H2H5 / [H2H5] Round Robin | Round 5 | Match 3
- 15-June 09
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geewhzz Offline
Round RobinAnnotations- The poll will stay open for exactly 120 hours.
- You can only vote by entering BOTH vote codes you find in the custom message of the parks.
- If you are a member of a team that is in this match up, you can not vote and will automatically see the poll outcome.
- You will only receive a vote code if you are logged in with a forum account.
- Only members registered before 3/11/09 will be able to vote.
Round 5 | Match 3Alpha Legends"Schweizer Valley Amusements"(RCT2)VS Whzz Kids"Atlantic Realms"(RCT2)Match DecisionThe 120 hours voting time for this poll have passed. Here are the official results of the match.<"Schweizer Valley Amusements"922.50%ParkVotesVote %Creators"Atlantic Realms"3177.50% -
BelgianGuy Offline
I can't vote so my opinion doesn't really matter but I think besides the coaster the park of the Alpha legends didn't have much special, but it did have a spectacular layout
But yet again I have to say Whzz kids are my favourite, the diver looked superb, great archy,
my only complaint is that the rapids ride looks a bit cluttered to me but other than that I think its the better park of the 2 -
Six Frags Offline
I think both parks are close content wise, but in the end Avalanche edges it imo..
But then again I'm biased
Am I the only one getting an error trapper everytime when I'm like 5 minutes in the whzz kids park?
Good job everyone on 2 enjoyable parks!
SF -
Goliath123 Offline
Vote=Alpha legends
Pre comment:
When i saw that the AL's(my fav team) were going up against Whzz kids i thought oly shit their screwed so i was hoping for an awesome park, and they did!
Alpha Legends:
Awesome!
This park has it all! Avalanche is where i will start. This was a beast, it was huge, it's fast, it's awesome, it's an insanely large, one of a ind coaster. This coaster is awesome. From the overview i knew it would be good. Tge large drop just gave it away, im a sucker for these large intamin megas and gigas. That first 235ft drop was insane! The layout was superb, packed with drops and airtime, very realistic and great supports. The only thing i didn't like about the coaster was the q line and the station. The station was long and a bit boring and the q was too. The bobsled was pretty sweet, i liked the sation for it the best and the pacing was good for a coaster that size as well. The general architecture throughout the park was spectacular, i love the alpine style themed buildings and these just made my favourite style become my all time favourite.
Great job builders!
9.85/10
Atlantic realms
Wow! Great park here guys. I liked the griffon inspired Oceanus the most out of everything. great pacing, laoput elements, the water splash and second vertical drop under the path were all very nice. The rapids were a great ride, weaving in and out of all the architecture was a good idea and i loved that spiral drop. The only bad thing bout this park was Escape from Aquatrazz, surely you could of though of a better name, i liked the layout but not the last part where the coaster goes behind a wall. The architecture throughout the park was quite nice, but the park seemed to be missing somethink that Scweizer Valley amusements did have.
Good job, i'll give you a 8.1/10 -
posix Offline
I voted Whzz Kids.
I thought their park had more ideas implemented and a better ride design. The Alpha Legends park had one huge and fast coaster that was kinda fun to watch, and the entrance also had something to it, but that was kinda it. -
RRP Offline
I voted Whzz Kids.
I thought their park had more ideas implemented and a better ride design. The Alpha Legends park had one huge and fast coaster that was kinda fun to watch, and the entrance also had something to it, but that was kinda it.
i agree and also will vote the same.The park by AL was one of my most anticipated parks of the season due to one of the builders building on it (i wont mention names but everyone should able to work it out since hes not built on any of the other parks yet) but it was a huge let down tbh -
J K Offline
This match was even in the terms or effort that was put in. I don't know the whole story so I don't know if there were any drop-outs, cancelled parks as such but it wasn't the best match we've had.
Alpha Legends
The layout of the whole park was dreadful. Like Psoix has said the entrance had a certain charm to it which I agree with. The coaster was also very good. That was it. Most of the park was built up of pathways and while it was nice why would it make me vote for it?
If everything you built in the park was around Avalanche I bet it would be a sure fire winner, the ammount of black space killed the atmosphere that you created so well in the entrance. Also a nice mini coaster would of been awesome as a supporting ride.
Whzzkids
Awesome layouts, thats what swayed it for me. The dive machine was small but did its job in terms of realism, the escape form aquatraz was immense! I loved the whole ride and the lead-up into the splash ride. The rapids ride structure was actually pretty ugly to me, the vertical lift and the sweeping drop was very nice but it could have had a lot better surroundings.
My vote goes to the Whzz kids for a superior park. -
5dave Offline
Schweizer Valley Amusements:
I have no clue why the park has dead space in the middle of the map... Anyways, the Giga was pretty huge and impressive, but it was too big for the park IMO. I dunno if it's meant to be realistic or not, but nothing works out ride-wise in this park. You only have 4 working attractions, 3 small ones and one huge Giga. I wonder how the park payed that one. What I liked about the park was the bobsled coaster and the whole entrance area, but it reminded me a bit of my own stuff mixed with a bit of the team's leader style. The way sign is too big IMO. The station of the giga was too long and thin, there's no room for the people to enter. The footer standing on the rock formation was a bit strange. All in all I don't know what to think about the park, it's a bit wacky...
Atlantic Realms:
What stood out the most in this park was the rafting ride, which was really well done. The elements like the station, the vertical lift and those twisted drops were done pretty well. The whole structure was pretty nicely done, maybe a bit too abundant to be realistic, but it looked nice nontheless. The vertical coaster was nice, as the others said already - but a BBS would have been good on this ride, the cars are pretty close to each other atm. And I think the station could have been a bit bigger. The coaster was embedded really good, though. The Aquatraz (funny name btw) coaster was also nice. The foliage around it was great, as it was throughout the park. Maybe the splash of the ride is a bit lackluster, as it's hidden from the guests. Only thing what's bugging me in this park - why do I always get an Error trapper at some places of the map?
