(Archive) Advertising District / Starpointe

  • BelgianGuy%s's Photo
    @louis, that's what I am missing from this screen, it's void of any atmosphere for me, it looks sterile still, maybe land elevation and some secondary path type would help this?
  • highroll3r%s's Photo
    ^certainly, land elevation is the only thing you havnt worked on in the screen progress. i stress this frequently.
  • ScOtLaNdS_FiNeSt%s's Photo
    Yes more landscaping needs to be done, There is to much grey also ... Don't get me wrong its a very good screen but you could make it better with different colours and take away the large fence and put the smaller one.
  • K0NG%s's Photo
    Yeah...the fence is too 'intimidating' for a theme park. Too tall and it looks more like a retaining fence for a prison than for an amusement park. Also, the planter is just wrong....ruins any path flow and runs guests right into the footers. I'd remove it and create small, individual 'planters' that tightly surround each of the support/footer areas.
  • CedarPoint6%s's Photo
    The height of the fence is fine for a park. At least 8ft. is necessary for a ride-restricted area. The angled pieces aren't though. That makes it look too barbed-wirey almost. The best way around it is to soften the edge with plants and bushes. That will make a world of difference.
  • nin%s's Photo
    You know guys, Pacificoaster may be going for fence like this:

    Posted Image
  • BC(rct2)%s's Photo
    I can't wait for this park! The pictures are so good! I love tha starpointe speedway! =D
  • Pacificoaster%s's Photo
    Posted Image
  • BC(rct2)%s's Photo
    wow! very gorgeous!
  • Liampie%s's Photo
    I like the compactness. I'm not liking the foliage, but I assume it's not finished yet.
  • robbie92%s's Photo
    I like that, except for the random bush in the blocked-off area. Also, not a huge fan of the queue fences.
  • JDP%s's Photo
    thats niceee
    -JDP
  • RMM%s's Photo

    Posted Image


    looks pretty but its just dead. it extremely boring. nothing jumps. i think that's the problem with 'extreme realism'. going in with that mindset almost limits the potential. lets see some landscaping, some elevation changes, some water, some kind of landscape integration. it lacks atmosphere.
  • Louis!%s's Photo
    I think thats a great screen. BUT, those red awnings ruin it. Completely.
  • BelgianGuy%s's Photo
    I'll echo louis, it needs more texture or something to break up the monotone colour pattern
  • posix%s's Photo

    looks pretty but its just dead. it extremely boring. nothing jumps. i think that's the problem with 'extreme realism'. going in with that mindset almost limits the potential. lets see some landscaping, some elevation changes, some water, some kind of landscape integration. it lacks atmosphere.

    I agree completely.
  • BelgianGuy%s's Photo
    I'd say make the Q path also a little more flowing, like you can use the quarter tile roof texture pieces to make it have small diagonal corners will make the paths more flowing, also try and make a better fence, it looks nothing like it schould sorry, also the colours of the fence could use some more imagination
  • highroll3r%s's Photo
    i agree with RMM too. youre work is great but ive never seen any real landscaping in your screens.
  • coasterfreak101%s's Photo
    Change the queue fences (the low ones between paths) and I think it's a winner!
  • Pacificoaster%s's Photo
    6/16/11
    Posted Image

    3/6/12
    Posted Image

Tags

  • No Tags

Members Reading