(Archive) Advertising District / Starpointe
- 16-February 10
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Goliath123 Offline
Yeah Liams right, in all my parks, my paths are as wide as a wide set vagina with a heavy flow and the peeps dont care. -
K0NG Offline
Suffice it to say that the width of the path has no effect on peep jams. When they hit that magic tile that gets them all confused, they're gonna do their thing whether it's one-wide or six. I've always thought of putting a saloon right next to a peep jam and making it look like they're all drunk. Especially when they're all tired and humped over. -
Brent Offline
Nice screen, but with a double-decker ride of that type you'd need to make the station higher, since all the double-decker rides like that that I've come across have no stairs on the inside. -
BelgianGuy Offline
I wouldn't say that too quickly, I want to see it before I judge predictions, it looks nice but it's a style we've seen done perfectly by other players and that takes away a part of the wow for me... -
Liampie Offline
Very good, except for the building/seatingthing at the bottom (good idea though) and the lack of higher foliage at the top. And dude, why is the fence between the path and the coaster so high? Good atmosphere killer. -
BelgianGuy Offline
srry to say I don't like this screen
coaster looks too high to be interacting properly for my taste, as liam pointed out the fence kills it, the coaster turn could use some nets for safety, the path and the support footers blend too much and it looks a little ugly, try to go for darker tarmac maybe? as it's a raceway anyway maybe even make it look like a highway or so with road lines etc. also the Q looks bad, maybe add a racecar static or so in there, the technicality is there but that's it, the screen lacks flow and coherency. I'd like to see you take this further than it is because at this point it's not up to level with the screens that are in this topic and seeing you recently reworked this maybe try and go for it a little longer.. -
Liampie Offline
Haha, that's even worse than the fence. I agree with most of your other points though. I'm sorry to say that I was possibly a bit too positive in my previous reply. I guess BelgianGuy made me like the screen less.coaster looks too high to be interacting properly for my taste, as liam pointed out the fence kills it, the coaster turn could use some nets for safety
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Goliath123 Offline
the screen lacks flow and coherency.
wtf does that even mean, its a good screen you people just look into stuff to damn much these days...
Thumbs up for a good screen there pacifi -
Comet Offline
I really like most of it but there's some things I find strange. For example, the planter in the middle of the path does nothing to reduce the clutter of the area. If a park were to put a planter in a crowded location like that I think they would at least try to have the supports go into it; maybe try making two diagonal planters with a path between them. Then I also think it would make sense to have a seating area with tables accross from the food counter. I see that you have something like that in the bottom left of the screen, but considering theres nothing but grass in the location I'm talking about I think a couple tables would be nice
Overall I really like the park so far tho -
BelgianGuy Offline
Goliath, I can't have an opinion if you don't think the same way about it?
I'm sorry but I think I madea few valid points and the thing it lacks coherency means that none of it actually makes sense for the way it is inteded to do in my eyes, you create an interaction point with the coaster and that coaster is like 50ft above your head so to speak, doesn't make sense, you have a viewing/seating area that's lower than the coaster it's supposed to be giving a view, so basically that tribune is salute to the grass in front of the people sitting there. As comet said the planter add nothing but the fact it blocks peep flow, as he pointed out the planter would be used to house the support footers so people wouldn't be walking into those so to say. I'm just saying that compared to the previous screens in this thread it's a big step down for me... -
SSSammy Offline
i feel as though the screen would make more sense in context. i feel as thought some players can become so indulged in the small whilst forgetting the large, global picture. i can see a tree line in the top corner, and i can already imagine there is a much more supported feeling you guys are appealing to just out of the screen. -
RamSam12 Offline
I think this is excellent. Pretty much exactly the way a real Cedar Fair park would have a coaster interact with the path - behind a tall fence or high above the path. Don't change any of this as it has great atmosphere! -
Louis! Offline
I love it. It's like you've injected the first screen with atmosphere. It now oozes it. -
highroll3r Offline
i agree about the fence being too tall. its a lovely improvement but i think you should have changed the landscaping a bit. once again it very flat and theres no interaction with the surroundings. i think its a bit too grey aswel. changing the path or colours of the speedway seating and enterance is an option. that planter would look better and have more purpose if it were positioned directly under/around the footers. once again great improvement, it not as good as most of your previous screens though.
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