(Archive) Advertising District / Davenport Mills.....My New Park!

  • yocoaster%s's Photo
    With Funworld, I gained a lot of useful feedback. From landscape to architecture, there was a lot that I was told needed improvement.

    With that being said, I bring you DAVENPORT MILLS!

    Now this first screen is all a bout landscaping, I need some feedback.

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    Does this look realistic?

    I studied the terrain of Iowa and found out that it's literally plain plain plains! but as a friend told me (CP6), No land is literally COMPLETELY flat, so is this good?

    Also, here is a blueprint of the layout for Davenport Mills...it's not FINAL, just an idea...

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  • Liampie%s's Photo

    I studied the terrain of Iowa and found out that it's literally plain plain plains! but as a friend told me (CP6), No land is literally COMPLETELY flat, so is this good?


    You should see Holland. :p

    I'd say your landscape is realistic/believable if you get rid of the big central hole next to the river.
  • yocoaster%s's Photo
    thanx Liampie....and about the central hole, should i just add another hill instead?
  • ACEfanatic02%s's Photo
    Either replace it with a hill or add a lake in the middle. Remember: rain falls everywhere, and water doesn't flow uphill.

    -ACE
  • yocoaster%s's Photo
    Wow ur right.....I never thought of it that way....
  • verti%s's Photo

    You should see Holland. :p

    I'd say your landscape is realistic/believable if you get rid of the big central hole next to the river.


    Flevopolder in Iowa? :D
  • yocoaster%s's Photo
    Alright guys, here is a new blueprint that, to me, is more final...

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    As you can see, i changed the landscape and added a extra small lake, as opposed to the slight depression seen in the previous screen.

    Also, I plan on adding a railroad, which I notice is common in a lot of the larger parks. And seen Davenport Mills, is based on the larger parks, so why not?

    The "Mini's" are pretty much your basic Pinfari coasters, Zierer coasters, etc.

    Though you can't see most of the layout in the screen, the wooden CCI is going to be inspired by Predator at Darien Lake, and the Wooden Inty is definitely going to live up to its name...(find out what I mean soon!)

    Yea yea, I know it's just Paint, but the next screens are going to be actual rides to look forward to, so stick around for that!

    Any questions or comments, don't be shy!

    P.S. The signs for the rides are most likely going to be the location the stations are going to be in...so that's why I placed the where I placed them...
  • Liampie%s's Photo
    Work on your colour schemes!
  • yocoaster%s's Photo
    WOW...it has been a minute since I last posted on here, (well actually more than a month!)

    I haven't done TOO much, just worked on the coasters so far....but here you get an idea of what has been done at Davenport Mills!

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    Here is an overview of the park layout (on a rainy day :( ) As I said before, I haven't done much, but you get an idea of how the pathways are going to go (hint the broken sections of path)

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    Another view...

    NOW ON TO THE COASTERS!

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    An Intamin Looper dubbed "Freeze Frame"

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    here I went old school, old school Arrow that is. This one's called "Pyro".

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    Next is one of my personal favorites, "SOS!!!" This GCI Woodie will be having you call 911, for an adrenaline overload emergency!

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    Here is a B&M Invert that was inspired by Talon @ Dorney Park (note the first three inversions...) This one is called Armed and Dangerous, and let me tell you, it's still at large!

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    No, you're still in Idaho, but this classic Woodie thought up by the geniuses at CCI will make you believe that you somehow ended up in an Amazonian Jungle...get ready for.."Jaguar"

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    And last but not least, the top dog of them all! It's so big, I couldn't take a full picture of it's massive layout without other coasters getting in the way! This B&M Hyper came to the scene during the early 2000s, and it is a force to be reckoned with! Breaking the 80 mph mark, this monster was given the appropriate name..."Destroyer", becuase that's what it does to the riders appetites! :lol:

    Well there you have it guys, I know it's not much, and I know I have a lot of work to do, just showing you guys that D-Millz ain't dead!

    See you soon with a more detailed update!
  • JJayMForce%s's Photo
    The coasters look good, and great names too!

    IMO you should remove jaguar from the park, to add more terrain features and open space (may be parking or hotels etc...)
  • Jaguar%s's Photo
    [quote name='JJayMForce' date='11 October 2010 - 05:38 PM' timestamp='1286833087' post='518932'

    IMO you should remove jaguar from the park, to add more terrain features and open space (may be parking or hotels etc...)
    [/quote]

    Perhaps not.
  • yocoaster%s's Photo

    The coasters look good, and great names too!IMO you should remove jaguar from the park, to add more terrain features and open space (may be parking or hotels etc...)


    Well that space next to Jaguar was going to be the parking lot area..
  • BelgianGuy%s's Photo
    I think your layouts are pretty decent for this and it looks like you did your research, I just hope the rest is up to standards aswell, like custom supporting, you'll have a lot of that comming your way, I'd also say start marking your land tiles where you'll place path, buildings, flats, gardens, theming, this'll help you a great deal to see the flow of your park even before you've built it

    I'd say place the mini coasters aswell and maybe even a schuttle wouldn't look too bad in this setting and its a great type of ride to fill a gap where you're stuck, also make a good selection of flat rides and don't go overboard with them, I mostly plan 2flats per coaster/section of a park, one of them being family friendly and one more thrilling depending on the intensity of the neighbouring coaster. for instance in a section with a kiddie coaster I'd place a serious flat like a frisbee for the adolescent and adult visitors while the kids have fun on the kiddie coaster and vice versa...

    Hope my advice helped you in any way and I'd like to see more of this soon...
  • yocoaster%s's Photo

    Perhaps not.

    :lol:
  • yocoaster%s's Photo

    I think your layouts are pretty decent for this and it looks like you did your research, I just hope the rest is up to standards aswell, like custom supporting, you'll have a lot of that comming your way, I'd also say start marking your land tiles where you'll place path, buildings, flats, gardens, theming, this'll help you a great deal to see the flow of your park even before you've built itI'd say place the mini coasters aswell and maybe even a schuttle wouldn't look too bad in this setting and its a great type of ride to fill a gap where you're stuck, also make a good selection of flat rides and don't go overboard with them, I mostly plan 2flats per coaster/section of a park, one of them being family friendly and one more thrilling depending on the intensity of the neighbouring coaster. for instance in a section with a kiddie coaster I'd place a serious flat like a frisbee for the adolescent and adult visitors while the kids have fun on the kiddie coaster and vice versa...Hope my advice helped you in any way and I'd like to see more of this soon...


    ur advice is killer bro, I'll definitely try out the 2 flats per section technique, makes sense...
  • Liampie%s's Photo
    I like the look of "SOS!!!". Good job! Reminds me of one of RMM's coasters.

    Whoops did I just spoil something? :???:
  • That Guy%s's Photo
    ^Yeah, you kind of did.

    I absolutely love the layout of the arrow looper, but consider adding a small airtime hill to cut down on the brake run.
  • Cocoa%s's Photo
    you should use steep-down turns, putting the lesser angle turns in a steep drop looks funny.
  • Comet%s's Photo
    I think you should push the turnaround for the CCI a few more tiles from the Inverts brake run, this way a midway through there won't be too cramped
    Other than that the layouts seem good

    Keep us updated
  • tdub96%s's Photo
    Until after the first few drops, the GCI doesnt look like a GCI. You have the twisted drop, but those huge airtime hills arent GCi-like.

    The helix at the back of the hyper looks painful, the invert looks pretty good as does the CCI. The intamin and arrow dont look too shabby either

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