(Archive) Advertising District / Montu - Busch Gardens, Tampa
- 26-July 10
-
John Offline
In real life, Montu's colors are navy track with off-white supports. Since off-white isn't really an option in RCT, the next best thing is tan. Keeping the track navy (or indigo-ish navy whatever RCT has option) looks awkward, though. Personally I think if the supports are tan in RCT, the track ought to be royal blue (with gray rails) to match the intensification in color. -
SSSammy Offline
if you have time to invent and type such fabrications i think you should sit back and think about how you're spending your precious seconds. -
Dark_Horse Offline
I wholeheartedly agree with Louis about everything. I am not trying to boss you around. I have been giving suggestions, which you merely lack to even consider attempting. Most of my comments have been echoed by the "community" as well. I am just defending myself as well because you keep implying that I know jack shit about anything. Like I told fraroc, you should at least TRY implementing the suggestions you are given here. If you don't like how it turned out, don't use it then. As for asking me to leave, this may be your topic, but I believe that the admins have full control of that, and neither has mentioned anything about my actions in this topic, therefore I see no reason for me to not reply in this topic. I thought I was trying to be helpful and give you suggestions on how to improve your work.
Moving on, I still think that if you are going to make a recreation, you should make it as accurate as possible. The track seems to be a dark blue in that picture, so maybe try that instead of the deep purple. Also, the supports are offwhite than tan. I know you won't change anything, but as someone else suggested, that track really could use some help. Since you insist on being spoonfed answers on how to change stuff, so as I said earlier how to fix the drop. -
Wolfman Offline
Also tan works on the supports. I am sure your with me in wishing RCT had a good beige/off-white color. That's been a constant struggle on my Kumba rec.
It's either that, or the washed out/bright yellow. But that ends up looking even worse. As you can see from the quote, this subject has already been discussed. Anyway, I created a number of images with different colored supports. But first, lets look at the real thing, K?
You can really see the difference here between the white of the clouds in the background and the creme color of the supports...BTW: LOOK AT THE COLOR OF THE RAILS.
Here I've created seven images, each depicting a different color of the supports. Just to give as much variety in the choice that came into play here. Alphapetically...
Brown...
Dirty Brown...
Gray...
Tan... The color that is used...
White....
Bright Yellow...
Darker Yellow...
The supports might come close to looking white. But getting right down to it, the supports are not "white". Their a pale yellow. You can see that neither of the yellows come as close as the tan color does, Gray and the browns don't really measure up either. The tan comes the closest to that color, even though it's not really considered a "yellow".
This was discussed before, and I really didn't want to go through all this again, but I did anyway for the benifit of Brent and Wheres Walto.
Louis...
Since it seems you got caught in the crossfire. I'm sorry for that. You didn't deserve it. I'm sorry. I was wrong to do that to you.
I'm just tired of the fucking bickering about bullshit that seriously means nothing to me. This project was started as a fun thing to do. And it became a chore to burden everyone's "requests" very, very quickly. I can't make everyone happy. It's humanly impossible.
I can't bend the track to everyone's satisfaction. I can't mix the colors to everyone's expectations. This is the shortcomings of RCT 2. It sux to use this game in a recreation of an exiting coaster in the real world. You and I all knew the risks from the start. The track will always look "sucky" to someone. Well, don't it suck to be them?
One person likes the track "this" way, but another likes the track "that" way. Someone's going to lose out. I was not going to spend weeks tweaking the track endlessly. We did each section, and then we started to change what we already worked out. It was going through the same shit over and over. I'm not a trained seal that does whatever it's told.
Seriously, I'm not about to start tweaking the track again. The time for that has come and gone. The pits are dug, and the supports are being created. I'm not spending eternity on this project. I don't care what anyone else thinks or says otherwise. The track is staying like it is, like it or not. That's my final answer.
By all means, if you think the layout is as terrible as you say it is, take up the challenge and make the layout yourself. Show me what you think the changes should be. I already know what a challenge it is. You won't hear a peep outta me about it. The game is just not flexable enough to satisfy everyone. But don't you say I didn't warn you. It's tough to make everyone happy.
So unless there is some drasticly outrageous mistake somewhere that's causing you to loose sleep over it night after night. Then you should of made your suggestions back when the track was being developed. If not, then let it go for god's sake. And stop giving me grief over something that doesn't mean a hill of beans. -
nin Offline
I only mentioned that due to the pic previously used for comparison, my bad on that. Surprising as it is this actually is one of my favored projects going on, but in a time where every coaster in the western world seems to be in the process of being recreated, it falls a bit short. Yes it's a game, and I really do believe you know what you are doing, but some more effort in terms of scale, archy, foliage, and well, everything else should be implemented.
I vote for tan supports, by the way. -
Jaguar Offline
It is actually possible to make the colors using a palette, and I really think the coaster should be a pure blue, not an indigo-color. -
Louis! Offline
I'd stick with the tan supports then. I thought the paler yellow was more pale than that.By all means, if you think the layout is as terrible as you say it is, take up the challenge and make the layout yourself. Show me what you think the changes should be. I already know what a challenge it is. You won't hear a peep outta me about it. The game is just not flexable enough to satisfy everyone. But don't you say I didn't warn you. It's tough to make everyone happy.
Oh don't worry, i'm gonne take up the challenge -
Wolfman Offline
More supports have been added.
There's something of a catwalk up there, but there's just not the room to duplicate it exactly. Anyone got any ideas?
Just in case you're wonderin' about those blocks I added. There is some iron up there that looks simular.
All the supports that are left to be replaced are colored red in this screen shot.
