(Archive) Advertising District / PHANTOM
- 28-October 10
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Wolfman Offline
PHANTOM Pheatures:
Launched lift hill
Interlocked vertical loop and corkscrews
Inline twist
[attachment=4973:PHANTOM.jpg]
[attachment=4974:PHANTOM.zip]
(custom supports not included) -
That Guy Offline
This kind of has a Chris Sawyer feel...like one of the coasters that comes with the game, I like it. Your supports are also a lot better, there's just too many. -
Dark_Horse Offline
This one isn't too bad. I kind of like it, but that looks like some serious lateral G's on that first turn if this is a launched lift coaster. -
Wolfman Offline
You wouldn't believe how it slows down before it reaches the top. Check it out. The launched lift hill is only along the bottom 3rd or so of the lift hill. By the time it hits the crest of the lift hill, it's traveling at 20 MPH. So it's pulling just under 1 G. And the curve IS banked, not flat.
However, the curve just after the vertical loop has a peak G force of just under 2 Gs. But that's for about 1.3 seconds. Still, anything that pulls higher lateral Gs would be the corkscrews. (roughly 2.4 Gs.) There is a bit of straight track just after the helix where some trim brakes could be placed to drop the speed when the trains are moving their slowest, (about 12 MPH.) And just before the first corkscrew (as a last ditch effort) to spot a set of brakes.
But even a nausea rating of 5.46 (even though it's a "high" categorically, is still at the low end of the high rating. However, even this rating didn't cause the peeps from refraining from making this a popular attraction. All my tracks are peep tested for popularity before I release them. These are all fairly popular tracks and a constant income is created if you charge per ride. Still, the peeps like them and that means everything to me.
As far as the supports, it just looks like a lot, as the track is pretty dense in some areas. (In one area, there is four different levels of track alone.) So I tend to agree. It does tend to look like a forest. I try to keep the supports about two tiles apart, unless that seems too far apart. And it's a tough call when the hills are so small and you know it needs support someplace in the middle of the drops.
I used to go with eight supports for the helix, but now I'm working out the spacing to drop that to just six supports.
It takes eight vertical support sections to equal the height of one diagonal support. (Since there is a limitation on the number of objects that can be saved with a track design,) it stands to reason that using diagonal supports more than vertical supports would allow more of the supports to be saved with the track design. Even though it may seem crowded. Too many supports is better than none at all, or missing support objects.
At least in my book anyway.
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