(Archive) Advertising District / Hungtington Thrills Theme Park!

  • Goliath123%s's Photo
    Ok so this is what i build on when im bored of EW and just want to build something different. Theres 5 areas with 1 almost done and the seconf bout 30%

    Themes
    Medieval
    Jungle
    Mine ride
    Diagon Alley
    Forest

    These screens are from the jungle showing some archy and Python, the invert.

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    Looking forward to your thoughts, Goliath

    Edited by Goliath123, 13 October 2009 - 02:14 PM.

  • tracidEdge%s's Photo
    that airplane (i guess?) could probably be done better with scenery. right now it's a little hard to tell what it is. also i'm assuming this is what you've shown a couple of screens in the dump place, and i still think it could do with more colors beyond just the flowers you've thrown in there. even if it's just a couple of things like pots on the side of the path or whatever it would definitely add a whole lot of life into those screens.
  • DrummaBoi%s's Photo
    Screen 1: The Python coaster really reminds me of The Anaconda coaster at Mamba Kilima. The supports are good. The scenery is very good, its very detailed. The plane is also pretty cool.

    Screen 2: Again, very good use of scenery and what will you call that Giant Frisbee ride? I also thought its pretty creative to use rocks as a roof. The station and catwalks for Python are Great. The catwalks look like the ones that geewhzz makes. The station for Python is nicely do.


    Cant wait to see more updates ;)
  • Comet%s's Photo
    I really like the queue
  • 6000000flags%s's Photo
    This looks great, also the best Huss Frisbee i have seen in the game.
  • SSSammy%s's Photo
    i get the feeling i should like this, but i dont.
    the more i look at it the more i dont like it actually...
    the colours are convincing but they are dull and boring, and the foliage doesnt rescue it.
    teh shops are just rectangles, the rubble is creative i suppose, adds a little texture to the rooves.
    the coaster looks clunky and awkward, and please explain the relevance of the plane copied from ZERO.
  • reflex%s's Photo
    the second screen is very nice. maybe just some more color.
  • jusmith%s's Photo
    I am not sure about how/why the path in the second screen goes behind the buildings, with only some foliage and no other theming around it. I know it leads to the custom ride, but in this park, which seems to be heavily themed, you'd think the makers would spend more time theming the ride/queue/path. Maybe it looks different from another view, though.

    That being said, nice theming for the most part, although the foliage is looking a little sloppy to me.
  • JDP%s's Photo
    I can already tell the pacing on Python is awful. Probably goes way too fast through them inversions doesn't it?
    -JDP
  • Goliath123%s's Photo
    ^ Yeah it is but i had to because of the terrain.

    Jusmith: The path is themed, going through structures, has coverings, etc. I'll post a different view later.

    Sammy: Not everone likes my work, i'm ok with that. The plane is their because of the storyline in every area and this one is based on discovery, i'll attach them when i finish the park so i guess you'll have to wait :p

    Thanks everyone else for advice, nice comments etc.
  • FullMetal%s's Photo
    I actually like the bi-plane, but does it have to be red? I think it stands out a bit too much. Maybe dull it a little bit?

    The rest looks great though. I love all the smaller details that you put in there, like the rock rooves and the waterfall.
  • Goliath123%s's Photo
    Thanks! I wasn't sure if people would like the rocks but obviously they do.
  • JDP%s's Photo
    No offense man, but I would at least try and redo it. If I can tell from one single screen that the pacing is bad, then you need to give it another shot. I know it is a lot of work, but what you have there is pretty good and it will be ashamed too see it go to waste sue to a layout.
    -JDP
  • Goliath123%s's Photo
    Ok, after a good half an hour i came up with this:

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    Now this screen shows the wooden coaster, a GCI thats yet to be named. It's in the medieval area and i would say its different to most GCI's found in RCT but I think it fits in. Its first drop is definitely different, just take a look:

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    It's pretty big too, 100 ft (33M) and keeps it pace quite well, unlike the old Python. The layout is VERY compact, with a total of about 15 crossover.


    Enjoy

    Edited by Goliath123, 08 August 2009 - 04:23 AM.

  • reflex%s's Photo
    is it just me or are there too many supports on the first screen?
  • SSSammy%s's Photo
    looks l;ike a jungle gym.
  • JDP%s's Photo
    Inverted coaster looks much better.

    GCI is too massive and spread out... might wanted to lower it and tighten it up. :)
    Sorry for ripping your coasters a new ass, but I'm just trying to help you get better.
    -JDP

    Edited by JDP, 08 August 2009 - 01:59 PM.

  • Liampie%s's Photo
    I really like the Inverted! The only thing I'd add are purple flowers.

    The plane doesn't look right here, this is how people (Roomie!) would do it in LL. In RCT2 you have a lot of wonderful objects available to make it look more accurate.
  • Midnight Aurora%s's Photo

    Inverted coaster looks much better.

    GCI is too massive and spread out... might wanted to lower it and tighten it up. :)
    Sorry for ripping your coasters a new ass, but I'm just trying to help you get better.
    -JDP

    You really need to stop taking this game so seriously.
  • Goliath123%s's Photo
    Ok i'm making a custom ferris wheel but peep friendly. When the cars get to the inverted section the game freezes. I've tried everything, freefall drop mode, boat hire mode, rotation mode, continuos circuit and powered launch but nothing works. Anybody know whats wrong?

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