(Archive) Advertising District / Korean Dump Place
- 28-March 10
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Dotrobot Offline
That coaster gots supporting wrong though. Isn't supporting supposed to be in, during turns? It seems they have it opposite..
It seems their work has to be perfected for NE. That means they do know what NE is.. Like for this comment if you guys can read it
와우 이거 NE에 올리면 스포트라이트정도?
It says. (Wow, if you posted this on NE it might get spotlight)
I'm trying to sign up and tell them any of their work on NE is welcomed.. But I'm having trouble remembering my korean social security number -
Casimir Offline
Dotrobot: Wow, you can actually read korean? Could you maybe translate some other things for us, if it isn't too much work for you? -
Dotrobot Offline
A lot of comments on FR's work is saying Amazing and wow and you should submit this to NE i just didn't realize it since they typed new elements in korean. And yes i can read korean as i was born and grew up there -
J K Offline
Call me biased but I still think the rct2 screen is so much better. That is just a beautiful building with a lot of cool details. . . simply incredible. Dotrobot, thanks for doing this. -
Coaster Ed Offline
About the Light and Dark park in that link... what those screens make me think about is how different parkmakers can have completely different approaches to the game. What I mean by that is that the details, layout, and color choices in that park seem to be made for entirely aesthetic reasons to create a visual image. But if you were instead trying to create an actual place or simulate an actual place you would often make very different choices.
For example, that long walkway along the water with the flowers and fences. If this were an actual park, a huge walkway like that would be pretty boring. But in terms of visual composition, with the symmetrical use of flowers and alternating light and dark path textures it does create it's own kind of artificial atmosphere. I don't know how exactly to describe it -- it has the same effect for me as surrealism does. The straight lines, repeating textures and colors -- it just seems slightly off. I think a lot of times the point of realism is to muck everything up just enough that it feels normal and imperfect and lived in. So when I see something with all straight lines and limited color palette like this it kind of throws me because it's artificial looking. And I can appreciate why someone would want to create an artificial look in a piece of visual art, but it's hard for me to really embrace it.
I think there's a tendency to over-generalize with things like this (that's the Korean style and this is the NE style, etc) but I have noticed more of a tendency toward abstraction in a lot of these parks. Freerider's three NE releases have parts in them that remind me of Mala's style -- the scale of the landscaping and architecture mostly -- but Mala's parks I think all stick closer to a semi-realist aesthetic of trying to create a real place rather than a visual abstraction. Not that it really matters either way, I just found it to be an interesting contrast. There's a lot of different styles at NE but most of them seem to at least attempt to create a realistic atmosphere. A park like this, though, seems like it's aimed only at creating a pleasing visual. -
NGT Amusements Offline
Long time no see guys
I was having some trouble logging on here, and I see many people are still interested in Korean parks.
P.S. Dotrobot, you need to make Naver account to join RCT School. You can sign up as a foreigner. -
posix Offline
ed, wonderful post. i too try to reason their style but don't feel like i can do it well.
i agree about the abstraction tendency, yet i believe this conclusion is based too heavily on freerider's works, as we have not yet had the chance to see releases from a greater variety of korean parkmakers.
it would be interesting to know whether there exists a mindset for the separation of fantasy and realistic style parkmaking in korea. what we have seen so far can vaguely be classified as either pure fantasy (holy ground of (the) dragon/Yggdrasil) or semi-realism (Sylvan Realm). but in all of the korean stuff i've seen so far, screens or actual releases, there hasn't been a single uber-realistic style of parkmaking. thus i believe they understand the game more as "play" than as a modeling tool. -
ACEfanatic02 Offline
Third screen of Roomie's post ^up there?there hasn't been a single uber-realistic style of parkmaking. thus i believe they understand the game more as "play" than as a modeling tool.
-ACE -
Dotrobot Offline
I don't even remember if i have a naver account. If i did sign up like 5 years ago. I'm througly screwed. Because I have no idea what email I made it to. Worst case scenario ill just have to download a fake korean security number creater. -
Casimir Offline
Couldn't you contact one of the admins? I'm sure they could solve this problem for you... -
Dotrobot Offline
Naver is a nationwide search engine. EVERYBODY in korea who uses a computer used it one time or another. I don't think they'd give my account back without any proof.
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