"MFG" -
Buckeye Becky Offline
I guess I'm indecisive this morning...and not feeling well, hence why I'm home and not at work. I'm going to decide later on this one. Not overly impressed with either park, and both parks very close imo in execution. I guess I feel let down by both because I have the sneaky suspicion that more was planned for both parks and they both ran out of time and I'm just wondering what it is that we missed out on...if that makes sense. And if I don't vote for the Whzz Kids, I'll break my streak (I've voted for them every time)...but I'm not going to think about that. I'll vote later. -
Louis! Offline
Neither park I found to be desirable. They were both pretty weak and nothing caught my eye.
I though that the layouts in Whzz Kids' were better than Alpha Legends' so Whzz Kids got my vote. -
MF72 Offline
Alpha Legends:
I wasn't too sure about this park when I first looked at it from the aerial view, and once I zoomed in, I was still unsure about it. I did like the bobsled coaster, that was cool. I also liked the little round dirt area around the trees near the entrance. To the giga, it just seemed way too overpowering for a park like this, and didn't fit in.
Whzz Kids:
I love this park. Escape from Aquatraz (amazing name) was really cool, as was the Diving Coaster, but I felt that the rapids ride was the best in the park.
Whzz Kids' park wasn't quite as good as I had originally hoped, but it was good enough to steal the vote away from Alpha's park. -
Bacchus Offline
This match was even in the terms or effort that was put in. I don't know the whole story so I don't know if there were any drop-outs, cancelled parks as such but it wasn't the best match we've had.
True. Due to some schedule problems our park was made in less then 3 weeks i believe. That's the main reason why it may look rushed.
I think you'll get a more detailed explanation of it when the voting is closed . -
zburns999 Offline
I actually enjoyed Schweizer Valley more than I thought I would based on the comments. The intamin, albeit wayyyy too fast, was a hell of a lot of fun to watch. Especially that part with the double-down that it takes at like 70mph. I feel like people would have lacerations on their legs from airtime that extreme lol. Usually a poorly paced ride never holds my attention, but I found this one to be really fun. The station was unique, the train colors were nice and looked great on the light blue track, and the elevator lift was fun to watch, as you don't see people use those too much. Honestly, I'd say this would be steel coaster of the year in my opinion if it was paced better. The layout was just plain sick. And now that I think about it, wood coaster of the year has many candidates...but for steel, I don't think there's one true standout. Anyway, the park itself was a bit lackluster. The bobsled was nice, and the architecture was great as well, but as everyone already mentioned, there is basically nothing in this park other than path, foliage, a few flats, archy, and two coasters. Also, wtf was up with the black hole in the middle? Just fill it with water. You could have done some cool stuff with ice blocks and snow runoff near Avalanche. Overall, though, I really liked this one. It reminded me of Holiday Park a bit--a small park with one massive intamin that I can only assume is meant to be an airtime machine. I really liked this park...I just wish there was more to it.
Oh and I really like out park also. The dive machine layout was probably the best I've ever seen, and that rapids lift/whirlpool pretty much blew my mind. I remember trying to do a boomerang catch-car in an RCPro Summer Showdown park a few years ago. I could only get it to jump up and down at the top of the forward lift. So, when I saw the working rapids lift here I was pretty impressed. Lot's of cool ideas in this park.
Great job both teams. -
Buckeye Becky Offline
Checked out both parks again and spent some time deciding...my vote goes to whzz kids by a smidgeon.
I think more could have been done with both parks but for what was there Atlantic Realms had the other park beat. This vote was really tough. I liked the coaster and the atmosphere in Schweizer Valley but as someone said, why the black? Water would have been so much easier actually, plus the whole park could have just had more (shops, stalls, small flats). In Atlantic Realms, while I felt this park was pressed for time too, I liked the coasters and the foliage was spot on. The only area I did not like was the rapids ride, just way too busy and random for me. So, guess my record holds and does geewhzz know how to pick team members and put them together or what??? -
J K Offline
I think all teams have had a very good standard of parks this year. No offense to H2h4 but RCT has moved on so much and we haven't had a forfeit once! -
Wanted Offline
Voted for Alpha Legends park. My favorite park this round. I am a sucker for that type of architecture and the Giga was just exciting to watch. The Rapids ride of the whzzkids park was genius though. -
gir Offline
Am I the only one getting an error trapper everytime when I'm like 5 minutes in the whzz kids park?
I'm getting one too after about 30 seconds. Lame. -
Cocoa Offline
whzz kids ftw once more.
whzz kids- some new interesting forms of architecture- some of it didn't seem to work individually but it all worked together, especially aquatraz.
alpha legends- the architecture was nice, but it seemed like you gave up on the park with the middle just being black. also, I'm not a huge fan of the giant rollercoaster. sort of looked awkward- a straight down drop would have worked better imo. -
dr dirt Offline
I've got to say, I was waiting for the Alpha Legends park more than any other, and i was really disappointed. The park was solid, but I was expecting soo much more. The quantity is an obvious disappointment, but I thought the quality would be much better than it was. The park was very quaint as well as classy, but the whzz kids just outdid it. It was nice to see a huge coaster in there imo. I really think there was the potential for this to be one of the best of the season, but it didn't get the job done for me.
Whzz Kids, another great park. Great execution throught the park, especially in the aquatraz section. The dive machine was top-noch.
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