disagree that LL promotes more 'testing' with objects and rides; Rct2 does just the same but instead of it being through hacking, it's through simple zero-clearance and using custom scenery to create things which actually look like what they're supposed to look like, rather than having to squint through a rose tinted kaleidoscope to see what the builder is trying to achieve. I mean, you guys say it time and time again, you're constantly testing the limited palette of LL to try and produce the best stuff you can with it, so if you guys are outright coming out and saying that, can you blame the newer members for not understanding why you're limiting yourself and saying that things are 'Good for LL'?
funny, i am an LL guy for the very same reason you are an rct2 guy.
i can't remember where we've had this same conversation before, but i'll repeat myself. the fact that you have to use what is already in LL is what we like about it. there is no, 'hey, i want that sign in rct2. i'm gonna go use an outside program to create exactly what i want and then code that object into the game'. you can't do that in LL and that is why we love it. sure, we use codex... but that doesn't literally create new objects and visions within the game, it only edits what is already available.
i just don't like the idea of being stumped on an idea and then using an outside source to add what i need. don't get me wrong, we all know how beautiful rct2 with custom objects can be, but i find it much more rewarding constructing ideas in LL with corner pieces of rides, odd fences, and ruined stone blocks that make you go, 'what the fuck'. i love that. -
trav Offline
But it's forced creativity. In Rct2, your creativity comes from realising what you see in your head in Rct. In LL, your creativity comes from making something look roughly like what it's meant to be using objects that sort of fit.
It really just depends what you prefer I guess, but I dunno, I just see LLers being at least as bad for bashing their counterpart game as Rct2'ers are for bashing LL. -
Milo Offline
I just see LLers being at least as bad for bashing their counterpart game as Rct2'ers are for bashing LL.
The LL crowd is certainly made up of cranky old vets but I don't really see this.
When I boot rct I'm usually out to solve problems, not create something beautiful. That's just how I get my kicks and if that means I'm crazy or masochistic or whatever, so be it. As you say, it's all about what someone likes. -
Cocoa Offline
great work! when I saw that, I immediately though O))). pretty clear theme there
but seriously, thats some insane detailing, whatever the fuck it is. some sort of space station I'm guessing?
btw, are we ever going to see any of your work released? like in a proper park or something? -
posix Offline
No trav. The creativity in RCT2 is object making. Unless there are limitations, there is no creativity. In RCT2, you could basically learn how to model in 3D, turn your works into 4 2d sprites and click them into the park. It's exaggerated, and obviously there are still limitations in RCT2 because not everyone knows how to model or how to fake it to get decent objects, but still, the aspect is alive, and it's terrible. -
tyandor Offline
No trav. The creativity in RCT2 is object making. Unless there are limitations, there is no creativity. In RCT2, you could basically learn how to model in 3D, turn your works into 4 2d sprites and click them into the park. It's exaggerated, and obviously there are still limitations in RCT2 because not everyone knows how to model or how to fake it to get decent objects, but still, the aspect is alive, and it's terrible.
I personally have to call BS on that Posix. Creativity in LL has a lot more to do with finding solutions for an image you try to achieve comparable to painting a highly detailed painting with a big brush. That's only one part of creativity as a whole. Creativity in RCT2 is more focused on the bigger picture, rather than the tools available.
That said limitations can make the solution(s) and the final product very interesting,
but I personally don't want the limitations coming too much from the tools I use. Saying there's no creatitvity by people who have a fine paintbrush at their disposal is just not true. That doesn't mean however that they sometimes should lay that particular tool and look at the big picture first. Lets face it, way too many people are way too concerned with the small details before the creation of the entirity is even remotely complete meaning often very disjuncted creations. Basic stuff as flow, composition and atmosphere are skills that aren't mutually connected with the toolset available. Do they limit the options; yes. Do they limit creativity; heck no. In the end I personally think RCT2 is the better tool (as limited as it actually is). However that doesn't make it the best tool for someone who hasn't mastered the basics yet. LL would be better for them because it prevents that they are overwhelmed by the options and focus on the basics first because detailing in the sense of what rct2 is capable of doesn't exist in that regard.
BTW - Awesome screen (even if I think it could be done better in rct2, but I'm not the one to judge other peoples choices ) -
trav Offline
I personally have to call BS on that Posix. Creativity in LL has a lot more to do with finding solutions for an image you try to achieve comparable to painting a highly detailed painting with a big brush. That's only one part of creativity as a whole. Creativity in RCT2 is more focused on the bigger picture, rather than the tools available.
This is exactly what I'm trying to say, thankyou Ty. -
ScOtLaNdS_FiNeSt Offline
Looks like a satellite, With a self repair robotic arm.
Very cool work pierrot. What is going on in your head...
Tags
- No Tags