(Archive) Advertising District / Starpointe
- 16-February 10
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chorkiel Offline
screen 1, misses foliage. otherwise it's really cool !
screen 2, needs more foliage I think and I don't like that blue/yellow roof, those supports and coasters are really good though ! -
Austin55 Offline
So grey ahhhhhhh. Would be better perhaps if the games were more visible or the building was more interesting, definatly see the Dorney resemblance. -
dr dirt Offline
If you put some stuff visible under the roof, it would really complete the screen.
I just went back to look at all the screens I missed for this. Very impressed; definitely one of my favorite parks in the ad currently. -
BelgianGuy Offline
I agree some vending carts on that tarmac would make it better, also the heavy awning needs something to break it up and try giving the the planter a larger and more flowing shape, you have a big enough area to do so so I think it'll make the screen flow a lot more than it does now. -
Louis! Offline
It's too clean. As others have said, try bringing the 'hubub' of the games into the screen. Add some life to it. -
highroll3r Offline
Ill start off with the positive.
Firstly, the coaster looks cool. The colours are nice and the supportwork is fine. from a peep perspective, the positioning of it is also good. Id have benches facing tawords the coaster though. Take advantage of the views.
Theres plenty of negatives for me to point out now.
Way too much grey again. Everything is grey. The car park, the path, the pillars of the building, the fence wall, the planters, the roof details and so on. Either change the path, or use more colours for your buildings etc.
The buildings themself are very boring, unattractive and lifless. Definately use more colours and blend them. The shape of them isnt bad, its just the presence. Theire dull. Change the colour of the game signs too. I mean make the stalls stand out individually.
I would use awnings aswel as they add more colour. Also perhaps some more usefull advice is to maybe have little planters just infront of where the pillars of the building reach the concrete. Itll cut up the huge amount of path a bit more.
Lastly. Im really not liking the foilage on the clay texture. Should be half grass and mud imo.
Focus more on foilage, landscaping and architecture. Your rides seem fine but what are rides without a plesant surrounding?
Hope to see more colours too on your next update. -
JDP Offline
...because you dont live in America.I will never understand why people like building these kinds of parks.
-JDP -
Liampie Offline
...because you dont live in America.
-JDP
Or because the 'people' don't live in Europe. -
Metropole Offline
Somehow missed this topic. Anyways, this is looking really really good. Whilst the last screen does nothing for me, some of the earlier screens look really nice. "Clean" is a word being thrown around this topic alot, and for good reason. Your work is really clean and in most places, this works. There are a couple of screens (such as the latest) where is goes from being clearn to completely unatmospheric, but on the most part, great work, keep it up! -
Nitrous Oxide Offline
Looks good, really like the colors on the coaster in the last screen. One of my favorite color combinations. -
Fisch Offline
Drag those windows one unit up and put flower boxes under them and the building should look a lot better already. Besides that and maybe the fact that there's not really a lot of scenery next to that ride above the restaurant I really like this. -
That Guy Offline
The building is very square, but I think a different path on the interior would help a lot.
Love the snack bar on the top right though. -
Metropole Offline
I don't like the wall texture on the building, and it has a case of overly thin wall syndrome. I very much like that snack bar also.
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