(Archive) Advertising District / Hungtington Thrills Theme Park!
- 07-August 09
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JDP Offline
The hardest thing when building is trying not to rush and get through your work. I know larger structures can be a pain, but don't rush them because the buildings mass is intimidating. I think you should erase it and start over.
I'm guessing a large amount of the ride is behind those walls. If that's not the case try and vary out the height a bit more to make it still look interesting and appealing before it hits the rides larger points.
And take what Xophe said into account. Try and add a mountain maybe and have the mine built into that. That way it doesn't have to all be wood and will make the ride more interesting.
-JDPEdited by JDP, 12 September 2009 - 04:25 PM.
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Goliath123 Offline
Ok, i did this in about half an hour and took all advice into consideration and came out with this:
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JDP Offline
SO WAIT! This new screen is where that old one was?
If so, that's a fucking awesome improvement man.
-JDP -
Splitvision Offline
yeah that's fantastic, so much better than the enourmous wooden pulp in the previous pic. I think that you should lose one window on the bottom left building, then everything's perfect.Edited by Splitvision, 13 September 2009 - 04:02 AM.
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Airtime Offline
Yeah the screen is awesome but I don't like the building on the corner between the water and the turn on the coaster, sorry but other than that, awesome!Edited by Airtime, 13 September 2009 - 05:36 AM.
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Wicksteed Offline
yeah that last screen is sexy.
I love how you managed too keep the "feeling" of the original idea while making it look much better.
The small screen of the new version looked as if you were going into a completely different direction, which would have been a pity. -
ahank Offline
That looks really nice Goliath!
Only thing I don't like about are the screen are the trees at the bottom of the screen near the water. Probably just a preference thing though!Edited by ahank, 13 September 2009 - 11:28 AM.
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