(Archive) Advertising District / LOEA`s official construction thread
- 13-November 10
-
wildroller Offline
Wow, I really like that tunnel/bridge you got over the road and water. It looks really nice . -
Dotrobot Offline
Sorry if i sounded harsh. I was just pointing out that the texture of premade objects seem silly and not very RCT-ish except for a few.
As for the station. With net. -
F0ndue Offline
Ah,thanks,yeah the buoys have no real texture,but that does not really fall in the eye,also you could just say they`re made out of stell or whatever...so no real texture,but they`re the best to get,also I neeed my other objects,and I still have to fit in some dats,so the space wouldn`t be enough... -
Dotrobot Offline
That's not what i was phrasing when i said RCT-ish. Non RCTish are objects that are usually photopasted. So as if taken from a photo and then pasted into an object.
For example. The steel wall that comes with RCT looks very nice and fits in with all the other rct2 objects.
Anyway it's your park and if you choose, i should have no influence in this.
P.S. there's a roof white glitch above your train station. Just in case you didn't know -
F0ndue Offline
Ah I see now what you mean,good point you`re making there.
And for the roof,I did noticed it,but I can`t remove it without "damaging" the train station. -
Cocoa Offline
nice work, try not to overload on the grey though. Like that train station is beautiful, but I want to see more of that green beam and that stuff, and its position right next to the entrance is a little awkward. -
Comet Offline
Wow, you got good quick, it kinda looks like something jaguarkid would build if he focused more on aesthetics
Only thing I'd change is maybe use crazy path instead of that Harry Potter looking one you got now, I think it's a little easier on the eye. There's also too much of that rope fence in the first screen of your last post, I'd try to line the path with buildings in some places not just all fence -
F0ndue Offline
Hmm,for that greyish archy,I focused on these objects so other building styles will be challenging,but I`ll build some wooden buildings as the train storage.For the position of the station:That has something to do with the history of the park.I`ll tell you more soon.I was thinking about adding a scenic railway,but that would be a bit...lemme say weird,since it would
1.fuck up my park history
2.would be a bit strange since they are not built anymore
3.from where does it come,and why has a young park 2 woodies,one very modern and one incredibly old,and how did the park afford it?
Although I really want to build one.may I make that as side project...
Comet that problem will probably be solved soon,for the paths I have to see...Is there someone who could make me a pack of swiss banners/flags please?If yes PM mem please and I`ll say you how they should look like...
I`m happy that you like it,but could somebody HELP ME PLEASE!The problems are mentioned in the last posts.
Cheers Guys sorry for no pics this time,I want to keep the moments ratio up. -
F0ndue Offline
Hey guys
This may sounds rude but I will have problems to continue if nobody can help me.So here are my problems:
1.I need some help with rides modifying
2.Some decent car dats
3.May some special flags,I`ll ask Joe Zia soon.
4.Someone who could help me with to remove white floating objects.7 ATM,can be seen on the attached screen.
5.May some testers.
All of the problems are explained more detailed in the thread.I`m really happy you all like it,but noone has replied to my problems yet,PLEASE HELP ME!If you can`t help me give me some hints at least.I`m stucked. -
That Guy Offline
5. Build the same object in the same spot, since yours are trees they also need to be the same rotation. You might have to use zero clearance on some of them, but be careful when doing this because you can just make more ghost objects that way. -
F0ndue Offline
Thanks.But wait is there no way to remove them?Since the steel vines don`t fit there.Since you refer to point 5 you want to be a tester? O.K. -
That Guy Offline
Sorry, I meant 4.
Just do what I said before, then attempt to remove the object, if it doesn't remove and there's still a ghost, repeat. -
ACEfanatic02 Offline
Zero clearances, place the exact same object, rotated the same over top of the ghost. Then delete it. The ghost and the new object will be gone.Well,the ghost objects how do I remove them?
And in the future, be very careful with MT scenery while zero-clearanced. Dragging an MT object over another MT object with clearances down is what makes ghosts.
-ACE -
Comet Offline
Or color the land under the ghost object a random thing, say red grid, then
-8cars
-Misc
-Map Object Manipulation
-Check remove, large objects, land color-red grid
-Apply -
F0ndue Offline
Ahh,thanks.kay removed the useless buoys,but some will stay.A question to you all.Do you think this could get a award,or something like that(I don`t really get the system)?
Here a pic,I added some folieage(surprise,surprise!)and caught this picture in the rain.its by far one of my fav screen,enjoy! -
Dotrobot Offline
With some more buildings of the same detail level. Yeah i think this could get an award. Just don't over do the grey brick. Or just grey in that matter -
F0ndue Offline
Thanks,don`t worry,other buildings will come,this is only for the Quai and Tell area,In cervin there will be a lot of chalets,and Schoggiland will feature some sweet surprises,literally
The storage are will,also allow you to speculate about the new surprise for 2011.Stay tuned!
Tags
- No Tags