The lift hill supports are going to spread way too wide here. There's just not the room for the supports at such an angle. I tried a little experementing with using a two-legged support that was pretty much vertical in design, you can see them used in the initial drop, (experemental purposes really.) Which isn't that far off the mark in this image.
However, from another angle, it's a different story. Did you notice the angled support between the legs of the lift hill? I wonder if I can include that in the support design? And I haven't figured out the catwalk for the lift hill just yet. I've only got a few slots open for objects, so it's pretty much gotta be pulled off without adding to the small objects slots.
-
nin Offline
People traditionally make the lift supports entirely vertical, there's no appropriate angle to use if you still want them to be slanted. -
K0NG Offline
Looking better but I'd suggest getting your catwalks up before spending too much time on supporting the lift since those also support the catwalks as well. Since I believe you're going for realism here you probably want to extend the spine too.I'm also thinking that the lift is a bit over-supported right now. Maybe cut the amount basically in half and you be closer to actuality. But I think that color is working real well. -
Wolfman Offline
Looking better but I'd suggest getting your catwalks up before spending too much time on supporting the lift since those also support the catwalks as well.
Yes. I'm ahead of you in that respect. I took a full tile roof object as a stand-in for a catwalk, lifted it to just under the track, and placed the cross member supports beneath it. I then deleted the roof object and left the crossmember supports. So unless the catwalk is more than a level tall, I should be golden. Even still... there's always ZC.Since I believe you're going for realism here you probably want to extend the spine too.
Sorry. I have no idea what you mean by "extending the spine".I'm also thinking that the lift is a bit over-supported right now. Maybe cut the amount basically in half and you be closer to actuality. But I think that color is working real well.
Well, you are right. Up to a point. The actuall lift has eight supports. And like a dummy, I didn't reference my images in particular to count the supports. So I made ten.
This may seem like an easy enough fix at first glance. But it's more involved than what you may think.
Allow me to explain...
Like the real counterpart I have to deal with a ditch under the lift. This makes locating the position of the support elements DIRECTLY over the track a bit more work. I have to lower the land that is higher than the ditch, and I have to remove the block walls I used to line the ditch to give it a finished look, so it doesn't look like it's just exposed dirt. So this has to be removed so I can have visual access to the tile that the support objects will be located over. Deep inside a ditch.
This is sortta compounded when you have to take under consideration that the supports that are over the ditch to support the lift, are also supporting the track that runs through the ditch.
You may have noticed that I had colored a few supports. The red support is one I think the project can do without, so it's already history. (It opens up the driveway to the coaster barn as well.) The two yellow supports, (one's back at the base of the lift,) are pretty much permanant. With exception of the shorter one, which would be much easier to move if need be.
But it's not like I'm not up to taking the suggestion.
I do want to make it as close to the real thing as possible, without taking forever to do it. So I came up with a diagram that shows the spacing of supports at different distances.
Mostly, I've been using the inverted support that is centered along the edge of the tile. (I made a small image of the four positions of the support object in the upper left corner of the diagram.) I've been using the positions to the left & right to line up with the spine of the coaster's lift.
I'm using the ties of the rails as a representation of a fill tile. The dark gray area beneath the tracks represents the ditch beneath the lift.
Each row defines the spacing of the supports. Represented by a dot, (for the support connector for an inverted track (centered on the edge of the tile.)
The first row, (in blue dots) represents the distribution of supports as it stands currently. From the tallest yellow support to the left, to the shortest yellow support to the right. Yes I know I goofed up on the spacing in the game. No biggie, 'cause it's getting changed now isn't it?
The second row with red dots, show the supports that Montu actually has. The third and fourth row show the spacing of seven and six supports respectfully.
But I'm sure you would agree to use the same amount as supports as the ride has. That way it looks closer to the real thing and it doesn't look like I got lazy and short sheeted the track in the supports department.
Note:
I have noticed that since I started taking supports seriously, (And even though I tried to make them as close to the real thing as possible,) I've come across the opinion that I use too many. When I try to make them like I find them on real coasters.
So is the opinion generally that real coasters have too many supports? So to satisfy my curiosity, why is the general consensus opting to use less supports than what real coasters use? Because here, (where everything else strives for the elusive realisim,) the support issue seems to be bucking the trend. -
Jaguar Offline
I think people prefer less supports because it looks less cluttered.
other than that, Wolfman, if I made a palette that had an off-white color in it, would you use it. -
Wolfman Offline
No. I won't. Here's why...
Sounds like too much work for me to make corrections over the entire park.
An alternative color pallet going to effect the rest of the scenery in the game. Some of the other objects in the game use the same colors as the supports and track. So those will be screwed over, right? So that means I'm going to have to look over the park with a microscope, and re-color the stuff I used tan and dark blue for... Right?
And what about the natural colors of stone walls and stuff that might use that tan in their original color pallet? Are all those block walls I used throughout the park (as pit & ditch lining, walls on several structures and walls surrounding the park) going to need replacing? This sounds like a lot of work to go through just because the supports don't have that exact color.
Plus I would have to change the colors of the custom supports.
If you approached me with the idea when I just started, then, yeah, I might of gone for it. But I'm nearly finished. And this pallet change will effect a lot of other stuff in the park, not just the track and supports. -
Jaguar Offline
oh well, maybe I can replace a color you won't need, I doubt you will need hot pink in this park. -
Wolfman Offline
Seriously, don't be a jackass and push it on me. I didn't ask for it. And I don't want it. I said "No". Take that as a final answer.
Tags
- No Tags