RCT Discussion / The NE Confessions
- 23-September 09
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K0NG Offline
Once again, point taken. Well......NOW anyway....And that's why, Kong.
BTW Jag...you kiss your mom with that mouth? -
Goliath123 Offline
So... I have a confession: I drown peeps that want to go home and can't find the park exit.
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Liampie Offline
- I started a 256x256 project.
- I want to start another 256x256 soon.
- I don't hate jaguarkid140. -
Cena Offline
Do I have an apprentice (Jaguarkid140) ?
@ Liampie, you know that you can use 2 objects a tile on a 256x256? -
Cena Offline
I do. My calculations from a few months ago were really dumb, but I get it now.
Lots of water then? (since blacktiles costs object space too ...) -
Liampie Offline
Proof? (And not a blank map please)
The map is still blank, except for a temporary 4x4 building. Once I have something to show I'll show. I'll show everything. -
Blitz Offline
So... I have a confession: I drown peeps that want to go home and can't find the park exit.
You too? -
Splitvision Offline
I just found out you can draw in the map with ground types... Nobody knew this right??? j/k. Useful as hell, for sure. -
Cena Offline
I am gonna start a 200 x 200 or larger map, maybe a 256x256 too! I have some ideas for a classic Dutch themepark. -
Austin55 Offline
I sometimes build an emotional relationship with a guest, tracking him and watching as he explores the park and do everything to keep him around for as long as possible. When he hits the point of no return and wants to leave, I build an island with all kinds of ameninties trying to cheer him up. When I cant I go insane and revert to killing other innocent guests, shooting them of S&S towers or shuttle loops or just drowning them. Eventually my rage boils over and I drop my guest in a corner of the map and laugh hysterically as he struggles to find the entrance. just when the guest is starved and exhausted from his walking in tiny confused circles I place him back on his luxury island, and when he refuses my offering of food I drop him in the lake over and over, and eventually let him slip under. I then break out into teers, and close the park to allow myself to mourn in peace. I then build a huge monument to my guest, and then allow all the guests back into the park on the anniversary of the guests death. A holiday is then established in his memory, a day in which ballons are sold for free.
I then spend my time clicking on ducks and popping the free ballons the guests release.Edited by Austin55, 09 April 2010 - 06:06 PM.
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Midnight Aurora Offline
Haha.... wow. I approve.I sometimes build an emotional relationship with a guest, tracking him and watching as he explores the park and do everything to keep him around for as long as possible. When he hits the point of no return and wants to leave, I build an island with all kinds of ameninties trying to cheer him up. When I cant I go insane and revert to killing other innocent guests, shooting them of S&S towers or shuttle loops or just drowning them. Eventually my rage boils over and I drop my guest in a corner of the map and laugh hysterically as he struggles to find the entrance. just when the guest is starved and exhausted from his walking in tiny confused circles I place him back on his luxury island, and when he refuses my offering of food I drop him in the lake over and over, and eventually let him slip under. I then break out into teers, and close the park to allow myself to mourn in peace. I then build a huge monument to my guest, and then allow all the guests back into the park on the anniversary of the guests death. A holiday is then established in his memory, a day in which ballons are sold for free.
I then spend my time clicking on ducks and popping the free ballons the guests release.
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