(Archive) Advertising District / LOEA`s official construction thread

  • chorkiel%s's Photo

    There`s no Waldo,but there`s a Flying Spaghetti Monster.


    I don't believe in god either.
  • F0ndue%s's Photo
    I don`t believe in a piece of flying italian pasta.
  • turbin3%s's Photo
    I love your foliage, but your buildings are too big imo. Try to build some smaller, more detailed structures.
  • chorkiel%s's Photo
    ^^touché
  • F0ndue%s's Photo
    Okay.I have some 3x3 buildings on my map too.Small enough?
    I started on the the little "Alpine Adventure" area.It will feature the show flatride called Cervin and the S&S/Intamin Freefall Gotthard and maybe a shop.
    Attached Image: SCR186.JPG
    First Layout
    Attached Image: SCR188.JPG
    Second Layout
    I want to hear your oppinions
  • That Guy%s's Photo
    The second screen is a lot better, but your use of the LOTR rocks is way to blocky...try to 'fade' them out a bit with foliage and the regular landscaping, it's far too square atm.
  • musicman%s's Photo
    Like That Guy said, add some foliage around it to make it less blocky, although it seems like a rather impressive structure for such a small ride, assuming that's all there is on it.
  • chorkiel%s's Photo
    I don't like those rocks at all,
    like Liam would've said;
    They don't fit the graphics of rct.

    IMO
  • highroll3r%s's Photo
    i dont like those rocks either. they seem like an easy way to theme a ride/area and i also think that they dont fit the graphics of rct. that guy can pull them off but here they seem forced aound the flat. imo use less of them and blend with foilage.
  • F0ndue%s's Photo
    Hmm,yeah my goal was it to create some kind of little alps,like That Guy showed on one of his screens with combo of Landblocks,unfortunatly I have no object spots left.Semms like a dead end...I was never really happy with the look I`ve created in the screens there,and I`d wish it would look so great like That Guys work.I dunno seems like it kills the park`s quality level... :(
  • musicman%s's Photo
    Try putting a line of bushes/small trees sown across the base of the "mountain", it may help ease the transition. I still think that it looks like a huge structure for such a plain ride though.
  • F0ndue%s's Photo
    Yeah,sure foliage was planned there.Like I said early stage.But I`m not sure if that helps.
  • F0ndue%s's Photo
    Okay,the thread is now my official construction thread.

    I was bored and after excessive Halo: Reach gaming I wanted to build something new.
    Skovhugger!
    Attached Image: SCR204.JPG
    Skovhugger is a Inta Giga set somewhere between Goliath and Expedition GeForce.It feature various elements from different Inta Gigas.
    Attached Image: SCR208.JPG
    Skovhugger is the danish name for Lumberjack if I`m right.I choosed this name since I had a NL "jam session"(we talked about layouts)with a good friend and he created a neat Mega Lite and called it Skovhugger.Its my first full custom supported steel coaster.
    Attached Image: SCR213.JPG
    I may release it,BUT there is a problem:
    I built this in the same park as Beryillium Accelerator so I have only some buildingblocks and supports as objects.So I have to make this semi NCSO or I`ll have to try to parkdat it(not sure if it works).Just tell me your thoughts.
    Attached Image: SCR215.JPG
  • tdub96%s's Photo
    Well I really like the layout, a very good cross between WW Goliath and GeForce. Looks great overall, layout wise. But i hate the path (the object used for the path).
  • Cocoa%s's Photo
    I would go ahead and parkdat some real objects in, although that can be a bitch if you have a lot.
  • F0ndue%s's Photo
    Thanks,guys,I agree the path is unfitting,just had no other choice :| .The focus is one the coaster itself and yeah,parkdating is bitchy.I`ll probably take a RCT2 pause and play some Reach to keep the motivation up.
    BTW I`m unsure about the support in the last pic.Its diagonal and supports the part of the transition into the helix.What ya think?
  • F0ndue%s's Photo
    Taking RCT2 back to stone age

    Long time ago the peaks of destiny were an wonderfull region with lots of successfull mines.But the people became to greedy and awoke an unknown evil...
    People began to dissappear and rumors of an blood-thirsty beast came up,which roamed in the peaks of destiny,mostly around Mt. Overlord.After many people disappeared and many who left the region some brave men formed a group to hunt the beast and end this horror.Join them on their epic and dangerous journey through the peaks of destiny up to Mount Overlord


    Attached Image: SCR224.JPG

    Well,this was my first project with CSO and I found a file of it somewhere,and I`m thinking about finishing it.The archy is,lemme say a bit noobish and so on,and its a very uncommon park,built under a special circumstance.You could call this a limitation,but since I started with this limitation,I want also to finish it with it.
    To make this a bit more entertaining I want you to guess what the special circumstance is,that I mentioned.There is a hint in the post and even in the pic.I won`t lie,its tricky,but if you guess right I`ll release an overview.
  • F0ndue%s's Photo
    Wow.no.reply?
  • F0ndue%s's Photo
    Wow.no.reply?
  • Pacificoaster%s's Photo
    The coaster's footers over the water are floating. The foliage and waterfall are very bland. The random object placement makes the screen even more obscure.

Tags

  • No Tags

Members Reading