(Archive) Advertising District / Kumba Re-Creation
- 13-April 10
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Wolfman Offline
In Florida, always go with lighter colors in cars and archetecture. Heat is a definate factor here. So Peach would reflect the sunlight/heat more than the red would. In these images, the color seems saturated, and contrast is high. (scanned calandar images,) So sue me. But imagine them quite a bit lighter and the color kind of washed out, and the peach would be a good fit.
In the lower right corner, you can see only part of one of the roofs. Looks like Kumba got a fresh coat of paint, eh?
Here, you can see a number of roofs that are the same color.
For good measure, here's a google Earth image...
BTW: If you got Goodgle Earth, click out those camera icons you see in the trees here. -
Alpengeistfan1 Offline
As others have said, I think the red is better because it contrasts with the path. -
Ride6 Offline
Of those two: red. The contrast with the path and the enhancing effect it has with the supports really makes it worthwhile. Tan/light brown, grey, or even white might be worth trying... Grey is probably the most realistic option, but I can understand avoiding it for aesthetic reasons.
Regardless of that color section this is extremely high-quality work. Very elegant and clean.
Ride6 -
Kumba Offline
Damn, 40+ replies off one unfinished entrance area... that deserves a bonus screen!
Kumba departing its station:
Helps that I have not yet added the (removable) roof to the station yet.
Did not really get a picture of it at that angle, but for the sake of keeping with my trend of posting a screen and something real to go with it be sure to check out this awesome video:
CoasterForce's Kumba POV
Still got a good amount to do since I am really trying to perfect this. I lot of that includes scenery making. I am sure when this is released some people will get up to 100 new objescts from it, but 90% of them should be fairly useful for certain things. Namely B&Ms
Enjoy -
Wolfman Offline
Great!
The subject is moving on from a week of color swatches.
I thought I was on "Designer's Nightmare"
on the Home & Garden Network.
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Wolfman Offline
Damn, 40+ replies off one unfinished entrance area... that deserves a bonus screen!
VIDEO:CoasterForce's Kumba POV
I like that bent tubing fence. I never seen it before. (Too bad it doesn't look like chrome.) It really adds to the realisim. If they had one that was more or less the same dementions, only shaped like the letter "P", it would be perfect as a gate for each seat queue. Animated would be nice too. Also, two of them side by side as a corner version would be also good.
OOPS! There I go "dreaming" again.
I can't wait to DL this project. Kumba, take your time. It's beautiful! -
Kumba Offline
Your dream could become reality. An animated object like that would not be too hard. Tho on Kumba it's more of a rectangular with vertical bars than a P. I'll see if I can add that to the mix, I think that would be a pretty cool object. Good idea -
Wolfman Offline
Seeing how I usually go up the exits at Busch Gardens (handycapped) I usually don't get the chance to notice the details of the queue area of most coasters. -
Maverick Offline
Could it look more metallic with higher contrast from the top to the bottom of the bars? I know it's only a few pixels wide, but it might make a difference. -
JDP Offline
Yeah I agree. No offense man, but I feel ever since you stop running this site you have been in your prime. I think if you built a park along the lines of it looking like this, it would blow anything you've ever done out of the water.well done kumba on finally building something that looks nice
-JDP -
Austin55 Offline
This is, potentially, the best design ever IMO.
You should really do the rest of the Park -
Kumba Offline
Thanks for the comments guys. Did a lot on this recently and it's close to done, tho the final touches on this will be tough.
This update is off the hardest area of this rec. The transfer station is in a staff-only kinda area where I have not been able to fine any pictures (other than ones I have taken) and the POVs only show so much.
Real life:
In RCT2:
Not 100% finished, still unsure on the diagonal catwalks and had to downsize the size of the building to make it fit, so the spacing is a little cramped. Also need some small footers on the helix and to figure out how to transition from grass to concrete.
Should be another update or two before I send this in.
Enjoy -
Austin55 Offline
I have to admit that I dont really like the fences your using here and the ones you used in the queue a few posts back, there just to flat and plain. But everything else that you have in this screen is spot on.
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