(Archive) Advertising District / Freestyle Music Park Canada

  • Mr. Coaster%s's Photo
    I believe he is using those to act as anti-rollbacks for sound and sight purposes.
  • Video_Kid%s's Photo

    I believe he is using those to act as anti-rollbacks for sound and sight purposes.


    Exactly, the trains make it well over the hills but just for ^ I added them.
  • Ling%s's Photo
    Or for block brake timing. It's a useful tactic.
  • Ruben%s's Photo
    Meh, still not sold on them, but okay, apparently it's okay. :)

    This park has a very old-school feel to it, and I respect that. It has a nice atmosphere, although some more refinement in the archy at times might make it all the better. I see steady progress throughout your screens though, so guess that's a matter of time. :)
  • wheres_walto%s's Photo
    It's funny, I remember watching this and Springbank Park wayyyy back when I first started coming here and being so inspired by it. It's kinda sad to see how out-dated it looks compared to the work released now. (not to say it's bad, just a much simpler style really)
  • SchwarzRozen%s's Photo
    ^As I grew up watching parks with that "Old School" and what is now considered classic feel, I kind of like that a lot more over what the parks of today have came too. Hell, I remember some parks were crazy back in the day and had some really fun ideas with scenery and ride designs! Even some of the NCS parks have lost that 'classic' feel. This park keeps it, and I love it <3
  • Video_Kid%s's Photo
    Admittedly (and obviously) my architecture isn't my strong side. I've tried a couple of buildings and they end up ugly and blocky. I usually use some inspiration from my other park (Spingbank Park), real world buildings, and parks from here. I'm surprised to still see some familiar names on here and even the one's I don't recognize, still remember this park and my last one. I guess the old school feel is because I haven't touched the game in a while and even then I wasn't that great at making things. I love making roller coasters and I feel like that's my strong suit. Like you've seen in SP and this one, there will be a tone of roller coasters. I will add landscaping, foliage, and of course, still making it peepable. I think that's the key pushing this project forward, that I am having fun doing it.

    Thanks again!

    /rant
  • SchwarzRozen%s's Photo
    ^Hah, we all have our weaknesses and strengths! If your here to build rides, then build rides! One of the things I liked about Springback park is that it was more about coasters and rides, even some weird or uncommon ride themes were in there, and I loved how they were executed. I myself like making coasters more than the building's, and have twenty times more entertainment in watching a line of peeps get on a ride rather than making a small little building in the back of the park.

    I don't know how the RCT2 Community would react to that, but for myself I say go with what you like and keep the critisisum and advice in your head as well <3
  • Video_Kid%s's Photo
    Let's keep this rock trend going...


    First off, Freestyle Music Park Canada brings you "Another Brick in the Wall"
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    Pink Floyd

    Now the biggest announcement yet!

    Introducing NEW for the 2003 season. From Intamin AG:

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    Roller Coaster: Shoot to Thrill
    Amusement Park: Freestyle Music Park Canada
    Classification: Roller Coaster
    Type: Steel, Sit-Down
    Status: Operating since 2003
    Make / Model: Intamin AG / Other / Accelerator Coaster
    Length: 4180'
    Height: 140'
    Drop: 150'
    Inversions: 6
    Speed: 71 mph
    Duration: 1:34
    Max Vertical Angle: 90 Degrees
    Elements: 140' Top Hat, 80' Norwegian Loop. 70' Cobra Roll, Twisted Horseshoe Roll, S-Bends
    Trains: 5 trains with 3 cars per train. Riders are arranged 2 across in 2 rows for a total of 12 riders per train.
    Restrictions: Riders must be 48" or taller to ride.


    AC/DC


    Lastly, we've added a new "Les Paul" Marketplace!
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    Thanks!
    FMPC
  • Faas%s's Photo
    Awesome rollercoaster.
  • chorkiel%s's Photo
    I hope you won't forget Justin Bieber and Carly Rae Jepsen.
  • Ruben%s's Photo
    Wow, your archy might be a bít outdated but that coaster layout is just amazing. Very creative (use of) elements. Dunno how realistic it is, but it sure looks great.
  • Video_Kid%s's Photo

    I hope you won't forget Justin Bieber and Carly Rae Jepsen.


    My only response to that....


    Thanks and I like to keep my coaster's as realistic as possibly.
  • Austin55%s's Photo
    Excellent response sir.
  • chorkiel%s's Photo
    ^This.
  • Video_Kid%s's Photo
    Three years ago, another park introduced a brand new generation of steel roller coasters. One that exceeds over previous record heights. It also brought out a "cable lift" removing the ole' chain lift system. Now, introducing the bigger brother of that roller coaster...


    New for the 2004 season!


    SECOND HEARTBEAT

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    Purple Haze
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    GREEN RIVER
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    Roller Coaster: Second Heartbeat
    Amusement Park: Freestyle Music Park Canada
    Classification: Roller Coaster
    Type: Steel, Sit-Down
    Status: Operating since 2004
    Make / Model: Intamin AG / Other / Mega Coaster
    Length: 7658'
    Height: 220'
    Drop: 213'
    Inversions: 0
    Speed: 86 mph
    Duration: 1:54
    Elements: 220' Cable Lift Hill, 175' airtime hill, 145' Over-banked Turn, Tunnel, 135' Airtime Hill, 115' Airtime Hill, 95' Helix, 80' Airtime Hill, 80' Airtime Hill, 60' Airtime Hill, 60' Airtime Hill, Tunnel, 30' Helix, 30' Airtime Bunny Hops, 40' Over-banked Turn.
    Trains: 2 trains with 9 cars per train. Riders are arranged 2 across in 2 rows for a total of 36 riders per train.
    Restrictions: Riders must be 48" or taller to ride.
    Restraints: Individual hydraulic lap bar and Seatbelt.


    Thanks and Enjoy!
    FMPC
  • Ling%s's Photo
    Interesting not-Millennium-Force-clone. I generally can't stand the steep cable lift hill, but it's a bit late to change that. It just looks silly to me. The supports on the majority of the ride look great, but the lift hill and first airtime hill look like they could use some lateral support. Foliage is alright. Needs more underbrush.
  • Video_Kid%s's Photo
    Yeah the steep cable lift hill kind of bugs me too, but I cannot even hack for one (would try to make a 90 degree banked drop) two, I could have made the cable lift not-so-banked if you know what I mean, but that just defeats the purpose in my opinion. About the lateral supports, I don't know how I missed that but I will definitely add that. I'm going to be honest, my foliage is really random. But I feel as if the dense forest is what I like the most. But what do you mean about "underbrush", like bush/shrubbery?

    Thanks!
  • Ling%s's Photo
    Underbrush as in, zero-clearance and fill in the grass beneath the trees so the land texture looks more varied. Obviously you can pick different types of bushes for different looks, and vary the underbrush to mimic how dense you want the overall section of foliage to look. To replicate the forests I have near me, I'd have to fill in every single quarter-tile with something, as you can't walk through most areas on foot. Way too thick.

    Oh, and as a slight nitpick, I think the footers for the splash down ride in the last screen should extend a single height over the surface of the water.
  • AvanineCommuter%s's Photo
    One tip about for foliage: there seems to be too many of the same colored trees varied throughout the park; it may help to color one or two trees a darker or lighter shade to provide some contrast.

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