(Archive) Advertising District / In The Valley: A park by wasoe

  • In:Cities%s's Photo
    agreed^

    i just build whatever coaster i think looks cool
  • JoeZia%s's Photo
    The wooden coaster would snap my leg, jaw, and al my organs (including my skin) but hey! I still love the appearance, no joke!
  • wasoe%s's Photo
    Three more screens. First, the go-kart track near Firebird and the ferris wheel enclosed within:
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    The relocated fountain scenery:
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    In the lower right is the recolored and re-rided barn. In the upper left are some reconfigured paths that I believe are a happy medium between order and chaos:
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  • wasoe%s's Photo
    More progress! The first new design is Serpent's building, which also houses a super looper called "Ouroboros:"

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    The next major design is a miniature toboggan coaster called "Zipper:"
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    The same installation from a different angle:
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    The revamped area surrounding Firebird, with a Top Spin built into the hillside:
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    A large-scale view of Serpent and Zipper's corner of the park:
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    The fountain from a different angle:
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    Edited by wasoe, 06 July 2010 - 05:14 AM.

  • Welshcraft%s's Photo
    Your wooden coaster is sick but the only critism I have is your buildings needs more detail
  • Levis%s's Photo
    I see talent here. try to put more time in your buildings. try to add something special to them and try to make the surroundings also. it enhances everything.
    you seem to have a good feeling for what works good so thats good. I will keep an eye on you.
  • wasoe%s's Photo
    More progress has been made! First, Serpent has been renamed "King Snake," and the station has been added to:
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    Next, a brand new area has just been started. This inverted coaster is tentatively called "Condor:"
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    In this shot you can see a bit of Condor. On the left is the new Merry-Go-Round building:
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    Shooting Star's layout has been enhanced with the addition of a pond:
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    Minor landscaping changes have been made around the entrance building. In the top left, you can see the design tweak made to Zipper:
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    That's all for now. As far as total progress goes, I'd estimate that the park is about 40-50% complete. I have one more area to build, then all the areas to finish.

    Also, can anyone tell me how I can own all the land without having the game glitch out and prevent peeps from entering my park?
  • nathan_alexander%s's Photo
    Structurally, imaginative. Could improve in places with a bit more in the details department, but good underlying bones. Some colors look out of place. Too bright for the area that they're in. I'd add more colors, or dull the bright stuff down to be more in tune with the surroundings. Coasters look alright, some track elements seem less thought out than others. Others just seem like the track needs a bit more space. Would be nice to see custom supports on them eventually. It seems like a peep friendly park, but I noticed some areas may be destined to be peep traps. It seems that paths and the railroad tracks are going to present barriers. I'd just ZC over paths and make it easy for yourself.
  • Welshcraft%s's Photo
    Condor looks nice, not sure on the brake run of Condor. You seem to be improving too.
  • Dotrobot%s's Photo
    There seems to be lots of bare spaces. But i'm sure the park isn't completed and you'll put something amazing in there. Cliffhanger by far is the best coaster in the park (by my preference) That scrambler ride looks awesome with the building but maybe change up the color :D?

    @fraroc- Shut up who r u trying to show off to. You're not doing anybody good on NE with your crappy rct3 work, and you're not doing anybody good giving them stupid advice. I hate to sound rude but people like you just make me go off sometimes

    I noticed this park hasn't been replied in a long time but i wanted to reply to this park.. Soooo yeah!
  • musicman%s's Photo
    What are the stats on the corkscrew coaster? The lift hill/ first drop seems to high for the rest of the ride looking at the pics.

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