(Archive) Advertising District / Workroom

  • posix%s's Photo
    Okay, cable and motor I find a little overkill to be honest, but the lockers are just gorgeous. I still feel like adding all these details detracts you too much from doing other important stuff like foliage, landscaping and park design.
  • RRP%s's Photo
    As great as your ideas are at pushing the level of detail within LL.Why dont you just play rct2 then you could push to this level of detail and beyond easy?
  • pierrot%s's Photo
    Cocoa : rub your eyes :p

    BelgianGuy : I hope to have the privilege of working with them :) and..Don't worry, Coaster layout is quite cool(imo)

    Posix : you are right, foliage and landscaping is my weak point.

    RRP : Don't you know that reason? You were LL player at once...I can't understand why you ask that question.
  • RRP%s's Photo


    RRP : Don't you know that reason? You were LL player at once...I can't understand why you are asking that question​.

    I was a LL player yes,but only until rct2 was a released.What im saying is your work in rct is mainly trying to push realism/detail boundaries. That is what is impressive about your work.
    These details you're adding however can be achieved much easier in rct2. I'd be more impressed if you were pushing boundaries in that game instead of trying to emulate rct2 in LL
  • Midnight Aurora%s's Photo

    I was a LL player yes,but only until rct2 was a released.What im saying is your work in rct is mainly trying to push realism/detail boundaries. That is what is impressive about your work.
    These details you're adding however can be achieved much easier in rct2. I'd be more impressed if you were pushing boundaries in that game instead of trying to emulate rct2 in LL

    Some of us don't play for the finished product.

    Cocoa, I already said what the lockers were above.
  • pierrot%s's Photo

    Some of us don't play for the finished product.

    Posted Image
  • SSSammy%s's Photo
    i agree with rrp to an extent.
  • posix%s's Photo
    I completely disagree. The detail pushing skill it takes in rct2 is object making. You can't just do that in LL, it's more difficult. And the way he's doing it is phenomenal.
  • SSSammy%s's Photo
    there really is two sides to it though.
  • RRP%s's Photo

    I completely disagree. The detail pushing skill it takes in rct2 is object making. You can't just do that in LL, it's more difficult. And the way he's doing it is phenomenal.

    Im not saying this isnt skilled. Im saying that id consider similar innovation using the available tool in rct2 more worthwhile.
    Since this LL creativity is already easily replicated in rct2.Whereas in RCT2 it could be taken a step further with the additional rides/objects
  • posix%s's Photo
    This is exactly the thing. RCT2 is only about objects and making new ones. RCTLL is about finding ways to realise what you want with the objects available.

    Just sometimes, people are either too lazy or don't have the object making competence to use trackitecture even in RCT2, or because they like the look of it which they had seen in LL parks originally.
  • Roomie%s's Photo

    As great as your ideas are at pushing the level of detail within LL.Why dont you just play rct2 then you could push to this level of detail and beyond easy?

    Dislike :p

    To me RCT2 will always be a terrible terrible sequel. A cash in on the surprise popularity of the first.

    Personally I just don't find RCT2 anywhere near as fun. As posix has said RCTLL is about finding ways to creatively use what is available.
    On top of that RCT2 just isn't as fun to use and it's a complete pain in the ass to play with. No inbuilt mountain tool, window mode or sound toggle make it multiple times less user friendly than LL.
  • pierrot%s's Photo

    Personally I just don't find RCT2 anywhere near as fun. As posix has said RCTLL is about finding ways to creatively use what is available.
    On top of that RCT2 just isn't as fun to use and it's a complete pain in the ass to play with.
    No inbuilt mountain tool, window mode or sound toggle make it multiple times less user friendly than LL.

    that's. my. point.

    edited

  • =Wilsige=%s's Photo
    Im liking all the intricate details. How did you do the que for the starflyer though? That hack would be useful in something im working on right now.
  • Jaguar%s's Photo
    Well, I'm sure that LL in the long run is quite a bit harder than RCT2. You can't even stack scenery without hacking, and the possibilities are quite a bit more limited. Either way, I salute LL players for their ability to do most things I can't. Either way, both games take skill, and have their pro's and con's. Personally, I don't think RCT2 is any more or less than LL. For LL players, face it that there are just more possibilities with the RCT2 game engine, but that doesn't mean the game is any better. RCT2+LL>WW+TT+RCT3
  • JDP%s's Photo
    rrp your getting annoying. anyone can play rct2 and create what they want, but playing LL (and ncso parks) limits the players options and makes them think harder and more precise about what they're going to create.

    let people play the game how they want to and stop trying to make people look stupid because you dont agree with they way they play the game
    -JDP
  • Dotrobot%s's Photo
    GAMEPLAY IS ALL THAT MATTERS
  • Liampie%s's Photo
    How is Sel doing, pierrot?
  • pierrot%s's Photo

    Im liking all the intricate details. How did you do the que for the starflyer though? That hack would be useful in something im working on right now.

    Posted Image

    thanks dude, it's really simple :)

    How is Sel doing, pierrot?

    almost 60%, Things are moving painfully slowly because...I'm high school seniors in south korea.
  • Dotrobot%s's Photo
    http://www.nytimes.c...8iht-korea.html

    This is what i used to go through. Although not nearly as serious.

    Get to school at 6:00 A.M. before the teacher arrives, write chinese letters and practice them.

    At 7:00 A.M. teacher checks before school work and usually gives out corporal punishment to who do not.

    7:10 A.M. classes start. The normal korean curriculum is the advanced for US. That means they learn 2 grades ahead of normal US students. I think this is correct? Pierrot correct me if i am wrong. 6th grade-8th grade math, 7th grade- algebra, 8th grade- geometry. And they also do this with extreme vigor using large numbers and/or involving decimals, fractions.

    This is what the normal elementary school covers. English, math, literature, science, and physical education. It is almost identical to US actually. Except for the fact of 2 grades ahead thing.

    And I ended school at around 3 everyday. Except for saturdays (yes we go to school every other saturday) we would leave around at Noon.

    As if that wasn't enough my parents and almost every other parents in korea put their kids and me into private tutoring institutes. They're kind of like private schools except kids both attend private and their normal schools. There I studied til 5:00PM. After that Piano practice institute which lasted til 7:30 PM. I came home at dinner had 30 minutes free time. Then a private tutor came to my house and I studied from 8:00 ~ to 9:30.

    Yeah. This was when i was in middle school. Fucking brutal. Then I came to US and it was like heaven. I couldn't believe how easy the work was.

    This is WAYYY off topic. But just thought you should know how a normal korean student's life is. Mine was a bit more extreme then others but there are who study til late in the night like my brother. Who had a similar pattern except he went to school at 6:00am and came back from a late study session at a private institute at 1:00 am. 5 hours sleep for him.

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